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Difference between revisions of "40d:Item value"

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(Complete reorganization)
(Undo revision 39044 by Hussell (Talk) Too much info lost. Will try to go through and include some of the new things.)
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'''Value''' is determined by the base value of an object, with multipliers for the material it is made out of and the [[quality]] of its creation, plus the value of any [[decoration]]s on it, all multiplied by the number of objects in a stack.
+
'''Value''' is determined by the base value of the object with multipliers for the material it is made out of, the [[quality]] of its creation, and any [[decoration]]s on it.
  
 
==Base values of items==
 
==Base values of items==
The base value of an item is found from what the item '''is''', not what it is made out of. For example, a wood block uses the base value for a block, and a wood log uses the base value for a log, and they both use the material multiplier for wood.
+
The base value of an item is found from what the item '''is''', not what it is made out of. For example, a wood block uses the base value for a block, not the one for 'wooden'. A wood log uses the base value for raw material.
 
+
{| style="border-spacing: 0"
===Items with neither material nor quality===
+
|- style="vertical-align: top; background-color: #EEE"
{|
 
|-
 
 
! Value
 
! Value
 
! Items
 
! Items
|-
+
|- style="vertical-align: top"
|1||[[Gutter cruor]], [[Prickle berry wine]], [[Seed]], [[Sewer brew]], [[Swamp whiskey]]
+
|0||[[Bone]], [[Skull]]s, [[Shell]], [[Fat]], Mangled Meat...
|-
+
|- style="vertical-align: top"
|2||[[Dwarven ale]], [[Dwarven beer]], [[Dwarven rum]], [[Dwarven wine]], [[Fisher berry wine]], [[Longland beer]], [[River spirits]], [[Strawberry wine]], [[Tuber beer]]
+
|1||[[Bolt]]s, [[Seed]]s, [[Tallow]], [[Animal]]s
|-
+
|- style="vertical-align: top"
|3||[[Whip wine]]
+
|2||[[Meat]], [[Fish]], Raw [[Fish]], [[Alcohol|Drink]]s, [[Plants]]
|-
+
|- style="vertical-align: top; background-color: #EEE"
|5||[[Quarry bush leaves|Quarry bush leaf]], [[Sand]], [[Sunshine]]
+
|3||Raw Materials - Rough [[Gem]]s, [[Stone]], [[Log]]s etc
|-
+
|- style="vertical-align: top; background-color: #EEE"
|10||[[Redroot dye]]
+
|5||[[Metal|Bars]], Cut [[Gems]], [[Blocks]], [[Sand]], [[Leather|Tanned Hides]], [[Animal Trap]]s
|-
+
|- style="vertical-align: top; background-color: #EEE"
|20||[[Extracts|Cave spider venom]], [[Milk|Cow's milk]], [[Dimple dye]], [[Dwarven sugar]], [[Dwarven syrup]], [[Dwarven wheat flour]], [[Emerald dye]], [[Longland flour]], [[Milk|One-humped camel's milk]], [[Extracts|Phantom spider venom]], [[Sliver dye]], [[Milk|Two-humped camel's milk]]
 
|-
 
|25||[[Whip vine flour]]
 
|-
 
|30||[[Cheese|Cow cheese]], [[Cheese|One-humped camel's cheese]], [[Cheese|Two-humped camel's cheese]]
 
|-
 
|50||[[Dwarven milk]], [[Mog juice]]
 
|-
 
|100||[[Cheese|Dwarven cheese]], [[Extracts|Giant cave spider venom]], [[Extracts|Giant desert scorpion venom]], [[Golden salve]], [[Gnomeblight]], [[Extracts|Liquid fire]], [[Extracts|Snakeman venom]]
 
|}
 
 
 
The values of tame animals (and pets) are listed [[Tame|here]].
 
 
 
===Items with material but without quality===
 
{|
 
|-
 
! Value
 
! Items
 
|-
 
|0||[[Severed body part|Body part]], [[Bone]], [[Chunk]], [[Corpse]], [[Fat]], [[Skin|Hide]] (raw), [[Shell]], [[Skull]]
 
|-
 
|1||[[Animal]] (untamed), [[Tallow]]
 
|-
 
|2||[[Fish]] (including raw), [[Meat]], [[Plant]]
 
|-
 
|3||[[Gem]] (rough), [[Log]], [[Ore]], [[Stone]] (both economic and non-economic)
 
|-
 
|5||[[Bar]], [[Block]], [[Gem]] (cut), [[Leather]]
 
|-
 
 
|6||[[Thread]]
 
|6||[[Thread]]
|-
+
|- style="vertical-align: top"
|10||[[Coin]]
+
|7||[[Cloth]]*
|}
+
|- style="vertical-align: top; background-color: #EEE"
 
+
|10||Coins, All [[furniture]] except [[statue]]s, all [[craft]]s, [[Totem|skull totems]], [[clothes]]*, [[Decoration]]s, [[Prepared meal]]s, large gems, [[Buckler]]s, all [[Weapon]]s
===Items with both material and quality===
+
|- style="vertical-align: top"
{|
+
|15||[[Shoes]]*, [[Clothing|Socks]]*, [[Boot]]s, [[Gauntlet]]s, [[Leggings]], [[Shield]]s, [[Helm]]s,
|-
+
|- style="vertical-align: top; background-color: #EEE"
! Value
+
|20||[[Leather]] [[Armor]], [[Siege Ammo]], [[Flour]], [[Dwarven sugar|Sugar]], [[Dwarven syrup|Syrup]]
! Items
+
|- style="vertical-align: top; background-color: #EEE"
|-
+
|25||[[Statue]]s, [[Window]]s
|1||[[Arrow]], [[Blowdart]], [[Bolt]]
+
|- style="vertical-align: top; background-color: #EEE"
|-
+
|30||[[Greaves]], [[Mechanism]]s, [[Siege Engine]] Parts
|7||[[Cloth]]
+
|- style="vertical-align: top"
|-
+
|60||[[Chain Mail]]
|10||[[Buckler]], [[Decoration]]<sup>[1]</sup>, Finished good<sup>[2]</sup>, [[Furniture]]<sup>[3]</sup>, [[Prepared meal]], [[Weapon#Trap weapon statistics|Trap component]], [[Weapon]]
+
|- style="vertical-align: top"
|-
+
|100||[[Plate Mail]], [[Anvil]]s
|15||[[Boot]], [[Gauntlet]], [[Helm]], [[Leggings]], [[Shield]], [[Shoe]], [[Clothing|Sock]]
 
|-
 
|20||[[Ballista arrow]], [[Armor|Leather armor]]
 
|-
 
|25||[[Statue]], [[Window]]
 
|-
 
|30||[[Ballista part]], [[Catapult part]], [[Greaves]], [[Mechanism]]
 
|-
 
|60||[[Chain mail]]
 
|-
 
|100||[[Anvil]], [[Plate mail]]
 
 
|}
 
|}
  
[1] Decorations include "It is decorated with <material>", "It is banded with <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about decorations.
+
<nowiki>*</nowiki> Cloth items get a free decoration made of the same material. Goods made out of cloth get the following built in as decorations: the cloth (with quality mod), the thread (without quality), and the dye (with quality).
 
 
[2] Except for armor, shoes, and socks. [[Crafts|Amulet]], [[Backpack]], [[Crafts|Bracelet]], [[Chain]], [[Clothing]], [[Crafts|Crown]], [[Goblet|Cup]], [[Instrument|Drum]], [[Crafts|Earring]], [[Vial|Flask]], [[Instrument|Flute]], [[Gem]] (large), [[Goblet]], [[Instrument|Harp]], [[Crafts|Idol]], [[Toy|Mini-forge]], [[Goblet|Mug]], [[Instrument|Piccolo]], [[Toy|Puzzlebox]], [[Quiver]], [[Crafts|Ring]], [[Chain|Rope]], [[Crafts|Scepter]], [[Totem|Skull Totem]], [[Toy|Toy axe]], [[Toy|Toy boat]], [[Toy|Toy hammer]], [[Instrument|Trumpet]], [[Vial]], [[Waterskin]]
 
 
 
[3] Except for anvil, ballista part, catapult part, mechanism, statue, and window.
 
  
 
==Material multipliers==
 
==Material multipliers==
The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood.
+
The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood. Oddly, burned wood is no longer considered wooden, but has other modifiers.
 
+
{| style="border-spacing: 0"
*[[Animal material multiplier]]s
+
|- style="vertical-align: top"
*[[Economic stone]] multipliers
+
! Multiplier
*[[Gem]] multipliers
 
*[[Metal]] multipliers
 
*[[Plant material multiplier]]s
 
*[[Ore]] multipliers
 
 
 
Miscellaneous material multipliers
 
{|
 
|-
 
! Value
 
 
! Materials
 
! Materials
 +
|- style="vertical-align: top; background-color: #EEE"
 +
|1||Common [[Stone]], [[Bismuthinite]], [[Ash]], [[Wood]], Turtle [[Shell]], '''Plants:''' [[Muck root]], [[Prickle berry]], [[Rat weed]], [[Hide root]], [[Sliver barb]], [[Sun berry]], [[Whip vine]],
 
|-
 
|-
|1||[[Ash]], [[Thread|Plant thread]]<sup>[1]</sup>, [[Stone]] (non-economic), [[Wood]]
+
|- style="vertical-align: top"
|-
+
|2||[[Charcoal]], Green [[Glass]], [[Silk]], Cave Lobster [[Shell]], '''Plants:''' [[Crops|Any subterranean crops]], [[Bloated tuber]], [[Wild strawberry]], [[Longland grass]], [[Fisher berry]], [[Rope reed]], [[Blade weed]], '''Stone:''' any [[Flux]], '''Metals:''' [[Lead]], [[Nickel]], [[Zinc]], [[Bismuth]], [[Copper]], [[Tin]], '''Ores:''' [[Garnierite]], [[Malachite]], [[Sphalerite]], [[Cassiterite]], '''Gems:''' [[Gem#Ornamental|Any agate]], [[Gem#Ornamental|Any chalcedony]], [[Blue jade]], [[Lavendar jade]], [[Pink jade]], [[White jade]], [[Morion]], [[Onyx]], [[Schorl]], [[Prase]], [[Variscite]], [[Bloodstone]], [[Carnelian]], [[Sard]], [[Sardonyx]], [[Brown jasper]], [[Smoky quartz]], [[Milk quartz]], [[Moonstone]], [[Rock crystal]], [[Lapis lazuli]], [[Chrysoprase]], [[Chrysocolla]], [[Turquoise]], [[Citrine]], [[Pyrite]], [[Sunstone]], [[Tiger iron]], [[Tigereye]], [[Yellow jasper]]
|2||[[Charcoal]], [[Coke]], [[Green glass]], [[Thread|Silk thread]]<sup>[2]</sup>
+
|- style="vertical-align: top; background-color: #EEE"
|-
+
|3||[[Obsidian]], [[Potash]], [[Nickel silver]], [[Lay pewter]], [[Tetrahedrite]], [[Aventurine]], [[Picture jasper]], [[Rose quartz]]
|3||[[Potash]]
+
|- style="vertical-align: top"
|-
+
|4||[[Pearlash]], [[Trifle pewter]],
|4||[[Pearlash]]
+
|- style="vertical-align: top; background-color: #EEE"
|-
+
|5||[[Fine pewter]], [[Bronze]], [[Galena]], Clear [[Glass]], [[Kobold bulb]], [[Valley herb]]
|5||[[Clear glass]], [[Soap]]<sup>[2]</sup>
+
|- style="vertical-align: top"
|-
+
|6||[[Billon]], [[Bismuth bronze]]
|10||[[Crystal glass]]
+
|- style="vertical-align: top; background-color: #EEE"
 +
|7||[[Brass]]
 +
|- style="vertical-align: top"
 +
|8||[[Sterling silver]], [[Hematite]], [[Limonite]], [[Magnetite]]
 +
|- style="vertical-align: top; background-color: #EEE"
 +
|10||[[Silver]], [[Iron]], Crystal [[Glass]], [[Pig iron]], [[Horn silver]], [[Moss opal]], [[Prase opal]], [[Amber opal]], [[Wax opal]], [[Wood opal]], [[Bone opal]], [[Clear tourmaline]], [[Jasper opal]], [[Milk opal]], [[Onyx opal]], [[Pineapple opal]], [[Pipe opal]], [[Shell opal]], [[Cherry opal]], [[Gold opal]], [[Resin opal]]
 +
|- style="vertical-align: top"
 +
|11||[[Black bronze]]
 +
|- style="vertical-align: top; background-color: #EEE"
 +
|15||[[Melanite]], [[Red tourmaline]], [[Jelly opal]], [[Fire opal]], [[Pink tourmaline]]
 +
|- style="vertical-align: top"
 +
|20||[[Electrum]], [[Gem#Semi-Precious|Any spessartine]], [[Gem#Semi-Precious|Any beryl]], [[Gem#Semi-Precious|Any grossular]], [[Gem#Semi-Precious|Any spinel]], [[Gem#Semi-Precious|Any pyrope]], [[Black zircon]], [[Brown zircon]], [[Green zircon]], [[Red zircon]], [[Yellow zircon]], [[Clear garnet]], [[Pink garnet]], [[Bandfire opal]], [[Claro opal]], [[Crystal opal]], [[Harlequin opal]], [[Levin opal]], [[Pinfire opal]], [[Precious fire opal]], [[Red flash opal]], [[White opal]], [[Green jade]], [[Chrysoberyl]], [[Heliodor]], [[Peridot]], [[Aquamarine]], [[Rubicelle]], [[Topaz]], [[Topazolite]], [[Green tourmaline]], [[Almandine]], [[Rhodolite]], [[Alexandrite]], [[Amethyst]], [[Kunzite]], [[Morganite]], [[Tanzanite]], [[Cat's eye]], [[Goshenite]]
 +
|- style="vertical-align: top; background-color: #EEE"
 +
|23||[[Rose gold]]
 +
|- style="vertical-align: top"
 +
|25||[[Soap]], [[Indigo tourmaline]], [[Clear zircon]]
 +
|- style="vertical-align: top"
 +
|30||[[Gold]], [[Steel]], [[Black opal]], [[Blue garnet]], [[Demantoid]], [[Tsavorite]], [[Light yellow diamond]]
 +
|- style="vertical-align: top; background-color: #EEE"
 +
|40||[[Platinum]], [[Aluminum]], [[Sapphire]], [[Emerald]], [[Ruby]], [[Faint yellow diamond]]
 +
|- style="vertical-align: top"
 +
|60||[[Black diamond]], [[Blue diamond]], [[Green diamond]], [[Red diamond]], [[Clear diamond]], [[Star sapphire]], [[Star ruby]], [[Yellow diamond]]
 +
|- style="vertical-align: top; background-color: #EEE"
 +
|250||[[Raw adamantine]]
 +
|- style="vertical-align: top"
 +
|300||[[Adamantine]]
 +
|- style="vertical-align: top; background-color: #EEE"
 +
|Varies*||[[Leather]], [[Bone]]
 
|}
 
|}
 
+
<nowiki>*</nowiki> Leather and Bone ''technically'' have a multiplier of 1, but that is further multiplied by the source creature's mod value.  So in practice, there is a very wide range of multiplier values that are actually used when creating goods with these materials. Silk has a multiplier of 2, but is also multiplied by creature's mod value.
[1] Plant thread is also multiplied by a [[Plant material multiplier]]
 
 
 
[2] Silk thread and soap are also multiplied by an [[Animal material multiplier]]
 
  
 
== Quality ==
 
== Quality ==
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|-
 
|-
 
| ☼Item Name☼ || Masterful || style="text-align: center;" | &times;12&nbsp; ||  
 
| ☼Item Name☼ || Masterful || style="text-align: center;" | &times;12&nbsp; ||  
|-
 
| Unique Name || Artifact || style="text-align:center;" | &times;120&nbsp; ||
 
 
|}
 
|}
  
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Your [[craftsdwarf|craftsdwarves]] can add [[decoration|decorations]] to your objects. This increases their value. The base value of a decoration is 10. This is multiplied with the material the decoration is made of and the [[quality]] of the decoration, and added to the value of the item. For example, a [[gold]] stud would be worth 10 (base value for the decoration) times 30 (material multiplier for gold) =300☼. A finely crafted gold stud would be 3*10*30=900☼.
 
Your [[craftsdwarf|craftsdwarves]] can add [[decoration|decorations]] to your objects. This increases their value. The base value of a decoration is 10. This is multiplied with the material the decoration is made of and the [[quality]] of the decoration, and added to the value of the item. For example, a [[gold]] stud would be worth 10 (base value for the decoration) times 30 (material multiplier for gold) =300☼. A finely crafted gold stud would be 3*10*30=900☼.
  
[[Engraving]]s are decorations that ignore all material multipliers - an engraving in mudstone is as valuable as an engraving in obsidian or raw adamantine.
+
Engravings are decorations that treat all materials as having a modifier of 1- an engraving in mudstone is as valuable as an engraving in obsidian or raw adamantine.
  
[[Prepared meal]]s are made from two to four ingredients which act as special decorations on the meal. Instead of the usual base value of a decoration, ingredient decorations use the base value of the object used to make the meal. The quality of the ingredient decoration is determined by the skill of the cook.
+
== Dyeing ==
 
+
Value gained by [[dye]]ing is added, like that of decorations. Only [[thread]], [[cloth]] and its products can be dyed. For details see [[Dye]].
[[Dye]] is a decoration that is multiplied by the [[Plant material multiplier]] of the plant the dye came from. The quality of the dye decoration is determined by the skill of the dyer.
 
 
 
All [[Cloth]] has a special decoration with no quality which represents the thread used to make the cloth. It is multiplied either by the plant thread multiplier (&times;1) and a [[Plant material multiplier]], or by the silk thread multiplier (&times;2) and an [[Animal material multiplier]].
 
 
 
All items made of cloth, including bags, clothing, and ropes, but not including sewn image decorations, have a decoration which represents the cloth used to make the item. It is multiplied either by the plant thread multiplier (&times;1) and a [[Plant material multiplier]], or by the silk thread multiplier (&times;2) and an [[Animal material multiplier]]. The quality of the cloth decoration is determined by the skill of the weaver.
 
 
 
Dye, thread, and cloth decorations appear on all items made from a decorated item. For example, if thread is dyed with fine quality, and the thread is then woven with superior quality, the superior-quality cloth will automatically have both a dye decoration with fine quality and a thread decoration with no quality. If the cloth is then made into a bag, the bag will automatically have a dye decoration with fine quality, a thread decoration with no quality, and a cloth decoration with superior quality.
 
  
 
==Examples==
 
==Examples==
{|
+
{| style="border-spacing: 0"
 
|-
 
|-
 
! Base Object
 
! Base Object
 
!
 
!
! Material Multipliers
+
! Material
 
!
 
!
! Quality Multiplier
+
! [[Quality]]
 
!
 
!
 
! Final Value
 
! Final Value
 
|-
 
|-
|[[Anvil]]||(100)||[[Steel]]||(x30)||+Item+||(x3)||9000☼
+
|[[Anvil]] ||(100)||[[Steel]] ||(x30)||+Item+ ||(x3)||9000☼
 
|-
 
|-
|[[Door]]||(10)||[[Obsidian]]||(x3)||None||(x1)||30☼
+
|[[Door]] ||(10)||[[Obsidian]] ||(x3)||None ||(x1)||30☼
 
|-
 
|-
|[[Block]]||(5)||[[Wood]]||(x1)||None||(x1)||5☼
+
|[[Block]] ||(5)||[[Wood]] ||(x1)||None ||(x1)||5☼
 
|-
 
|-
|[[Goblet]]||(10)||[[Lead]]||(x2)||-Item-||(x2)||40☼
+
|[[Goblet]] ||(10)||[[Lead]] ||(x2)||-Item- ||(x2)||40☼
 
|-
 
|-
|[[Goblet]]||(10)||[[Aluminum]]||(x40)||☼Item☼||(x12)||4800☼
+
|[[Goblet]] ||(10)||[[Aluminum]]||(x40)||☼Item☼ ||(x12)||4800☼
 
|}
 
|}
 
+«+Cedar barrel+»+
 
 
This is a finely-crafted Cedar barrel. It is decorated with turtle bone. This object menaces with spikes of Sard and Carnelian. On the item is a finely-designed image of a dwarf and a Microcline coffer in turtle shell by Rovod Avuzdasnast. The dwarf is raising the Microcline coffer.
 
<pre>10☼ (barrel)    * 1 (wood)      * 3 (fine quality)      == 30☼
 
10☼ (decoration) * 1 (turtle)    * 1 (no label quality)  == 10☼
 
10☼ (spikes)    * 2 (sard)      * 1 (no label quality)  == 20☼
 
10☼ (spikes)    * 2 (carnelian) * 1 (no label quality)  == 20☼
 
10☼ (image)      * 1 (turtle)    * 3 (fine quality)      == 30☼
 
Total: 110☼</pre>
 
 
«-cave spider silk bag-»
 
 
This is a well-crafted cave spider silk bag. It is made from cave spider silk cloth. The thread is midnight blue with Dimple dye. On the item is a image of a narrow crescent in Carnelian by 'Craft' Mamgozstakud.
 
 
<pre>10☼ (bag)    * 2 (silk) * 1 (cave spider) * 2 (well-made quality) == 40☼
 
10☼ (cloth)  * 2 (silk) * 1 (cave spider) * 1 (no label quality)  == 20☼
 
10☼ (thread) * 2 (silk) * 1 (cave spider) * 1 (no label quality)  == 20☼
 
10☼ (dye)    * 2 (dimple cup)            * 1 (no label quality)  == 20☼
 
10☼ (image)  * 2 (carnelian)              * 1 (no label quality)  == 20☼
 
Total: 120☼</pre>
 
 
≡Dwarven wheat flour roast [33]≡
 
 
This is a stack of 33 finely-prepared Dwarven wheat flour roast. The ingredients are exceptionally minced Plump helmet, well-minced deer meat, superiorly minced Quarry bush Leaves and minced Dwarven wheat flour.
 
 
<pre>10☼ (prepared meal)            * 3 (fine quality)        == 30☼
 
2☼ (plant) * 2 (plump helmet) * 5 (exceptional quality) == 20☼
 
2☼ (meat)  * 1 (deer)        * 2 (well-made quality)  ==  4☼
 
5☼ (quarry bush leaves)      * 4 (superior quality)    == 20☼
 
20☼ (dwarven wheat flour)      * 1 (no label quality)    == 20☼
 
Total: 94☼
 
94☼ (value) * 33 (quantity) == 3102☼</pre>
 
  
 
[[Category:Items|*Value]]
 
[[Category:Items|*Value]]

Revision as of 19:07, 1 February 2009

Value is determined by the base value of the object with multipliers for the material it is made out of, the quality of its creation, and any decorations on it.

Base values of items

The base value of an item is found from what the item is, not what it is made out of. For example, a wood block uses the base value for a block, not the one for 'wooden'. A wood log uses the base value for raw material.

Value Items
0 Bone, Skulls, Shell, Fat, Mangled Meat...
1 Bolts, Seeds, Tallow, Animals
2 Meat, Fish, Raw Fish, Drinks, Plants
3 Raw Materials - Rough Gems, Stone, Logs etc
5 Bars, Cut Gems, Blocks, Sand, Tanned Hides, Animal Traps
6 Thread
7 Cloth*
10 Coins, All furniture except statues, all crafts, skull totems, clothes*, Decorations, Prepared meals, large gems, Bucklers, all Weapons
15 Shoes*, Socks*, Boots, Gauntlets, Leggings, Shields, Helms,
20 Leather Armor, Siege Ammo, Flour, Sugar, Syrup
25 Statues, Windows
30 Greaves, Mechanisms, Siege Engine Parts
60 Chain Mail
100 Plate Mail, Anvils

* Cloth items get a free decoration made of the same material. Goods made out of cloth get the following built in as decorations: the cloth (with quality mod), the thread (without quality), and the dye (with quality).

Material multipliers

The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood. Oddly, burned wood is no longer considered wooden, but has other modifiers.

Multiplier Materials
1 Common Stone, Bismuthinite, Ash, Wood, Turtle Shell, Plants: Muck root, Prickle berry, Rat weed, Hide root, Sliver barb, Sun berry, Whip vine,
2 Charcoal, Green Glass, Silk, Cave Lobster Shell, Plants: Any subterranean crops, Bloated tuber, Wild strawberry, Longland grass, Fisher berry, Rope reed, Blade weed, Stone: any Flux, Metals: Lead, Nickel, Zinc, Bismuth, Copper, Tin, Ores: Garnierite, Malachite, Sphalerite, Cassiterite, Gems: Any agate, Any chalcedony, Blue jade, Lavendar jade, Pink jade, White jade, Morion, Onyx, Schorl, Prase, Variscite, Bloodstone, Carnelian, Sard, Sardonyx, Brown jasper, Smoky quartz, Milk quartz, Moonstone, Rock crystal, Lapis lazuli, Chrysoprase, Chrysocolla, Turquoise, Citrine, Pyrite, Sunstone, Tiger iron, Tigereye, Yellow jasper
3 Obsidian, Potash, Nickel silver, Lay pewter, Tetrahedrite, Aventurine, Picture jasper, Rose quartz
4 Pearlash, Trifle pewter,
5 Fine pewter, Bronze, Galena, Clear Glass, Kobold bulb, Valley herb
6 Billon, Bismuth bronze
7 Brass
8 Sterling silver, Hematite, Limonite, Magnetite
10 Silver, Iron, Crystal Glass, Pig iron, Horn silver, Moss opal, Prase opal, Amber opal, Wax opal, Wood opal, Bone opal, Clear tourmaline, Jasper opal, Milk opal, Onyx opal, Pineapple opal, Pipe opal, Shell opal, Cherry opal, Gold opal, Resin opal
11 Black bronze
15 Melanite, Red tourmaline, Jelly opal, Fire opal, Pink tourmaline
20 Electrum, Any spessartine, Any beryl, Any grossular, Any spinel, Any pyrope, Black zircon, Brown zircon, Green zircon, Red zircon, Yellow zircon, Clear garnet, Pink garnet, Bandfire opal, Claro opal, Crystal opal, Harlequin opal, Levin opal, Pinfire opal, Precious fire opal, Red flash opal, White opal, Green jade, Chrysoberyl, Heliodor, Peridot, Aquamarine, Rubicelle, Topaz, Topazolite, Green tourmaline, Almandine, Rhodolite, Alexandrite, Amethyst, Kunzite, Morganite, Tanzanite, Cat's eye, Goshenite
23 Rose gold
25 Soap, Indigo tourmaline, Clear zircon
30 Gold, Steel, Black opal, Blue garnet, Demantoid, Tsavorite, Light yellow diamond
40 Platinum, Aluminum, Sapphire, Emerald, Ruby, Faint yellow diamond
60 Black diamond, Blue diamond, Green diamond, Red diamond, Clear diamond, Star sapphire, Star ruby, Yellow diamond
250 Raw adamantine
300 Adamantine
Varies* Leather, Bone

* Leather and Bone technically have a multiplier of 1, but that is further multiplied by the source creature's mod value. So in practice, there is a very wide range of multiplier values that are actually used when creating goods with these materials. Silk has a multiplier of 2, but is also multiplied by creature's mod value.

Quality

Item value is further increased by applying the quality modifier.

Designation Description Value
Modifier
 Item Name —     ×1 
-Item Name- Well-crafted ×2 
+Item Name+ Finely-crafted ×3 
*Item Name* Superior quality ×4 
≡Item Name≡ Exceptional ×5 
☼Item Name☼ Masterful ×12 

Decorations

Your craftsdwarves can add decorations to your objects. This increases their value. The base value of a decoration is 10. This is multiplied with the material the decoration is made of and the quality of the decoration, and added to the value of the item. For example, a gold stud would be worth 10 (base value for the decoration) times 30 (material multiplier for gold) =300☼. A finely crafted gold stud would be 3*10*30=900☼.

Engravings are decorations that treat all materials as having a modifier of 1- an engraving in mudstone is as valuable as an engraving in obsidian or raw adamantine.

Dyeing

Value gained by dyeing is added, like that of decorations. Only thread, cloth and its products can be dyed. For details see Dye.

Examples

Base Object Material Quality Final Value
Anvil (100) Steel (x30) +Item+ (x3) 9000☼
Door (10) Obsidian (x3) None (x1) 30☼
Block (5) Wood (x1) None (x1) 5☼
Goblet (10) Lead (x2) -Item- (x2) 40☼
Goblet (10) Aluminum (x40) ☼Item☼ (x12) 4800☼