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Difference between revisions of "List of mods"

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{{For/see|an overview of the modding possibilities in Dwarf Fortress|[[Modding]]}}
  
==[http://www.bay12forums.com/smf/index.php?topic=28829.0 Community Mod List]==
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==[https://steamcommunity.com/app/975370/workshop/ Steam Workshop]==
  
==[http://www.bay12forums.com/smf/index.php?topic=105871.0 Modest Mod]==
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The [[Release_information/50.01|v50.01]] Steam release added support for the [https://steamcommunity.com/workshop/about/?appid=975370 Steam Workshop]. You can install mods from the Steam interface if you own Dwarf Fortress on Steam.
'''''Current version: 2.1 ''''' for '''''DF Version 0.34.11'''''<br >
 
  
'''Description:'''
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==[[Utility:DFHack|DFHack]]==
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{{main|Utility:DFHack}}
  
Author: Igfig<br />
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The most prominent add-on to install for Dwarf Fortress is [[Utility:DFHack|DFHack]], which introduces a wide variety of interface improvements, bugfixes, and productivity tools. If you have installed Dwarf Fortress via Steam, you can also [https://store.steampowered.com/app/2346660/DFHack install DFHack from Steam]. Players of other Dwarf Fortress distributions can download and install DFHack from DFHack's [https://github.com/dfhack/dfhack/releases GitHub releases page].
Type: Modpack<br />
 
Summary: The Modest Mod is a collection of vital bugfixes and tweaks that everyone should be able to use comfortably and without reservation. This mod doesn't add anything new. It doesn't do anything controversial. It's just like vanilla DF, but a little better. French vanilla.
 
  
See forum thread for the list of changes.<br >
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==[http://www.bay12forums.com/smf/index.php?topic=28829.0 Community Mod List]==
 
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{{Under construction}}
Support is provided for Phoebus, Ironhand and ASCII tilesets. (Be sure to install Modest Mod '''after''' the graphics pack.)<br >
 
 
 
[http://dffd.wimbli.com/file.php?id=6028 Download (ASCII-compatible)]<br />
 
[http://dffd.wimbli.com/file.php?id=6843 Download (Phoebus-compatible)]<br />
 
[http://dffd.wimbli.com/file.php?id=6844 Download (Ironhand-compatible)]<br />
 
[http://www.bay12forums.com/smf/index.php?topic=105871.0 Forum thread]
 
 
 
==[http://www.bay12forums.com/smf/index.php?topic=84186.0 Legends of Forlorn Realms (LFR)]==
 
'''''Current version: 0.21a ([http://dffd.wimbli.com/file.php?id=4242 Ironhand], [http://dffd.wimbli.com/file.php?id=7620 ASCII]) ''''' for '''''DF Version 0.34.11'''''<br />
 
'''''Legacy version: [http://dffd.wimbli.com/file.php?id=5529 0.15a] ''''' for '''''DF Version 0.31.25+'''''
 
 
 
'''Author''': [http://www.bay12forums.com/smf/index.php?action=profile;u=32622 narhiril]<br />
 
'''Type''': Major<br />
 
'''Forum''': [http://www.bay12forums.com/smf/index.php?topic=84186.0 thread]<br />
 
'''Description''': A major modification that aims to set itself apart from the other major expansion mods out there.  Rather than simply adding every feature imaginable, LFR strives to follow a single author's consistent vision.
 
 
 
LFR includes dozens of new creatures (EVERY ONE with custom graphics), new metals and minerals, an obscene number of new weapons and armor types, and some very unique civilizations, each with their own distinctive flavor and style.  LFR contains extensive lore files, an incredibly detailed manual to help you navigate the new features, and two multi-tiered, interlocking advancement trees to advance your civilization in the ways of technology and spirituality.  Rife with new features to discover and a huge amount of hidden content, LFR is rewarding for both casual players and those looking for more of a challenge.
 
 
 
LFR offers support for both Ironhand and ASCII tilesets, and is fully compatible with Fortress Defense II, for those desiring even more chaos. Starting with version 0.20, LFR uses [[Utility:DFHack|DFHack]] features (the distribution files include DFHack for Windows; installation on other platforms requires some manual steps).
 
 
 
==[http://www.bay12forums.com/smf/index.php?board=24.0 Masterwork Dwarf Fortress (MDF)]==
 
'''''Current version: {{DF:Current/mw}} ''''' for '''''DF Version 0.34.11'''''<br >
 
 
 
'''Description:'''
 
 
 
Author: Meph<br />
 
Type: Modpack<br />
 
Summary: A massive modpack containing the best of the greatest mods, as well as fully configurable settings, with +100 options, as well as a wealth of new content, including: +45 buildings, +850 creatures, +160 plants, +120 trees, +25 instruments, +85 toys, +85 food types, +75 weapons and armor, +75 engravings, +250 pref-strings, +30 civs, and more!<br >
 
 
 
Masterwork provides texture pack support for Phoebus, Ironhand and ASCII tilesets, and has a fully integrated Fortress Defense II, as well as configurable creature settings.<br >
 
 
 
[http://dffd.wimbli.com/file.php?id=5315 Download]<br />
 
[[Masterwork:Main Page|Masterwork Mod Wiki]]<br />
 
[http://www.bay12forums.com/smf/index.php?board=24.0 Bay12 sub-forum]
 
 
 
==[http://dffd.wimbli.com/file.php?id=4101 Corrosion]==
 
 
 
'''Description:'''
 
  
Author: IT 000<br />
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A more complete list of mods (compared to this one) is on the Bay 12 forum. The list includes updated links to a multitude of mods, utilities and modding utilities. All featured mods are catered for version 40.01 and up, though some of them might be outdated, and not work with the current version. There also exists links to threads of similar function for the older versions.
Type: Total Conversion<br />
 
Summary: A Total Conversion featuring hundreds of changes. Face hordes of Infected in a barren, and decimated world in an attempt to create a flourishing fort. <br />
 
Forum Post:[http://www.bay12forums.com/smf/index.php?topic=81068.0 Corrosion]
 
  
==[http://www.bay12forums.com/smf/index.php?topic=140725.0: vilous Mod]==
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The list does not, however, encompass all up-to-date mods published on the forum, for that one has to search through the [http://www.bay12forums.com/smf/index.php?board=27.0 Mod Releases board], or even the [http://dffd.bay12games.com/index.php Dwarf Fortress File Depot], the site where nigh all uploaded mods are stored.
  
'''Description:'''
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== Notable Mods ==
 +
{{Under construction}}
  
Author: Skie, Chronojiuj, Vellarain, Darklord92<br />
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This section is currently empty, as few mods have been updated to v50.0x. Feel free to copy over mod info from other namespaces, if/when those mods get updated.
Type: Major<br />
 
Summary:The land of the beast men is on the march! Vilous comes alive in your dwarf fortress worlds! With four new races based on the Vilous novella by Trancy Mick. Set many years after the collapse of the Silvorain empire, the northern Sergals have become a slightly more docile race soon with this lasting peace the other races of Vilous took their time to expand and evolve from simple races into full civilizations. The southern Sergals no longer enslaved and oppressed by the Northerns escaped back to their deserts and began to rebuild it on a farming and trading culture based around religion. The Nevreans a technological race of avians far more advanced than most of the other creatures that inhabit Vilous, with firearms and stronger armor to make up for there physical downfalls ( armor soon to come ).  The Talyxians a cat like race born for the trees agile and fast, and unlike the Elves they are happy with cutting down and using the forest, much to there Elf neighbors' dismay. Lastly the Agudners, an ancient race lost to a cataclysm, the last survivors cling to survival spreading out in what small numbers are left, not much is know about them or their technology.
 
  
Adds:
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== See Also ==
*sergal race
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* [[Graphics set repository]]
*Nevrean race
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* [[Modding]]
*Talyxian race
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[[ru:List of mods]]
*agundner race
 
*13 new weapons, including guns
 
*14 new armors cloths and hats
 
*1 new plant
 
*3 new workshops
 
*1 new megabeast
 
all of which come in packs that can be included or left out for different configurations of the mod.
 

Latest revision as of 22:47, 28 April 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

For an overview of the modding possibilities in Dwarf Fortress, see Modding.

Steam Workshop[edit]

The v50.01 Steam release added support for the Steam Workshop. You can install mods from the Steam interface if you own Dwarf Fortress on Steam.

DFHack[edit]

Main article: Utility:DFHack

The most prominent add-on to install for Dwarf Fortress is DFHack, which introduces a wide variety of interface improvements, bugfixes, and productivity tools. If you have installed Dwarf Fortress via Steam, you can also install DFHack from Steam. Players of other Dwarf Fortress distributions can download and install DFHack from DFHack's GitHub releases page.

Community Mod List[edit]

Dwarven science stretched.png Research Pending!
This article or section is incomplete/under construction (likely due to recent changes) and may still be outdated or missing details. Feel free to do some testing and expand it.

A more complete list of mods (compared to this one) is on the Bay 12 forum. The list includes updated links to a multitude of mods, utilities and modding utilities. All featured mods are catered for version 40.01 and up, though some of them might be outdated, and not work with the current version. There also exists links to threads of similar function for the older versions.

The list does not, however, encompass all up-to-date mods published on the forum, for that one has to search through the Mod Releases board, or even the Dwarf Fortress File Depot, the site where nigh all uploaded mods are stored.

Notable Mods[edit]

Dwarven science stretched.png Research Pending!
This article or section is incomplete/under construction (likely due to recent changes) and may still be outdated or missing details. Feel free to do some testing and expand it.

This section is currently empty, as few mods have been updated to v50.0x. Feel free to copy over mod info from other namespaces, if/when those mods get updated.

See Also[edit]