v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Baron"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Bot: Adding {{av}})
m (Fixing in-namespace links)
Line 15: Line 15:
 
* 10,000 Exported wealth
 
* 10,000 Exported wealth
 
* Diversity of tasks performed that year ''(see article)''
 
* Diversity of tasks performed that year ''(see article)''
* Survival of prev. year's Dwarven [[caravan]]
+
* Survival of prev. year's Dwarven {{l|caravan}}
 
| function=
 
| function=
* Promotes the [[fortress]] to Barony Capital
+
* Promotes the {{l|fortress}} to Barony Capital
* Activates [[Dwarven Economy]]
+
* Activates {{l|Dwarven Economy}}
* Meet [[diplomat]]s
+
* Meet {{l|diplomat}}s
* Activates [[Royal guard|Royal Guard]]
+
* Activates {{l|Royal guard|Royal Guard}}
 
}}
 
}}
The [[Baron]] (or Baroness) arrives with her/his [[Baron Consort|consort]], the [[Hammerer]] and the [[Tax Collector]]. The Baron will be promoted to [[Count]] once additional conditions are met.  Human [[Liaison#Human|diplomat]]s (but not trade [[liaison]]s) will meet with the Baron, rather than the [[mayor]].
+
The {{l|Baron}} (or Baroness) arrives with her/his {{l|Baron Consort|consort}}, the {{l|Hammerer}} and the {{l|Tax Collector}}. The Baron will be promoted to {{l|Count}} once additional conditions are met.  Human {{l|Liaison#Human|diplomat}}s (but not trade {{l|liaison}}s) will meet with the Baron, rather than the {{l|mayor}}.
  
 
Right after your fortress and the surrounding lands become a Barony the Baron will arrive.
 
Right after your fortress and the surrounding lands become a Barony the Baron will arrive.
  
Currently, this does not have any known consequences, but it occurs at the same time the [[tax collector]] and the [[hammerer]] arrive, so you may prepare for [[economy]] and more [[justice]].
+
Currently, this does not have any known consequences, but it occurs at the same time the {{l|tax collector}} and the {{l|hammerer}} arrive, so you may prepare for {{l|economy}} and more {{l|justice}}.
  
Besides the simple requirements of population and [[exported wealth]], the game designer has made this comment...
+
Besides the simple requirements of population and {{l|exported wealth}}, the game designer has made this comment...
 
:''You also need to do a variety of different jobs in the previous year (and have the caravan survive) to trigger the baron. 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. That shouldn't be a problem if you are just doing a few things, but if your fort is completely directed toward one activity or another, it won't qualify. - [http://www.bay12games.com/forum/index.php?topic=6882.msg81183#msg81183 Toady One]''
 
:''You also need to do a variety of different jobs in the previous year (and have the caravan survive) to trigger the baron. 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. That shouldn't be a problem if you are just doing a few things, but if your fort is completely directed toward one activity or another, it won't qualify. - [http://www.bay12games.com/forum/index.php?topic=6882.msg81183#msg81183 Toady One]''
  
 
[[Category:Nobles]]
 
[[Category:Nobles]]

Revision as of 19:48, 2 April 2010

This article is about an older version of DF.
Baron
Room requirements  
Office Decent Office
Quarters Decent Bedroom
Dining room Decent Dining Room
Tomb Tomb
Furniture requirements
Chests 2
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • 80 Population
  • Wealth?[Verify]
  • 10,000 Exported wealth
  • Diversity of tasks performed that year (see article)
  • Survival of prev. year's Dwarven Template:L
Function

The Template:L (or Baroness) arrives with her/his Template:L, the Template:L and the Template:L. The Baron will be promoted to Template:L once additional conditions are met. Human Template:Ls (but not trade Template:Ls) will meet with the Baron, rather than the Template:L.

Right after your fortress and the surrounding lands become a Barony the Baron will arrive.

Currently, this does not have any known consequences, but it occurs at the same time the Template:L and the Template:L arrive, so you may prepare for Template:L and more Template:L.

Besides the simple requirements of population and Template:L, the game designer has made this comment...

You also need to do a variety of different jobs in the previous year (and have the caravan survive) to trigger the baron. 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. That shouldn't be a problem if you are just doing a few things, but if your fort is completely directed toward one activity or another, it won't qualify. - Toady One