v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Grass"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Some notes about grass.)
 
m (copyedit, wikify)
Line 1: Line 1:
'''Grass''' is a naturally occuring [[map tile]] found commonnly across the surface of the world in [[temperate]] [[biome]]s. It is usally green, and found on top of soil types such as clay loam; even if you excavate the tile (using a channel). Grass apparently grows quickly and indicates that a tree might grow there, as apposed to surfaces like [[loam]] which doesn't support trees.
+
'''Grass''' is a naturally occuring [[map tile]] found commonly across the surface of the world in [[temperate]] [[biome]]s. It is usually green, and found on top of [[soil]] types such as [[clay loam]]; even if you excavate the tile (using a [[channel]]). Grass apparently grows quickly and indicates that a [[tree]] might grow there, as opposed to tiles like [[loam]] which don't support trees.
  
 
[[Category:Map tiles]]
 
[[Category:Map tiles]]

Revision as of 00:36, 7 November 2007

Grass is a naturally occuring map tile found commonly across the surface of the world in temperate biomes. It is usually green, and found on top of soil types such as clay loam; even if you excavate the tile (using a channel). Grass apparently grows quickly and indicates that a tree might grow there, as opposed to tiles like loam which don't support trees.