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Difference between revisions of "Sheriff"

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(Sheriffs don't auto-upgrade.)
 
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{{av}}
 
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{{Quality|Fine}}
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{{Quality|Superior}}
 
{{Noble
 
{{Noble
 
| noble=Sheriff
 
| noble=Sheriff
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| chests=1
 
| chests=1
 
| cabinets=1
 
| cabinets=1
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| arrival=
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* Appointed by player
 
| function=
 
| function=
* Law Enforcement
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* Law enforcement
 
}}
 
}}
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The '''sheriff''' is the [[noble]] responsible for crude [[Justice|law enforcement]] until your fortress grows large enough to require a [[captain of the guard]], designated through the [[Nobles screen|{{k|n}}obles screen]]. They will punish lawbreaking dwarves through beatings or imprisonment. Without a [[jail]], jail sentences will be "commuted" to beatings as well.
  
The '''Sheriff''' is the noble responsible for crude law enforcement until your fortress grows large enough to require a [[Captain of the guard]]. The sheriff will subdue and imprison lawbreaking dwarves.  Without a [[jail]], the sheriff will have no choice but to issue summary [[justice]] in the form of a beating. The sheriff will still perform justice jobs if [[draft]]ed to the military. ''Having a weak sheriff is sometimes a good thing. A sheriff with good strength, training or a [[weapon]] could heavily injure or kill a criminal, which is very bad if said criminal is a legendary dwarf who did nothing wrong but fail to make the 50 adamantine war hammers a noble demanded.''
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When appointing a sheriff, note that having a weak dwarf take the position is sometimes a good thing. A sheriff with good strength or training could heavily injure or kill a criminal who might have done nothing worse than push over a [[quern|handmill]] in anger.
  
When your fortress reaches 50 dwarves, the sheriff's position will disappear. A [[Captain of the guard]] must then be appointed as law enforcement agent.
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When your fortress first elects a [[mayor]] (after reaching 50 dwarves), the sheriff's position will disappear and the sheriff will revert to their normal profession title. A [[captain of the guard]] must be nominated to enforce the law in larger settlements.
 
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[[File:sheriff_dwarf.jpg|thumb|350px|center|"This fortress ain't big enough fer th' two of us..."<br><small>''Art by Star Guardian''</small>]]
The sheriff can be designated through the [[Nobles screen|{{k|n}}obles screen]].
 
  
 
{{gamedata| [POSITION:SHERIFF]
 
{{gamedata| [POSITION:SHERIFF]

Latest revision as of 11:49, 9 June 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

Sheriff
Room requirements  
Office Modest Office
Quarters Modest Quarters
Dining room Modest Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • Appointed by player
Function
  • Law enforcement

The sheriff is the noble responsible for crude law enforcement until your fortress grows large enough to require a captain of the guard, designated through the nobles screen. They will punish lawbreaking dwarves through beatings or imprisonment. Without a jail, jail sentences will be "commuted" to beatings as well.

When appointing a sheriff, note that having a weak dwarf take the position is sometimes a good thing. A sheriff with good strength or training could heavily injure or kill a criminal who might have done nothing worse than push over a handmill in anger.

When your fortress first elects a mayor (after reaching 50 dwarves), the sheriff's position will disappear and the sheriff will revert to their normal profession title. A captain of the guard must be nominated to enforce the law in larger settlements.

"This fortress ain't big enough fer th' two of us..."
Art by Star Guardian
Appointed
Military Ranks
Elected
Aristocrats
BaronCountDukeMonarch
Other
Unused
Elven