v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d:Channel

From Dwarf Fortress Wiki
Revision as of 06:00, 28 June 2008 by Juckto (talk | contribs)
Jump to navigation Jump to search

A Channel is a method of digging mostly to aid the moving of liquids, such as water and magma, from one point to another. While it is a convenient way to move liquids, it can be used for other creative purposes.

You can direct water or magma simply by creating a channel with the designation button then entering the channel button d -> h. Building Channels will remove the floor of the current Z-level AND mine the walls in the Z-level below. See the digging article for a more detailed explanation.

It is ideal to first create the channel from the area you wish to carry the liquid to, installing a floodgate if you want to regulate its flow, then channel out the last square holding the liquid back. If there are any z levels of water above the channel's source you will flood the area you are working in. This can effectively set your fortress back a few seasons, or worse, make it uninhabitable. Magma will not do this because it is a chunky liquid and behaves differently than water in the z axis.

Dwarves can not walk across a channel (as there is nothing to support them). However, you can refloor over a dug channel using b -> C -> f to allow dwarves to walk over it, while still maintaining the tunnel beneath. If you want to allow fluids to flow into a channel from above and dwarves to walk over it, you can put a grate on top of a channel, which only fluids will pass through.

In layman's terms: digging an area will carve out a tunnel in the rock to crawl through, whereas channelling an area will also remove the bottom of that tunnel and make a second tunnel one level below, creating a Trench of sorts.

Designating channels over existing downward stairs will make the dwarves remove the staircase, working from the level below.

Designating a channel on the level underneath an existing channel is the way to dig deep pits or well shafts. Designating an adjacent up/down staircase is the easiest way to give access to the miner who will dig the shaft.

Hint

When building channels diagonally, a single line is enough - water, like creatures, moves in all 8 directions (+ z-axis).