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40d Talk:Weather

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Revision as of 18:05, 15 January 2009 by Kwieland (talk | contribs) (comment about pools refilling)
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Is weather important thing? I haven't seen it doing anything other than: 1) Causing unhappy thoughts 2) Whitening floor tiles (snow) 3) "Blueing" tiles for a frame or so (rain). --Someone-else 13:21, 25 April 2008 (EDT)

Rain also cleans blood off of the ground, assuming it hits the blood. I believe weather is also responsible for handling the drying of mud on the season changes. It's not a very critical feature, though. --JT 19:40, 25 April 2008 (EDT)
Does it clean all of the blood off the map in one go?--Richards 13:06, 10 May 2008 (EDT)




Okay; just noticed this; but in the newest version I saw rain refilling a murky pool. That is that one of the little ponds that started on my map (generated on previous version) that dried out on the first summer; suddenly started generating depth one water on squares where rain was hitting. I checked all the other murky pools on the map and they too were beginning to refill. Someone please confirm this for me and if you don't feel like updating the information on this and relevant pages I'll get it done. --Silver 01:59, 19 July 2008 (EDT)

I can confirm this in 40d.Kwieland 13:05, 15 January 2009 (EST)

Also; Im not aware if it matters if the square is technically indoors or outdoors at this time; but lava occupying exposed (still outside) squares seems to generate steam but no obsidian. No squares that weren't ponds at the start of the map were seen to generate any water or any steam. If its indoors and still magically generates water when it rains is an important distinction. --Silver 02:09, 19 July 2008 (EDT)

Adventure mode

There is an option to see clouds and stuff move across the world map when traveling in adventure mode. I'd love a description/explanation of what I'm actually seeing when this happens. I can't figure out what's what. --DDouble 13:41, 28 August 2008 (EDT)