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Difference between revisions of "40d:Dragon"

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(+future plans for dragons, as described in the devnotes)
(improving article, and making it clearer that dragons aren't really all that fearsome, esspecially due to bugs)
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'''Dragons''' are ferocious predatory [[:Category:Megabeasts|megabeasts]] which are extremely hostile and difficult to kill. In addition to bite and claw attacks, they can breathe [[fire]] over a considerable area, which can cause things such as grass, equipment and people to ignite. When a dragon enters your area, the game will announce its presence and its name.  It will then proceed to eat you.  Quickly.
+
'''Dragons''' are ferocious predatory [[:Category:Megabeasts|megabeasts]] which are extremely hostile, strong, large, and resistant to damage. In addition to bite and claw attacks, they can breathe [[fire]] over a considerable area, which can cause things such as grass, equipment and people to ignite. This fire is apparently magical in nature, and can hurt many creatures who are otherwise comfortable in the fire.
 
 
Despite that, it is possible for relatively small groups of [[dwarves]] (even as few as 8) to take down dragons, especially if there are high proportions of relatively well trained [[marksdwarf|marksdwarves]] available.  However, this can result in a high proportion of indirect deaths caused by the handling of burning goods and materials, unless the player is quick about forbidding items that catch fire.
 
 
 
Additionally, dragons can be caught in [[traps]] and then tamed or sold to traders. This is probably the safest way to manage this creature.
 
 
 
Note that, as of the current version, Dragons cannot actually fly, which contributes towards the ease of killing them.  Certain dev_notes indicate that in eventual future releases, dragons will not only be able to fly, but will use their flight to a terrifying level of efficiency, strafing your troops with fire from above, as well as picking them up and dropping them from a great height.  Unfortunately (fortunately?) these enhancements may not show up in the game for many months.
 
 
 
  
 +
When a dragon enters your area, the game will announce its presence and its name.  It will then attempt to eat you.  Quickly.
  
 +
==Dealing with Dragons==
  
 +
Despite all its advantages, it is possible for relatively small groups of [[dwarves]] (even as few as 8) to take down dragons, especially if there are high proportions of relatively well trained [[marksdwarf|marksdwarves]] available.
  
 +
Additionally, dragons can be caught in [[traps]] and then tamed or sold to traders. This is probably the safest way to manage this creature.
  
 +
While the dragon itself is usually fairly easy to deal with, if you are not quick in doing so, it will likely set a large number of objects (and dwarves) on fire.  Given that dwarven AI doesn't understand being on fire very well, this can quickly lead to dwarves inadvertantly spreading the fire throughout your fortress.  Be sure to quickly forbid burning objects that dwarves might want to pick up, and also draft burning dwarves so you can order them to take a bath before spreading the burning horror around.
  
 +
==Dragon Irregularities, Bugs, and Planned Features==
  
 +
Note that, as of the current version, Dragons cannot actually fly, which contributes towards the ease of killing them.  Certain dev_notes indicate that in eventual future releases, dragons will not only be able to fly, but will use their flight to a terrifying level of efficiency, strafing your troops with fire from above, as well as picking them up and dropping them from a great height.  Unfortunately (fortunately?) these enhancements may not show up in the game for many months.
  
 +
Dragons are apparently immune to dragonfire, but not immune to any other kind of fire.  Unfortunately, the dragon AI seems to believe that it is, in fact, immune to all fire, and so they will gleefully go swimming in lava-- and hence get burned to a crisp.  Their dragonfire can also ignite many objects on the ground, and if the dragon then walks over these objects, they will sometimes ignite themselves in the process.  These factors are all likely bugs, and are liable to be fixed at some time in the future.
  
 
{{Game_Data|[CREATURE:DRAGON]
 
{{Game_Data|[CREATURE:DRAGON]

Revision as of 02:08, 7 August 2008

Template:CreatureInfo

Dragons are ferocious predatory megabeasts which are extremely hostile, strong, large, and resistant to damage. In addition to bite and claw attacks, they can breathe fire over a considerable area, which can cause things such as grass, equipment and people to ignite. This fire is apparently magical in nature, and can hurt many creatures who are otherwise comfortable in the fire.

When a dragon enters your area, the game will announce its presence and its name. It will then attempt to eat you. Quickly.

Dealing with Dragons

Despite all its advantages, it is possible for relatively small groups of dwarves (even as few as 8) to take down dragons, especially if there are high proportions of relatively well trained marksdwarves available.

Additionally, dragons can be caught in traps and then tamed or sold to traders. This is probably the safest way to manage this creature.

While the dragon itself is usually fairly easy to deal with, if you are not quick in doing so, it will likely set a large number of objects (and dwarves) on fire. Given that dwarven AI doesn't understand being on fire very well, this can quickly lead to dwarves inadvertantly spreading the fire throughout your fortress. Be sure to quickly forbid burning objects that dwarves might want to pick up, and also draft burning dwarves so you can order them to take a bath before spreading the burning horror around.

Dragon Irregularities, Bugs, and Planned Features

Note that, as of the current version, Dragons cannot actually fly, which contributes towards the ease of killing them. Certain dev_notes indicate that in eventual future releases, dragons will not only be able to fly, but will use their flight to a terrifying level of efficiency, strafing your troops with fire from above, as well as picking them up and dropping them from a great height. Unfortunately (fortunately?) these enhancements may not show up in the game for many months.

Dragons are apparently immune to dragonfire, but not immune to any other kind of fire. Unfortunately, the dragon AI seems to believe that it is, in fact, immune to all fire, and so they will gleefully go swimming in lava-- and hence get burned to a crisp. Their dragonfire can also ignite many objects on the ground, and if the dragon then walks over these objects, they will sometimes ignite themselves in the process. These factors are all likely bugs, and are liable to be fixed at some time in the future.

Template:Game Data

Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent