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Difference between revisions of "40d:Undead"

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(Speeling and, grammar)
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All [[animal]]s can be encountered in [[skeletal]] or [[zombie]] varieties when visiting a [[haunted]], [[sinister]] or [[terrifying]] [[biome]].  The type of '''undead''' animal is the same as the animals which would be found in a normal biome of the same type, and they are encountered in the same size groups. As of .39c, both [[megabeast]]s and [[semi-megabeast]]s can be also be undead.
 
All [[animal]]s can be encountered in [[skeletal]] or [[zombie]] varieties when visiting a [[haunted]], [[sinister]] or [[terrifying]] [[biome]].  The type of '''undead''' animal is the same as the animals which would be found in a normal biome of the same type, and they are encountered in the same size groups. As of .39c, both [[megabeast]]s and [[semi-megabeast]]s can be also be undead.
  
Undead are highly aggressive and will attack and chase any living creature that approaches them.  Zombie animals move slowly, so [[dwarves]] can usually escape them.  Skeletal animals are fast and strong, making them very dangerous. Neither need air nor water to breath. skeletal bonbos can swim, and zombie wales can walk on land. Its not very intuitive so don't feel down if you fail to notice the skeletal carp that pursue you.
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Undead are highly aggressive and will attack and chase any living creature that approaches them.  Zombie animals move slowly, so [[dwarves]] can usually escape them.  However skeletal animals are fast and strong, making them very dangerous. Undead creatures do not need to breathe, and all can swim in water and walk on land, including normally aquatic creatures such as whales.
  
 
Zombies start with a brown [[wound]] to all of their organs, skeletons start with grey (missing) wound status on all their organs.  Both types appear to be immune to critical hits against organs, although they can still be dismembered.
 
Zombies start with a brown [[wound]] to all of their organs, skeletons start with grey (missing) wound status on all their organs.  Both types appear to be immune to critical hits against organs, although they can still be dismembered.
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Undead [[shrub]]s and grass are useless, though these tainted lands contain a mix of living and dead plants.
 
Undead [[shrub]]s and grass are useless, though these tainted lands contain a mix of living and dead plants.
  
Beware undead giant eagles, as bolts have little effect upon them, and dwarves have trouble attacking them in meelee.
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Beware undead giant eagles, as bolts have little effect upon them, and dwarves have trouble attacking them in melee.
  
 
{{Creatures}}
 
{{Creatures}}

Revision as of 18:44, 9 August 2008

All animals can be encountered in skeletal or zombie varieties when visiting a haunted, sinister or terrifying biome. The type of undead animal is the same as the animals which would be found in a normal biome of the same type, and they are encountered in the same size groups. As of .39c, both megabeasts and semi-megabeasts can be also be undead.

Undead are highly aggressive and will attack and chase any living creature that approaches them. Zombie animals move slowly, so dwarves can usually escape them. However skeletal animals are fast and strong, making them very dangerous. Undead creatures do not need to breathe, and all can swim in water and walk on land, including normally aquatic creatures such as whales.

Zombies start with a brown wound to all of their organs, skeletons start with grey (missing) wound status on all their organs. Both types appear to be immune to critical hits against organs, although they can still be dismembered.

When defeated, a zombie leaves a rotten corpse which should be disposed of to avoid miasma. It will eventually rot completely to leave a pile of bones. Skeletal creatures leave a skull and bones, which can be used immediately by a bone carver.

Undead trees show on the map as

Dead Highwood

, but an undead

Dead Highwood Sapling

will still mature into a full grown tree. After cutting down, the logs are indistinguishable from those cut from a living tree.

Undead shrubs and grass are useless, though these tainted lands contain a mix of living and dead plants.

Beware undead giant eagles, as bolts have little effect upon them, and dwarves have trouble attacking them in melee.

Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent