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40d:Carp

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Revision as of 18:59, 5 January 2009 by JubalHarshaw (talk | contribs)
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D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


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"I think I made fish too hardcore" --Toady One

These little monsters are challenging elephants for the post of King of Beasts, not only because they can drag a fully grown dwarf into the water and nibble him to death, but also because they can stare at your fisherdwarf and send them staggering back into a cliff. To make things worse, hunters will unload their whole quivers on them, oblivious to nearby animals walking on land. Carp will however die after the first winter if you are lucky enough to have a map which freezes. Alternatively, try draining all the rivers and lakes to air-drown the fish (but be wary not to water-drown your dwarves in the process). "Carp" is often joked to be an acronym for "Creatures of Awfully Ravenous Power".

Explanation

The carp's status as a cold-blooded dwarf killer is no doubt due to the fact that Toady One simply used a default bite attack for the carp (as with most of the new beings in v0.27.169.33a). The carp, half the size of a dwarf, has a bite attack which inflicts 1-6 damage points. Compared to the strength of a dwarven punch (1-2 damage points), it is easy to see that it is simply an oversight and will be fixed some time in the future.

The carp's propensity to attack creatures outside of its element and its ability to scare away dwarves it could never really reach is better classifiable as a bug. The same could be said about the hunters ability to target and attack them.

Carp also used to gain attributes from skill increases. Previously, innate swimmers gained attributes as they gained swim skill. This has been changed, and innate swimmers no longer gain swimming skill (or stat increases).

Additionally, dwarves who get attacked by carp tend to end up in the river, either from being pulled in, "dodging" into it, or trying to bull-rush the carp.

Advice

If you are new to DF, then there is only one thing to do if you come across a river full of carp and you don't want your dwarves to die... Run. Run and never look back.

Or if you are too tired to run after your looong journey you can use designations (d) then set traffic areas (o) to simply forbid your Dwarves going near the carp. This works best on lakes and ponds with the nasty buggers in them.


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Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent