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Difference between revisions of "40d:Grass"

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'''Grass''' is a naturally occuring [[map tile]] found commonly across the surface of the world in [[temperate]] [[biome]]s. It is usually green, and found on top of [[soil]] types such as [[soil|clay loam]]; even if you excavate the tile (using a [[channel]]). Grass apparently grows quickly and indicates that a [[tree]] might grow there, as opposed to tiles like [[loam]] which don't support trees. Dwarves walking over it will easily turn it to whatever tile the soil is made of. It will grow on any type of soil as long as the tile is considered "outside". Grass can catch [[fire]].
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'''Grass''' is a naturally occuring [[map tile]] found commonly across the surface of the world in [[temperate]] [[biome]]s. It is usually green, and found on top of [[soil]] types such as [[soil|clay loam]]; even if you excavate the tile (using a [[channel]]). Grass apparently grows quickly and indicates that a [[tree]] might grow there, as opposed to tiles like [[loam]] which don't support trees. Creatures walking on grass have a chance (determined by the [[Creature tokens#G|[GRASSTRAMPLE]]] token) of eroding the grass away, leaving nothing but the underlying soil or sand. It will grow on any type of soil as long as the tile is considered "outside". Grass can catch [[fire]].
  
 
[[Category:World]]
 
[[Category:World]]

Revision as of 19:08, 5 February 2010

Grass is a naturally occuring map tile found commonly across the surface of the world in temperate biomes. It is usually green, and found on top of soil types such as clay loam; even if you excavate the tile (using a channel). Grass apparently grows quickly and indicates that a tree might grow there, as opposed to tiles like loam which don't support trees. Creatures walking on grass have a chance (determined by the [GRASSTRAMPLE] token) of eroding the grass away, leaving nothing but the underlying soil or sand. It will grow on any type of soil as long as the tile is considered "outside". Grass can catch fire.