v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d:Channel

From Dwarf Fortress Wiki
Revision as of 17:35, 21 February 2008 by Koltom (talk | contribs) (maybe obvious)
Jump to navigation Jump to search

A Channel is a method of digging mostly to aid the moving of liquids, such as water and magma, from one point to another. While it is a convenient way to move liquids, it can be used for other creative purposes.

Building Channels will remove the floor of the current Z-level AND mine the walls in the Z-level below. See the digging article for a more detailed explanation.

Dwarves can not walk across a channel (as there is nothing to support them). However, you can refloor over a dug channel using b -> C -> f to allow dwarves to walk over it, while still maintaining the tunnel beneath. If you want to allow fluids to flow into a channel from above and dwarves to walk over it, you can put a grate on top of a channel, which only fluids will pass through.

In layman's terms: digging an area will carve out a tunnel in the rock to crawl through, whereas channelling an area will remove the bottom of the tunnel as well, creating a Trench of sorts.

Designating channels over existing downward stairs will make the dwarves remove the staircase, working from the level below.

Designating a channel on the level underneath an existing channel is the way to dig deep pits or well shafts. Designating an adjacent up/down staircase is the easiest way to give access to the miner who will dig the shaft.

Hint

When building channels diagonally, a single line is enough - water, like creatures, moves in all 8 directions (+ z-axis).