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Difference between revisions of "23a:Cult"

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Once the [[economy]] has activated{{verify}}, producing and retaining up to 50 of a particular [[weapon]] will attract a '''cult leader''' centered around that weapon.
 
Once the [[economy]] has activated{{verify}}, producing and retaining up to 50 of a particular [[weapon]] will attract a '''cult leader''' centered around that weapon.

Revision as of 02:48, 2 July 2012

This article is about an older version of DF.

Once the economy has activated[Verify], producing and retaining up to 50 of a particular weapon will attract a cult leader centered around that weapon.

The following cults exist:

Each cult leader will occasionally mandate the production of more of their favorite weapon. As with guild mandates, ignoring these may lead to a work slowdown.