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Difference between revisions of "40d:Channel"

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Designating a channel on the level underneath an existing channel is the way to dig deep pits or [[well]] shafts.  Designating an adjacent up/down staircase is the easiest way to give access to the [[miner]] who will dig the shaft.
 
Designating a channel on the level underneath an existing channel is the way to dig deep pits or [[well]] shafts.  Designating an adjacent up/down staircase is the easiest way to give access to the [[miner]] who will dig the shaft.
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== Hint ==
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When building channels diagonally, a single line is enough - water, like creatures, moves in all 8 directions (+ z-axis).
  
 
[[category:designations]]
 
[[category:designations]]

Revision as of 17:35, 21 February 2008

A Channel is a method of digging mostly to aid the moving of liquids, such as water and magma, from one point to another. While it is a convenient way to move liquids, it can be used for other creative purposes.

Building Channels will remove the floor of the current Z-level AND mine the walls in the Z-level below. See the digging article for a more detailed explanation.

Dwarves can not walk across a channel (as there is nothing to support them). However, you can refloor over a dug channel using b -> C -> f to allow dwarves to walk over it, while still maintaining the tunnel beneath. If you want to allow fluids to flow into a channel from above and dwarves to walk over it, you can put a grate on top of a channel, which only fluids will pass through.

In layman's terms: digging an area will carve out a tunnel in the rock to crawl through, whereas channelling an area will remove the bottom of the tunnel as well, creating a Trench of sorts.

Designating channels over existing downward stairs will make the dwarves remove the staircase, working from the level below.

Designating a channel on the level underneath an existing channel is the way to dig deep pits or well shafts. Designating an adjacent up/down staircase is the easiest way to give access to the miner who will dig the shaft.

Hint

When building channels diagonally, a single line is enough - water, like creatures, moves in all 8 directions (+ z-axis).