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Difference between revisions of "40d:What should I build first"

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(wikilinking. remove 1st person references. Some advice about bedrooms - poor early choices with bedroom layout are hard to correct)
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Dwarves have basic needs similar to humans - food, drink, and somewhere to live & work. If you don't fulfill these requirements your dwarves will become unhappy and eventually go insane.
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[[Dwarf|Dwarves]] have basic needs similar to [[human]]s - [[food]], [[drink]], and somewhere to [[bedroom|live]] & [[workshop|work]]. If you don't fulfill these requirements your dwarves will become [[mood|unhappy]] and eventually go [[insane]].
  
 
==Food==
 
==Food==
You should start out with a plentiful supply of food at your wagon. But depending on where you build your fort, this could be quite a walk back and forth for your dwarves - you'll probably want to create a food stockpile near the entrance of your fort, and/or dig out a store room inside the fort.
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You should start out with a plentiful supply of food at your [[wagon]]. But depending on where you build your fort, this could be quite a walk back and forth for your dwarves - you'll probably want to create a food [[stockpile]] near the entrance of your fort, and/or dig out a store room inside the fort.
  
  
 
For replenishing your food you have several options:
 
For replenishing your food you have several options:
*Grow food from seeds at a [[farm]];
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*[[Farming|Grow food]] from [[seed]]s at a [[farm]];
*Gather plants from the surrondings;
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*[[Gather plants]] from the surroundings;
*Fish from rivers, and prepare the raw fish at the [[fishery]];
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*[[Fish]] from [[river]]s, and prepare the raw fish at the [[fishery]];
*Hunt wild animals.
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*[[Hunt]] [[creature|wild animals]].
  
  
Dwarves like to eat their food in a dining room, so you will need to create tables and chairs, and build them inside. Once you've built at least one table you can select it and define a dining room from it.  
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Dwarves like to eat their food in a [[dining room]], so you will need to create [[table]]s and [[chair]]s, and build them inside. Once you've built at least one table you can select it and define a dining room from it.  
  
Tables and chairs can be made from any material, but I recommend stone as it is (generally) readily available. So you'll need a [[mason's workshop]] and a dwarf with the [[Masonry]] labour enabled.
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Tables and chairs can be made from any material, but I recommend [[stone]] as it is (generally) readily available. So you'll need a [[mason's workshop]] and a dwarf with the [[Masonry]] labour enabled.
  
  
 
==Drink==
 
==Drink==
As with food, you should start with a plentiful supply of alcohol at your wagon. When that runs out your dwarves will drink water from any pool/stream in the surrondings - you may want to designate a drinking zone at the nearest pond.
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As with food, you should start with a plentiful supply of [[alcohol]] at your wagon. When that runs out your dwarves will drink [[water]] from any pool/stream in the surrondings - you may want to designate a drinking zone at the nearest pond.
  
 
To brew more alcohol you will need a [[still]], the appropriate raw plants, and a dwarf with the [[Brewing]] labour enabled.
 
To brew more alcohol you will need a [[still]], the appropriate raw plants, and a dwarf with the [[Brewing]] labour enabled.
  
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Dwarves who are either injured or forced to drink water when the alcohol runs out, will be <s>happier</s> less upset if they have a [[well]] to get their water from.
  
==Living Quarters==
 
You need to build beds for your dwarves and build them inside. Beds can only be made out of wood, and hence you will need a [[carpenter's workshop]], logs, and a dwarf with the [[Carpentry]] labour enabled.
 
  
You can place the beds wherever you like, but dwarves like to have individual bedrooms.
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==[[Bedroom]]s==
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You need to construct [[bed]]s for your dwarves and build them inside. Beds can only be made out of wood, and hence you will need a [[carpenter's workshop]], logs, and a dwarf with the [[Carpentry]] labour enabled.
  
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A bed is first constructed by the carpenter, then built by a dwarven [[hauler|removalist]]. It is worth planning the placement of bedrooms as dwarves are greatly bothered by [[noise]], and poor placement of bedrooms will result in a very inefficient fortress.
  
 
==Expanding==
 
==Expanding==
I recommend you continue with a [[mechanic's workshop]] so you can create traps and machines, a meeting hall (defined from a table) for your "On break" dwarves, [[craftdwarf's workshop]] so you can start making goods to sell the merchants, and burner/smelter/forge workshops for making metal items.
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While there are no fixed goals, general goals either develop with the location or are regarded as managing a growing, prosperous dwarven settlement.
  
The wiki-article [[Your first fortress]] has some great suggestions, but really it's up to you how you build your fort.
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Achieving this will require indusrtry beyond subsistance living.
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A [[mechanic's workshop]] allows creation of traps and machines. This allows greater productivity from either your standing army or you workforce. Dwarves will be happier if they have recreational space, starting with a [[meeting hall]] (defined from a table, or through an [[activity zone]]) for your [[On break]] dwarves, [[craftdwarf's workshop]] so you can start making goods to sell the merchants, and burner/smelter/forge workshops for making metal items.
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[[Your first fortress]] has some great suggestions, but really it's up to you how you build your fort.
  
  
 
{{Starting FAQ}}
 
{{Starting FAQ}}

Revision as of 09:20, 25 July 2009

Dwarves have basic needs similar to humans - food, drink, and somewhere to live & work. If you don't fulfill these requirements your dwarves will become unhappy and eventually go insane.

Food

You should start out with a plentiful supply of food at your wagon. But depending on where you build your fort, this could be quite a walk back and forth for your dwarves - you'll probably want to create a food stockpile near the entrance of your fort, and/or dig out a store room inside the fort.


For replenishing your food you have several options:


Dwarves like to eat their food in a dining room, so you will need to create tables and chairs, and build them inside. Once you've built at least one table you can select it and define a dining room from it.

Tables and chairs can be made from any material, but I recommend stone as it is (generally) readily available. So you'll need a mason's workshop and a dwarf with the Masonry labour enabled.


Drink

As with food, you should start with a plentiful supply of alcohol at your wagon. When that runs out your dwarves will drink water from any pool/stream in the surrondings - you may want to designate a drinking zone at the nearest pond.

To brew more alcohol you will need a still, the appropriate raw plants, and a dwarf with the Brewing labour enabled.

Dwarves who are either injured or forced to drink water when the alcohol runs out, will be happier less upset if they have a well to get their water from.


Bedrooms

You need to construct beds for your dwarves and build them inside. Beds can only be made out of wood, and hence you will need a carpenter's workshop, logs, and a dwarf with the Carpentry labour enabled.

A bed is first constructed by the carpenter, then built by a dwarven removalist. It is worth planning the placement of bedrooms as dwarves are greatly bothered by noise, and poor placement of bedrooms will result in a very inefficient fortress.

Expanding

While there are no fixed goals, general goals either develop with the location or are regarded as managing a growing, prosperous dwarven settlement.

Achieving this will require indusrtry beyond subsistance living.

A mechanic's workshop allows creation of traps and machines. This allows greater productivity from either your standing army or you workforce. Dwarves will be happier if they have recreational space, starting with a meeting hall (defined from a table, or through an activity zone) for your On break dwarves, craftdwarf's workshop so you can start making goods to sell the merchants, and burner/smelter/forge workshops for making metal items.

Your first fortress has some great suggestions, but really it's up to you how you build your fort.