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Difference between revisions of "40d Talk:Shell"

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m (moved Talk:Broken/40d\x3aShell to 40d Talk:Shell: Fixing talk page name (567/738))
 
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:Dwarves won't eat RAW turtles, or any other raw fish. Queue up the "Process raw fish" task at a [[fishery]] to make them edible, and you'll have shell in no time. Also, remember to sign your posts on these Talk pages, yes? Yes. --[[User:Zombiejustice|Zombiejustice]] 17:12, 20 August 2008 (EDT)
 
:Dwarves won't eat RAW turtles, or any other raw fish. Queue up the "Process raw fish" task at a [[fishery]] to make them edible, and you'll have shell in no time. Also, remember to sign your posts on these Talk pages, yes? Yes. --[[User:Zombiejustice|Zombiejustice]] 17:12, 20 August 2008 (EDT)
 
:On a slightly related note, I wish there was a way to designate which foods should be eaten. Having the dwarves eat the meat I'm trying to cook, but not the turtles I'd like the shells from is a pain. --[[User:Ehertlein|Ehertlein]] 17:39, 20 August 2008 (EDT)
 
:On a slightly related note, I wish there was a way to designate which foods should be eaten. Having the dwarves eat the meat I'm trying to cook, but not the turtles I'd like the shells from is a pain. --[[User:Ehertlein|Ehertlein]] 17:39, 20 August 2008 (EDT)
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::Get a legendary cook who can cook the meat faster than you can produce it.[[User:Gandalf the Dwarf (No, really! Look it up!)|Gandalf the Dwarf (No, really! Look it up!)]] 20:10, 12 November 2008 (EST)
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:::This isn't terribly useful.  The dwarves have the same issue, only they eat the cooked meals instead of the turtle. --[[User:ThunderClaw|ThunderClaw]] 22:58, 12 November 2008 (EST)
 
::Forbid all other foods.--[[User:Seaneat|Seaneat]] 04:38, 27 September 2008 (EDT)
 
::Forbid all other foods.--[[User:Seaneat|Seaneat]] 04:38, 27 September 2008 (EDT)
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:::You can't cook forbidden foods, though. <_< --[[User:GreyMario|GreyMaria]] 13:46, 27 September 2008 (EDT)
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::::a) Do not cook the Turtle. Cooking destroys the shell and bones. b) The way I handle it ... b1) bring some turtle on embark. b2) upon arrival, go to Stocks (z), select Kitchen, and set it to NOT allow cooking turtle. b3) Create a stockpile outside the fortress, to hold (unprocessed fish:) raw turtle and (meat:) Turtle, and optionally cave lobster. b4) next to the kitchen, create a storage area for all other types of fish. b5) Create a stockpile inside for refuse: Bone, Shell, Skull. Dwarves will then sometimes grab a prepared turtle or lobster to eat, which will leave bone and shell behind. [[User:Samyotix|Samyotix]] 09:14, 13 November 2008 (EST)
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:::::A prepared turtle stockpile in a centrally-located dining room will also work, so long as turtles are not being cooked or stored elsewhere. As an extreme measure to save your craftsdwarves from losing their minds, you can also place such a stockpile in a room and lock the door behind whoever carries it in! --[[User:Navian|Navian]] 12:43, 13 November 2008 (EST)
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: In my latest fortress I created a 4-tile, shell-only, take-from-refuse stockpile behind a door. Once it filled with turtle shell, I locked the door. Thus I can freely set craftsdwarves to "Decorate with shell (Repeat)" without worrying about moods - should a moody dwarf ever get stuck for shell requests, I shall Unseal The Hushed Casket. So far I haven't needed to. But I have bitter reminders of losing a dwarf in my last fortress while waiting for Dumped Forbidden Cave Lobster to rot away to shell. --[[User:Jellyfishgreen|Jellyfishgreen]] 06:47, 9 January 2009 (EST)

Latest revision as of 21:52, 8 March 2010

Shells can be made into bolts? Are we sure? --Gotthard 12:41, 19 December 2007 (EST)

They cant.--Heliopios 13:05, 19 December 2007 (EST)

Creating shell[edit]

I keep losing dwarves to moods when they can't get any shell and they go nuts.

I have a lot of raw turtles in barrels. I also have tons of other foods. How do I get my dwarves to eat the turtles in particular and create shells?

Dwarves won't eat RAW turtles, or any other raw fish. Queue up the "Process raw fish" task at a fishery to make them edible, and you'll have shell in no time. Also, remember to sign your posts on these Talk pages, yes? Yes. --Zombiejustice 17:12, 20 August 2008 (EDT)
On a slightly related note, I wish there was a way to designate which foods should be eaten. Having the dwarves eat the meat I'm trying to cook, but not the turtles I'd like the shells from is a pain. --Ehertlein 17:39, 20 August 2008 (EDT)
Get a legendary cook who can cook the meat faster than you can produce it.Gandalf the Dwarf (No, really! Look it up!) 20:10, 12 November 2008 (EST)
This isn't terribly useful. The dwarves have the same issue, only they eat the cooked meals instead of the turtle. --ThunderClaw 22:58, 12 November 2008 (EST)
Forbid all other foods.--Seaneat 04:38, 27 September 2008 (EDT)
You can't cook forbidden foods, though. <_< --GreyMaria 13:46, 27 September 2008 (EDT)
a) Do not cook the Turtle. Cooking destroys the shell and bones. b) The way I handle it ... b1) bring some turtle on embark. b2) upon arrival, go to Stocks (z), select Kitchen, and set it to NOT allow cooking turtle. b3) Create a stockpile outside the fortress, to hold (unprocessed fish:) raw turtle and (meat:) Turtle, and optionally cave lobster. b4) next to the kitchen, create a storage area for all other types of fish. b5) Create a stockpile inside for refuse: Bone, Shell, Skull. Dwarves will then sometimes grab a prepared turtle or lobster to eat, which will leave bone and shell behind. Samyotix 09:14, 13 November 2008 (EST)
A prepared turtle stockpile in a centrally-located dining room will also work, so long as turtles are not being cooked or stored elsewhere. As an extreme measure to save your craftsdwarves from losing their minds, you can also place such a stockpile in a room and lock the door behind whoever carries it in! --Navian 12:43, 13 November 2008 (EST)
In my latest fortress I created a 4-tile, shell-only, take-from-refuse stockpile behind a door. Once it filled with turtle shell, I locked the door. Thus I can freely set craftsdwarves to "Decorate with shell (Repeat)" without worrying about moods - should a moody dwarf ever get stuck for shell requests, I shall Unseal The Hushed Casket. So far I haven't needed to. But I have bitter reminders of losing a dwarf in my last fortress while waiting for Dumped Forbidden Cave Lobster to rot away to shell. --Jellyfishgreen 06:47, 9 January 2009 (EST)