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Difference between revisions of "40d Talk:Plant token"

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m (moved Talk:Broken/40d\x3aPlant token to 40d Talk:Plant token: Fixing talk page name (503/738))
 
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==FREQUENCY==
 
==FREQUENCY==
 
Does FREQUENCY act as a percent chance of a successful harvest?  So 100 means an herbalist is always successful?  If so, what determines the chance of a particular plant appearing at all? --[[User:Aristoi|Aristoi]] 16:25, 19 January 2009 (EST)
 
Does FREQUENCY act as a percent chance of a successful harvest?  So 100 means an herbalist is always successful?  If so, what determines the chance of a particular plant appearing at all? --[[User:Aristoi|Aristoi]] 16:25, 19 January 2009 (EST)
 +
:A test indicates that FREQUENCY actually determines how often shrubs of a plant occur within an area, which is the same thing FREQUENCY does everywhere else. I gave bloated tubers [SHRUB_COLOR:5:0:1] to make them stand out, then did 2 embarks with different frequency values. With [FREQUENCY:100], there were purple shrubs all over the place, but with [FREQUENCY:5] there were far fewer. The frequency of successful gathering seems to be determined by other factors - in particular, underground plants seem to have a 100% success rate, while outdoor plants are much lower. --[[User:Quietust|Quietust]] 19:12, 16 August 2010 (UTC)
  
 
== under or above ground tokens ==
 
== under or above ground tokens ==

Latest revision as of 19:12, 16 August 2010

GENPOWER[edit]

In my for I experiencing this: every time I harvest plants from my underground forest I end up with 200-300 plump helmets and dimple cups and less than 50 of other underground plants. The only difference I can see, that might affect this is GENPOWER (2 on PH and DC and 1 on other).--Dorten 23:55, 2 December 2008 (EST)

I believe I read in the wiki somewhere that GENPOWER was related to a scrapped magic system. Doesn't mean it's not being used for this, though. --Aristoi 16:25, 19 January 2009 (EST)

GOOD/EVIL[edit]

The sliver barb has the [EVIL] tag, might be worth adding that in here to the list. --Aristoi 19:54, 13 January 2009 (EST)

Yeah, and I heard Wild Sunberry is found only in good biomes... What I'd like to know is if, when you import these plants into a non-evil or non-good biome respectively, will they grow? My guess is no...--Jpwrunyan 04:37, 27 March 2009 (UTC)
I know that you can grow sun berries anywhere if you can get them. The elves occasionally sell them and I'ves used it to brew Sunshine. I would guess the sliver barbs work the same way. --Aristoi 00:03, 9 September 2009 (UTC)

FREQUENCY[edit]

Does FREQUENCY act as a percent chance of a successful harvest? So 100 means an herbalist is always successful? If so, what determines the chance of a particular plant appearing at all? --Aristoi 16:25, 19 January 2009 (EST)

A test indicates that FREQUENCY actually determines how often shrubs of a plant occur within an area, which is the same thing FREQUENCY does everywhere else. I gave bloated tubers [SHRUB_COLOR:5:0:1] to make them stand out, then did 2 embarks with different frequency values. With [FREQUENCY:100], there were purple shrubs all over the place, but with [FREQUENCY:5] there were far fewer. The frequency of successful gathering seems to be determined by other factors - in particular, underground plants seem to have a 100% success rate, while outdoor plants are much lower. --Quietust 19:12, 16 August 2010 (UTC)

under or above ground tokens[edit]

what are the tokens for if you want your plant to grow exclusively under ground. --Cerol The Elf Hunter 20:01, 13 June 2009 (UTC)

AFAIK, it will be [BIOME:SUBTERRANEAN_WATER] --Haspen 10:02, 6 September 2009 (UTC)