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Difference between revisions of "40d:Surroundings"

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| <span style="color: #fff">'''Evil'''</span> || <span style="color: #800080">'''Sinister'''</span> || <span style="color: #f0f">'''Haunted'''</span> || <span style="color: #f0f">'''Terrifying'''</span>
 
| <span style="color: #fff">'''Evil'''</span> || <span style="color: #800080">'''Sinister'''</span> || <span style="color: #f0f">'''Haunted'''</span> || <span style="color: #f0f">'''Terrifying'''</span>
 
|}
 
|}
 +
  
 
=Unique aspects=
 
=Unique aspects=

Revision as of 14:15, 2 June 2009

Surroundings affect the types of plant life, wild animals and creatures which will appear in play. It is possible to start a fortress that overlaps two or three alignment types (good, evil, savage, and benign). Keep in mind this is totally awesome.

Types

Benign Neutral Savage
Good Serene Mirthful Joyous Wilds
Neutral Calm Wilderness Untamed Wilds
Evil Sinister Haunted Terrifying


Unique aspects

Good

Evil

Savage