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Difference between revisions of "40d:Elephant"

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(Added creature info box, added game data.)
(Added values for butchering. Also corrected the order in which values are given to the CreatureInfo template.)
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{{CreatureInfo|name=Elephant|symbol=E|color=rgb(192, 192, 192)|bones=?|fat=?|skin=?|skulls=?|chunks=?|meat=?}}
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{{CreatureInfo|name=Elephant|symbol=E|color=rgb(192, 192, 192)|bones=16|chunks=16|meat=16|fat=10|skulls=1|skin=Yes}}
  
 
Elephants are large peaceful creatures who wander in any tropical forest and in tropical shrublands.  
 
Elephants are large peaceful creatures who wander in any tropical forest and in tropical shrublands.  

Revision as of 20:51, 21 November 2007

Template:CreatureInfo

Elephants are large peaceful creatures who wander in any tropical forest and in tropical shrublands.

Killing an elephant will yield 16 edible portions of meat and up to 10 portions of fat.

Elephants can be tamed but cannot be trained -- the only "war animals" presently available in the game are dogs. Elephants maintain their previous behaviors-- they run from or ignore threats unless attacked.

Uses For Elephants

Having swarms of wild elephants outside your fortress can be a good thing. Marksdwarfs receive a load of experience for hitting an elephant with a bolt, usually bumping their marksdwarf skill a few levels before killing one. Traders will pay a LOT for even an untamed elephant, so they make good trade items. Elephant produce a stack of 16 bones when butchered, and these can be used to make a stack of 80 bone bolts, meaning your marksdwarfs will have plenty of shots before needing to gather more ammo. If you modify your game files to make elephants trainable, War Elephants can form a terrifying assault force.

In real life

Elephants are generally peaceful creatures, very intelligent and attached to the family, and hunted to near extinction for their ivory.

Recently, attacks to humans by elephants have increased; it's been noted that many elephant family groups have a marked lack of adult females, so the attacks may be the result of elephant calves being orphaned by hunter action and growing up without the elephantine equivalent of social education.

Template:Game Data

Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent