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Difference between revisions of "40d:Controls guide"

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This is a beginner's guide to Fortress Mode [[controls]]. This page assumes the default [[key binding]]s.  
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This is a beginner's guide to Fortress Mode interface [[controls]]. This page assumes the default [[key binding]]s.  
  
=Map Information=
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As a beginner it is reccomended that you familarise yourself with the (View Unit - Preferences - Labour) submenu, the View Buildings menu, and the Build menu.
  
These commands let you get information from the map. All these commands use the [[Controls#World|directional controls]] to move an X-shaped cursor around the map.  
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==Viewing menus==
 +
There are 5 menus for gaining more information about the map and the creatures that inhabit it. When used a yellow X-shaped cursor appears which you can move around the map to gain information.
  
==Look Around==
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===Look Around, k===
{{key|k}} This command shows you individual map tiles. Use this to see the items and creatures stacked up in a tile. The secondary select lets you pick an item in the tile, and {{key|Enter}} gives an information screen, which includes an item's full description, contents, and ☼ [[value]]. You can also [[forbid]], [[dump]], or [[melt]] an item.  
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The loo{{k|k}} command shows you individual map tiles and what is standing/resting upon them. The menu displays [[Creatures]], [[Objects]], [[Buildings]], [[Map tiles]] in that order. You can use the {{k|+}} {{k|-}} keys to browse these things and press {{k|Enter}} to gain more detailed information.
  
==View Creatures==
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You can also designate an item to be [[forbid]]den, [[dump]]ed, or [[melt]]ed from this menu, if it is allowed (You can't designate a loaf of bread to be melted, for example!).
{{key|v}} This shows information on a creature: a [[dwarf]], an [[animal]], a [[goblin]], anything. It picks the one nearest the cursor. Multiple creatures can fit into a single tile. In a tie, use {{key|v}} to toggle between them.
 
* {{key|g}} '''General''' This show the [[skill]]s and [[attribute]]s of your dwarves. For other creatures, this is usually blank.
 
* {{key|i}} '''Inventory''' Shows all the items the creature is carrying. Also shows the bloodstains, mud and goo that accumulates on creatures.
 
* {{key|w}} '''[[Wound]]s''' Shows the dwarf's health. Bright white means the body part is unharmed. Effects like "Thirsty" and "Unconscious" are also listed here.
 
* {{key|p}} '''Preferences''' This menu includes a variety of new options:
 
** {{key|l}} '''Labor''' An important control, but hard to find. This lists which types of [[job]]s the dwarf will accept.
 
** {{key|e}} '''Work Dogs''' Assign [[train]]ed [[dog]]s to this dwarf.
 
** {{key|s}} '''Soldering and Hunting''' Change the dwarf's [[weapon]] and [[armor]] choices.
 
** {{key|z}} '''View Profile''' Views a dwarf's [[profile]]. From here, you can view [[thought]]s and [[preference]]s, view his [[relationship]]s, or give him a custom nickname or [[profession]] title.
 
  
==View Rooms==
 
{{key|q}} This lets you peek inside a room. Look at a [[workshop]] to see what tasks are being worked on, and change [[job]]s in the queue. Also use this to make a [[bed ]]into a [[bedroom]], a [[chair]] into an [[office]], and so on. The {{key|x}} command marks a room or piece of [[furniture]] for removal.
 
  
===Workshops===
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===View Units, v===
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The {{key|v}}iew command gives detailed information on creatures: a [[dwarf]], an [[animal]], a [[goblin]], etc. You do not need to place the cursor directly over the creature, information is given on the nearest creature. If multiple creatures are occupying the same tile use {{key|v}} to cycle through them.
  
===Furniture===
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This command has several different menu views:
 +
* {{key|g}} General -  Name, occupation, [[attributes]] and [[skills]].
 +
* {{key|i}} Inventory - Shows all the items the creature is carrying. Also shows the bloodstains, mud and goo that accumulates on creatures.
 +
* {{key|w}} [[Wound]]s - Shows the creature's health. Bright white means the body part is unharmed. Effects like "Thirsty" and "Unconscious" are also listed here.
 +
* {{key|p}} Preferences - This menu includes a number of sub-menus:
 +
** {{key|l}} Labor - This lists which types of [[job]]s the dwarf will accept. Very important for controlling their behaviour.
 +
** {{key|e}} Work Dogs - Assign [[train]]ed [[dog]]s to this dwarf.
 +
** {{key|s}} Soldering and Hunting - Change the dwarf's [[weapon]] and [[armor]] choices.
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** {{key|A}} Activate/Deactivate dwarf - Draft the dwarf into the [[military]].
 +
** {{key|z}} View Profile - Views a dwarf's [[profile]]. From here, you can view [[thought]]s and [[preference]]s, view his [[relationship]]s, and give him a custom nickname or [[profession]] title.
  
===Stockpiles===
 
  
===Farm Plots===
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===View Rooms/Buildings, q===
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This command has quite different effects, depending on what you examine with it.
 +
*If you view a [[workshop]] you can change what tasks are being worked on.
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*If you view a piece of [[furniture]] you can define a [[room]] from it (e.g. a [[bed ]]into a [[bedroom]], a [[chair]] into an [[office]], etc). Depending on the type of furniture there are additional options (e.g. a [[door]] can be locked, a [[coffin]] can be used for either [[pet]] or [[citizen]] burial). You can also assign the room to belong to a specific dwarf, if you wish.
 +
*If you view a [[farm plot]] you can change what crops are being planted.
 +
*If you view a [[stockpile]] you can change what types of objects are stored there, how many [[barrel]]s are used, etc.
  
===Other===
 
  
==Items in Rooms==
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===View items in buildings, t===
{{key|t}} Shows a list of items in the room.  
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The i{{key|t}}ems command is used to see items that are actually inside buildings, such as [[workshop]]s, [[depot]]s, and [[trap]]s.
* See the quality of placed furniture
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* Check if there are finished products or raw materials cluttering a workshop
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* See what weapons are in a trap, or whats jamming it.  
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===Squads, x===
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This command is used to control your military squads. The options are:
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*{{k|l}} Lock on squad - Instead of selecting the squad nearest the cursor this squad will remain selected.
 +
*{{k|p}} Add a patrol route - Add a series of points and the squad will walk around them.
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*{{k|x}} Delete patrol route - Self-explantory.
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*{{k|s}} Station squad - The squad will congregrate around the point you define. This is overridden if they have a patrol route {{verify}}.
 +
*{{k|z}} Zoom to commander - Self-explantory.
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*{{K|+-}} Lock on another squad - change which squad you have selected.
  
==View Squads==
 
{{key|x}}
 
  
 
=Order your Dwarves=
 
=Order your Dwarves=

Revision as of 23:01, 11 August 2008

This is a beginner's guide to Fortress Mode interface controls. This page assumes the default key bindings.

As a beginner it is reccomended that you familarise yourself with the (View Unit - Preferences - Labour) submenu, the View Buildings menu, and the Build menu.

Viewing menus

There are 5 menus for gaining more information about the map and the creatures that inhabit it. When used a yellow X-shaped cursor appears which you can move around the map to gain information.

Look Around, k

The look command shows you individual map tiles and what is standing/resting upon them. The menu displays Creatures, Objects, Buildings, Map tiles in that order. You can use the + - keys to browse these things and press Enter to gain more detailed information.

You can also designate an item to be forbidden, dumped, or melted from this menu, if it is allowed (You can't designate a loaf of bread to be melted, for example!).


View Units, v

The view command gives detailed information on creatures: a dwarf, an animal, a goblin, etc. You do not need to place the cursor directly over the creature, information is given on the nearest creature. If multiple creatures are occupying the same tile use v to cycle through them.

This command has several different menu views:

  • g General - Name, occupation, attributes and skills.
  • i Inventory - Shows all the items the creature is carrying. Also shows the bloodstains, mud and goo that accumulates on creatures.
  • w Wounds - Shows the creature's health. Bright white means the body part is unharmed. Effects like "Thirsty" and "Unconscious" are also listed here.
  • p Preferences - This menu includes a number of sub-menus:
    • l Labor - This lists which types of jobs the dwarf will accept. Very important for controlling their behaviour.
    • e Work Dogs - Assign trained dogs to this dwarf.
    • s Soldering and Hunting - Change the dwarf's weapon and armor choices.
    • A Activate/Deactivate dwarf - Draft the dwarf into the military.
    • z View Profile - Views a dwarf's profile. From here, you can view thoughts and preferences, view his relationships, and give him a custom nickname or profession title.


View Rooms/Buildings, q

This command has quite different effects, depending on what you examine with it.

  • If you view a workshop you can change what tasks are being worked on.
  • If you view a piece of furniture you can define a room from it (e.g. a bed into a bedroom, a chair into an office, etc). Depending on the type of furniture there are additional options (e.g. a door can be locked, a coffin can be used for either pet or citizen burial). You can also assign the room to belong to a specific dwarf, if you wish.
  • If you view a farm plot you can change what crops are being planted.
  • If you view a stockpile you can change what types of objects are stored there, how many barrels are used, etc.


View items in buildings, t

The items command is used to see items that are actually inside buildings, such as workshops, depots, and traps.


Squads, x

This command is used to control your military squads. The options are:

  • l Lock on squad - Instead of selecting the squad nearest the cursor this squad will remain selected.
  • p Add a patrol route - Add a series of points and the squad will walk around them.
  • x Delete patrol route - Self-explantory.
  • s Station squad - The squad will congregrate around the point you define. This is overridden if they have a patrol route [Verify].
  • z Zoom to commander - Self-explantory.
  • +- Lock on another squad - change which squad you have selected.


Order your Dwarves

These commands affect what your dwarves do. These also use the cursor.

Build

b Use this command to build rooms, place furniture, start farm plots, and such.

Designate

d Use this to mark stone to be mined out, trees to be cut, plants to be gathered, walls and floors to be smoothed or engraved, and so on. You can also forbid, dump, melt or hide items and rooms.

Stockpile

p Used to create stockpiles.

Zones

i Mark an activity zone for drinking water, fishing, dump, or sand collection. This interface is the reverse of designate and stockpile commands: you mark out the rectangular area first, and define what it does afterwards.

Fortress Information

These commands take you away from the map, to an informational screen. Some of them also let you give orders.

Announcements

a This screen logs the announcements that appear at the bottom of the screen. Use it to see any you missed, or scroll up the early history of your fortress.

Civilizations

c A list of other civilizations within distance for trade or war.

Unit List

u A list of every creature on the map. Dwarves are listed first, then tame animals, then hostile creatures, then wild animals. Even dead creatures are listed here, so you can track your fallen dwarves.

  • c Zoom to Creature This takes you to View Creature mode, with the cursor centered on the selected creature.
  • v View Profile
  • b Zoom to Building Takes you too the building associated with the the dwarf's current task. For hauling tasks, this is the destination stockpile.

Military

m This one looks a lot like the Unit List screen, except

  • w Weapons Changes a soldier's weapon & armor preferences.
  • Enter Promote Changes to the promotion/organize unit mode. Be careful! It's hard to tell that you're in a different mode.

Room List

r

Artifacts

l A list of the artifacts your fortress has produced.

Nobles & Administrators

n

Fortress Overview

z This screen is filled with useful information, like your fortress's net worth, and how much food and drink you have left.

  • Animals
  • Kitchens From here you can specify what foods can cooked or brewed.
  • Stone
  • Stocks This is an in-depth listing of every item, down to every rotting rat corpse. The accuracy of the your item count depends on your bookkeeper.
  • Justice Shows the details of the dwarven justice system, once you have one.

Miscellaneous

Options & Orders

o

Hot keys

h