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Difference between revisions of "40d:Cave-in"

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(rewrite - generalized to all materials (e.g. undermining human buildings))
(added a couple results)
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A '''cave-in''' can occur if an area is detached from all supporting tiles. A room can be as large as you want to make it, as long as it is supported by at least one tile from below. The system is a bit buggy right now, since it is only a placeholder.{{version|0.27.169.33a}} Toady has stated he intends to implement more realistic cave-ins in future versions.
 
A '''cave-in''' can occur if an area is detached from all supporting tiles. A room can be as large as you want to make it, as long as it is supported by at least one tile from below. The system is a bit buggy right now, since it is only a placeholder.{{version|0.27.169.33a}} Toady has stated he intends to implement more realistic cave-ins in future versions.
  
Cave-ins can be disabled through the [[init]] file, by changing [CAVEINS:YES] to [CAVEINS:NO].
+
Cave-ins can be disabled through the [[Technical tricks|init]] file, by changing [CAVEINS:YES] to [CAVEINS:NO].
  
 
== Results of a cave-in ==
 
== Results of a cave-in ==
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* All [[building]]s and [[construction]]s under and above the falling area are destroyed
 
* All [[building]]s and [[construction]]s under and above the falling area are destroyed
 
* [[Rock]] remains mostly intact, while [[wood]] constructions become logs
 
* [[Rock]] remains mostly intact, while [[wood]] constructions become logs
 +
* Rock crashes through multiple [[floor]]s, and stops only upon reaching solid ground
 +
* Anything falling into a [[flow]] (like [[water]]) sinks to the bottom{{ver|0.27.169.33a}}
  
 
== Avoiding cave-ins ==
 
== Avoiding cave-ins ==

Revision as of 00:13, 4 November 2007

A cave-in can occur if an area is detached from all supporting tiles. A room can be as large as you want to make it, as long as it is supported by at least one tile from below. The system is a bit buggy right now, since it is only a placeholder.v0.27.169.33a Toady has stated he intends to implement more realistic cave-ins in future versions.

Cave-ins can be disabled through the init file, by changing [CAVEINS:YES] to [CAVEINS:NO].

Results of a cave-in

  • Any creature caught under the falling material is crushed and killed.
  • Any creature caught by the dust from the collapse is knocked unconscious, and may recieve injuries
  • All buildings and constructions under and above the falling area are destroyed
  • Rock remains mostly intact, while wood constructions become logs
  • Rock crashes through multiple floors, and stops only upon reaching solid ground
  • Anything falling into a flow (like water) sinks to the bottomv0.27.169.33a

Avoiding cave-ins

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This section still needs to be written.