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Difference between revisions of "40d Talk:Item token"

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I've tried to use the tag [ITEMCORPSE:GLOVES:ITEM_GLOVES_GAUNTLET:METAL:ADAMANTINE] (for obviously nefarious purposes), and while I succeeded in getting two '☼Adamantine gauntlet☼'s, I cannot for some reason put them on (yes, even after removing the iron gauntlets I started with).  I suspect this to be because I need an ☼Adamantine left/right gauntlet☼ instead, but I can't seem to figure out how to generate one (despite trying a couple variations on _LEFT).  Any thoughts? --[[User:BDR|BDR]] 23:53, 28 February 2008 (EST)
 
I've tried to use the tag [ITEMCORPSE:GLOVES:ITEM_GLOVES_GAUNTLET:METAL:ADAMANTINE] (for obviously nefarious purposes), and while I succeeded in getting two '☼Adamantine gauntlet☼'s, I cannot for some reason put them on (yes, even after removing the iron gauntlets I started with).  I suspect this to be because I need an ☼Adamantine left/right gauntlet☼ instead, but I can't seem to figure out how to generate one (despite trying a couple variations on _LEFT).  Any thoughts? --[[User:BDR|BDR]] 23:53, 28 February 2008 (EST)
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:That should be 'gauntlets', with the s. Oops! --[[User:Navian|Navian]]
  
 
== Drop seeds? ==
 
== Drop seeds? ==
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:<small>Please sign your edits using two dashes and four tildes.</small><br>Also, the list exists in the form of those "item_xxxxx.txt" files you mentioned. <_< --[[User:GreyMario|GreyMaria]] 20:32, 19 November 2008 (EST)
 
:<small>Please sign your edits using two dashes and four tildes.</small><br>Also, the list exists in the form of those "item_xxxxx.txt" files you mentioned. <_< --[[User:GreyMario|GreyMaria]] 20:32, 19 November 2008 (EST)
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:What exactly are you looking for? There are weapon tokens, armour tokens, etc., specific for every category. As far as I know, a digging tool and an axe are the only things a civilization needs to be fully playable, and even then, mining and woodcuting are optional. Wearable items are always the right size for their creators. Is there something else? --[[User:Navian|Navian]] 22:18, 19 November 2008 (EST)

Revision as of 03:18, 20 November 2008

I don't think the ROUGH item type is obsolete. I'm pretty sure it's still used for rough gemstones IIRC. I've been putzing around with reactions a lot and I can't remember everything I've tried, but I think I made rough gems using that token that I was able to cut with a jeweler and everything. -EarthquakeDamage 01:59, 5 November 2007 (EST)

Yeah, I've been poking around with ROUGH, too. Works fine for making/using raw glass, too, with GLASS_GREEN:NO_MATGLOSS (or _CLEAR or _CRYSTAL) as the material. Vanigo 20:25, 29 November 2007 (EST)

I've tried to use the tag [ITEMCORPSE:GLOVES:ITEM_GLOVES_GAUNTLET:METAL:ADAMANTINE] (for obviously nefarious purposes), and while I succeeded in getting two '☼Adamantine gauntlet☼'s, I cannot for some reason put them on (yes, even after removing the iron gauntlets I started with). I suspect this to be because I need an ☼Adamantine left/right gauntlet☼ instead, but I can't seem to figure out how to generate one (despite trying a couple variations on _LEFT). Any thoughts? --BDR 23:53, 28 February 2008 (EST)

That should be 'gauntlets', with the s. Oops! --Navian

Drop seeds?

Can I get an example on how to get a dog to drop seeds when butchered?

Order

Any reason this isn't in alphabetical order? --Juckto 18:24, 6 November 2008 (EST)

Displaced Page?

Where is the list of tokens for item definition files (I.E. "item_weapon.txt)? I go to this page expecting to see a list of those tokens, and instead I see a list of things to put IN the [ITEM:...] token in OTHER definition files, which does me little good when I'm trying to make an item to make my unfortunately small foxes playable as a civilization. unsigned comment by Zeta

Please sign your edits using two dashes and four tildes.
Also, the list exists in the form of those "item_xxxxx.txt" files you mentioned. <_< --GreyMaria 20:32, 19 November 2008 (EST)
What exactly are you looking for? There are weapon tokens, armour tokens, etc., specific for every category. As far as I know, a digging tool and an axe are the only things a civilization needs to be fully playable, and even then, mining and woodcuting are optional. Wearable items are always the right size for their creators. Is there something else? --Navian 22:18, 19 November 2008 (EST)