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Difference between revisions of "40d:Region"

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(Imported old threat matrix chart (modified for new "Good" names)... better colors)
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* [[Mountain]]
 
* [[Mountain]]
* [[Temperate Broadleaf]] Forest
+
* [[Temperate broadleaf]] forest
* [[Temperate Conifer]] Forest
+
* [[Temperate conifer]] forest
* [[Temperate Savanna]]
+
* [[Temperate savanna]]
* [[Temperate Shrubland]]
+
* [[Temperate shrubland]]
* [[Sand Desert]]
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* [[Sand desert]]
  
 
'''Temperature'''
 
'''Temperature'''

Revision as of 17:34, 31 October 2007

Dwarf Fortress allows you to build a fortress in a variety of different regions, with advantages and disadvantages for fort-building. Different regions may have different creatures and different features, depending on how forested or mountainous the region is, climate, presence of a river, and good/evil alignment.

A rough list of region types follows. This list should be considered incomplete and should be added to whenever you discover a new region type. The threat matrix from the old wiki is deprecated and should be replaced from new Surroundings data.


Biome names

Temperature

  • Cold
  • Temperate
  • Warm

Trees

  •  None 
  • Scarce
  • Sparse
  •  Woodland 
  • Heavily Forested

Other Vegetation

  •  None 
  • Scarce
  • Moderate
  • Thick
Surroundings
Benign Neutral Savage
Good Serene Mirthful Joyous Wilds
Neutral Calm Wilderness Untamed Wilds
Evil Sinister Haunted Terrifying


Note that with the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral).

(section incomplete)