v50 Steam/Premium information for editors
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- 00:41, 1 April 2012 diff hist +1 v0.34:List of creatures by adult size
- 00:40, 1 April 2012 diff hist +285 v0.34:List of creatures by adult size animal men to be consistent with wiki entries; +FB, werebeast, demon
- 22:56, 31 March 2012 diff hist +419 v0.34 Talk:Vampire
- 22:51, 31 March 2012 diff hist +328 v0.34 Talk:Undead
- 22:33, 31 March 2012 diff hist +42 v0.34:Trapavoid werebeasts are trapavoid
- 22:33, 31 March 2012 diff hist +41 v0.34:Building destroyer werebeasts are BD2
- 22:13, 31 March 2012 diff hist +242 v0.34:Undead sorry, read a few things wrong on first go through the save files
- 22:05, 31 March 2012 diff hist -19 v0.34:Undead
- 21:48, 31 March 2012 diff hist +20 N v0.34:Thrall Redirected page to Undead current
- 21:48, 31 March 2012 diff hist +20 N v0.34:Husk Redirected page to Undead current
- 21:46, 31 March 2012 diff hist +1,025 v0.34:Undead thralls
- 20:25, 27 March 2012 diff hist -99 User talk:Quietust
- 20:16, 27 March 2012 diff hist +97 User talk:Quietust
- 20:14, 27 March 2012 diff hist +242 User talk:Quietust
- 18:54, 27 March 2012 diff hist +753 User:Vasiln/Adamantine factory
- 18:46, 27 March 2012 diff hist +383 v0.34 Talk:List of creatures by adult size current
- 18:41, 27 March 2012 diff hist -119,812 v0.34:List of creatures by adult size corrected animal men values, removed unnecessary formatting
- 07:21, 26 March 2012 diff hist -6,978 v0.34:Pressure plate some verifies removed, tiny bit of cleanup, replaced weight list with link to updated creature-by-size table
- 06:33, 26 March 2012 diff hist +504 N v0.34 Talk:List of creatures by adult size Created page with "Created this by making a program to read the raws, and I'm neither a coder nor a modder, so I anticipate errors. If you post about errors in here, I bet I can modify my script a..."
- 06:30, 26 March 2012 diff hist +146,159 N v0.34:List of creatures by adult size Created page with "To arrange the list, click on any column. Click again on that column to arrange in reverse. {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collap..."
- 00:38, 24 March 2012 diff hist +241 v0.34 Talk:Strange mood →Produced Items
- 07:28, 22 March 2012 diff hist +267 v0.34 Talk:Armor →Bars
- 07:27, 22 March 2012 diff hist +2,404 v0.34:Armor added bars costs
- 07:07, 22 March 2012 diff hist +744 v0.31 Talk:Archery current
- 06:51, 22 March 2012 diff hist -123 v0.34:Fortification BDs don't destroy bridges
- 00:49, 20 March 2012 diff hist +61 User:Vasiln
- 00:49, 20 March 2012 diff hist +8,658 N User:Vasiln/Adamantine factory Created page with "Back in 2010, EliDupree demonstrated an [http://www.bay12forums.com/smf/index.php?topic=51423.0 adamantine factory] based on bolt reclamation. Incidentally, Dupree is one of my ..."
- 23:14, 19 March 2012 diff hist -111 v0.34:Building destroyer Undead are no longer pro/demoted to BD1
- 19:31, 18 March 2012 diff hist +188 User:Vasiln/Build order
- 17:47, 18 March 2012 diff hist +1,419 User:Vasiln/Build order
- 17:47, 18 March 2012 diff hist +1 v0.34:Gravity
- 17:47, 18 March 2012 diff hist +28 v0.34:Gravity
- 17:45, 18 March 2012 diff hist +298 v0.34:Lever
- 06:16, 18 March 2012 diff hist +798 v0.34:Gravity a bit about falling rates and avoiding injury
- 05:57, 18 March 2012 diff hist -6 v0.34:Creature logic
- 05:56, 18 March 2012 diff hist -747 v0.34:Creature logic borg logic, clock signal generation
- 05:30, 18 March 2012 diff hist +1,586 User:Vasiln/Build order
- 05:22, 18 March 2012 diff hist +585 v0.34:Pressure plate little bit of clarification on build order + pps send closes in 99 ticks, not 100
- 05:00, 18 March 2012 diff hist +287 v0.34:Lever build order doesn't matter with levers
- 04:57, 18 March 2012 diff hist +267 v0.34:Screw pump
- 20:37, 17 March 2012 diff hist +1,026 User:Vasiln/Build order
- 20:09, 17 March 2012 diff hist +6,083 User:Vasiln/Build order
- 06:53, 17 March 2012 diff hist +1,061 User:Vasiln/Build order
- 02:19, 17 March 2012 diff hist +298 User:Vasiln/Build order
- 02:16, 17 March 2012 diff hist +974 User:Vasiln/Build order
- 23:02, 16 March 2012 diff hist +5,808 N User:Vasiln/Build order Created page with "Once upon a time I did some careful examination of a creature triggering a pressure plate linked to various buildings built either before or after the pressure plate. I added th..."
- 22:20, 16 March 2012 diff hist +75 User:Vasiln
- 21:58, 15 March 2012 diff hist +647 v0.34:Pressure plate hanging pressure plates
- 00:03, 15 March 2012 diff hist +261 User talk:Hussell current
- 19:55, 14 March 2012 diff hist +12 v0.34:Computing
- 19:55, 14 March 2012 diff hist +70 v0.34 Talk:Adder
- 19:53, 14 March 2012 diff hist +1 v0.34:Adder
- 19:53, 14 March 2012 diff hist +11,979 N v0.34:Adder (Computing) Created page with "Understanding of principles of addition are important to many dwarven logic devices. Addition can be used in devices to keep track of various values, such as the n..."
- 19:53, 14 March 2012 diff hist -11,626 v0.34:Adder Replaced content with "{{Quality|Tattered|12:50, 14 March 2012 (UTC)}} {{Creaturelookup/0 |wiki=no |contrib=yes }} {{av}} {{creaturedesc}} '''Adders''' are venomous snakes found in ma..."
- 23:15, 11 March 2012 diff hist +182 v0.34:Floodgate hanging floodgate bug
- 23:00, 11 March 2012 diff hist +31 N v0.34:Floor grate Redirected page to Grate#Floor Grate current
- 08:43, 11 March 2012 diff hist +35,663 N v0.34:Trap design copied over, cleaned up a bunch, rearranged
- 08:42, 11 March 2012 diff hist +7 v0.34:Invader current
- 08:41, 11 March 2012 diff hist +904 N v0.34:Invader Created page with "{{D for Dwarf}} '''Invader''' is a catch-all term for any intelligent creatures that come to your fortress with the sole purpose of killing and/or enslaving your dwarves. Back ..."
- 06:27, 11 March 2012 diff hist +2,000 N v0.34:Trapavoid new page, thought it's an important enough token to warrant one
- 05:40, 11 March 2012 diff hist +25 N v0.34:Hatch Redirected page to Hatch cover
- 23:48, 10 March 2012 diff hist +1,104 v0.34:Pressure plate Added unusual triggering section, cleaned up a bit
- 21:18, 9 March 2012 diff hist +2,808 User:Vasiln/Undump current
- 07:22, 9 March 2012 diff hist +1,893 v0.34:Repeater mostly, wave based repeater, which is probably nice to have for people who don't love mechanisms as much as I do :)
- 04:12, 9 March 2012 diff hist +21 N v0.34:Farm Redirected page to Farming current
- 04:10, 9 March 2012 diff hist +43,659 N v0.34:Color per request, copied it over
- 22:46, 7 March 2012 diff hist +182 N v0.34 Talk:Computing Created page with "Whew. Okay, rating algorithm says 6 red links, but I don't see them anywhere. Hopefully, this section is just about done for v34. --~~~~"
- 22:41, 7 March 2012 diff hist +13,613 N v0.34:Fluid logic Created page with "{{quality|Exceptional|19:04, 16 April 2011 (UTC)}}{{av}} Fluid logic is a form of computing which uses a fluid (generally water), controlled by various means, to trigger ..."
- 22:23, 7 March 2012 diff hist +31 N v0.34:Evaporation Redirected page to Water#Evaporation current
- 22:22, 7 March 2012 diff hist +43 N v0.34:Pre-Toggled Mechanical Logic Redirected page to Mechanical logic#Toggle based current
- 22:20, 7 March 2012 diff hist +2 v0.34:Computing
- 22:16, 7 March 2012 diff hist 0 v0.34:Adder
- 22:15, 7 March 2012 diff hist +11,979 N v0.34:Adder Created page with "Understanding of principles of addition are important to many dwarven logic devices. Addition can be used in devices to keep track of various values, such as the n..."
- 22:07, 7 March 2012 diff hist +7,107 N v0.34:Memory (computing) place in correct namespace, couple tiny fixes
- 19:16, 7 March 2012 diff hist +6,199 N v0.34:Repeater Created page with "A '''repeater''' is in DF<sup>1</sup> a device which creates a never-ending cyclic on/off signal-- more technically known as an oscillator. The simplest repeater design is simpl..."
- 01:37, 7 March 2012 diff hist +32 N v0.34:Latch Redirected page to Memory (computing)
- 01:35, 7 March 2012 diff hist +15,305 N v0.34:Mechanical logic Created page with "<!-- *************************** * WORKING IN PROGRESS !!! * *************************** --> {{av}} Mechanical logic is one discipline of computing using mechanical [[power..."
- 01:25, 7 March 2012 diff hist +18 v0.34:Computing
- 22:04, 6 March 2012 diff hist +255 v0.34 Talk:Undead
- 21:45, 6 March 2012 diff hist -7 v0.34:Computing oops typo
- 21:44, 6 March 2012 diff hist -323 v0.34:Computing
- 21:38, 6 March 2012 diff hist +18,452 N v0.34:Creature logic Created page with "Creature logic is a form of dwarven computing that functions by taking advantage of creature's natural path-finding goals to trigger pressure plates. Creature logic is c..."
- 06:21, 6 March 2012 diff hist +181 v0.34:Pressure plate non-civs also trigger civs-trigger plates
- 00:32, 6 March 2012 diff hist +471 User:Vasiln/Undump
- 00:17, 6 March 2012 diff hist +131 v0.34 Talk:Vampire
- 19:07, 5 March 2012 diff hist +277 v0.34:Stupid dwarf trick little clean up is all
- 09:56, 5 March 2012 diff hist +198 v0.34:Forgotten beast newly functional webbers shoot without path, are webimmune
- 07:47, 5 March 2012 diff hist +142 v0.34:Vampire vampires drink from sleeping tame animals
- 23:53, 4 March 2012 diff hist +317 v0.34:Mechanism
- 22:58, 3 March 2012 diff hist -93 v0.34:Immigration added "historical migrants" section; removed out-of-date discussion of military skills
- 22:32, 3 March 2012 diff hist +1,989 v0.34:Location
- 19:14, 3 March 2012 diff hist +247 v0.34 Talk:Ghost →they open doors.
- 02:00, 3 March 2012 diff hist +230 v0.34 Talk:Interaction token
- 21:14, 2 March 2012 diff hist +87 v0.34:Computing
- 21:09, 2 March 2012 diff hist +47 v0.34:Surroundings not all evil biomes create zombies
- 20:21, 2 March 2012 diff hist +393 User:Vasiln/Undump
- 20:16, 2 March 2012 diff hist +221 User:Vasiln/Undump
- 20:10, 2 March 2012 diff hist +265 User:Vasiln/Undump
- 09:06, 2 March 2012 diff hist +1,486 N v0.34:Stupid dwarf trick Created page with "<!--From older version: EDITORS! For those who don't notice, these are listed in ALPHABETICAL ORDER, so those trying to remember/find a specific SDT (heh) can. Please attempt to ..."
- 09:00, 2 March 2012 diff hist +3,356 N User:Vasiln/Undump Created page with "The undump is a relatively simple machine that takes advantage of borg logic. {{diagram|spaces=yes|\ ╔═╗ ║s║ ║b║ ║h║ ║s║ ║^║ ╝t╚ }} t is a..."
- 08:37, 2 March 2012 diff hist +60 User:Vasiln
- 07:58, 19 September 2011 diff hist +53 v0.31 Talk:Trap design
- 07:52, 19 September 2011 diff hist +368 v0.31 Talk:Trap design
- 02:33, 19 September 2011 diff hist +53 v0.31 Talk:Archery →Archer max range??
- 02:25, 19 September 2011 diff hist +519 v0.31 Talk:Archery →Archer max range??
- 07:47, 14 September 2011 diff hist +256 v0.31 Talk:Gremlin
- 07:45, 14 September 2011 diff hist -81 v0.31:Gremlin can get more than one gremlin per embark
- 00:14, 13 September 2011 diff hist +1,073 User talk:Quietust diagrams
- 23:52, 12 September 2011 diff hist +121 v0.31:Creature logic Improved XNOR (in expanded XOR diagram only), changed diagrams slightly (better display of multiply linked furniture), showed output plate on clock and memory
- 05:05, 10 September 2011 diff hist +7,309 v0.31:Creature logic pretty colors
- 03:07, 10 September 2011 diff hist +822 Dwarf Fortress Wiki:Sandbox
- 01:03, 10 September 2011 diff hist -792 Dwarf Fortress Wiki:Sandbox
- 07:43, 9 September 2011 diff hist +347 User:Vasiln
- 07:18, 9 September 2011 diff hist +26 v0.31:Creature logic yo self, learn to preview
- 07:12, 9 September 2011 diff hist +5,107 v0.31:Creature logic Improved memory, improved repeater, design philosophy, signal management
- 21:22, 8 September 2011 diff hist +16 User:Vasiln/Goblin Logic 3 current
- 21:21, 8 September 2011 diff hist +7,956 User:Vasiln/Goblin Logic 3
- 09:05, 7 September 2011 diff hist +9,510 User:Vasiln/Goblin Logic 3
- 01:12, 7 September 2011 diff hist +5,761 User:Vasiln/Goblin Logic 3
- 20:38, 6 September 2011 diff hist -2,474 User:Vasiln/Goblin Logic 2
- 20:38, 6 September 2011 diff hist +10,847 N User:Vasiln/Goblin Logic 3 Created page with '==Optimization: Opcodes revisited== Right now, we have seven operations codes to spare: 0000, 1010, 1011, 1100, 1101, 1110, and 1111; and 15 arguments for XOR; and 8 arguments f…'
- 18:48, 6 September 2011 diff hist +355 User:Vasiln
- 01:43, 6 September 2011 diff hist +18,554 User:Vasiln/Goblin Logic 2
- 04:36, 5 September 2011 diff hist +24 User:Vasiln
- 23:07, 4 September 2011 diff hist +28,433 N User:Vasiln/Goblin Logic 2 Created page with '==Memory Addressing== The key to that is to have a very small memory space that we can perform operations on, and a much larger memory space with very limited functionality. Th…'
- 19:35, 4 September 2011 diff hist -50,212 User:Vasiln Replaced content with 'My principal interest these days (in DF) is creature logic. I figure I might as well save some of my techniques here in case anybody stumbles over them. {{L|Goblin Logic 1}…'
- 19:35, 4 September 2011 diff hist +2 User:Vasiln/Goblin Logic 1
- 19:32, 4 September 2011 diff hist +30,560 N User:Vasiln/Goblin Logic 1 Created page with '=Principles of Goblin Logic= I use goblins (or elves-- they both work) for my logic designs. There are a number of reasons for this: # Goblins don't die of old age # Goblins d…'
- 08:42, 4 September 2011 diff hist -6 v0.31:Creature logic →XOR gate with XNOR gate: oops
- 08:09, 4 September 2011 diff hist +1,641 User:Vasiln
- 07:30, 4 September 2011 diff hist +68 v0.31:Creature logic improved XOR, kept expanded XOR as ordinal compare
- 04:05, 4 September 2011 diff hist +6,489 User:Vasiln
- 22:55, 3 September 2011 diff hist +6,557 User:Vasiln
- 22:40, 2 September 2011 diff hist +6,281 v0.31:Creature logic Identity/NOT and simple delay; creature choice; alternative furniture; ordinal compare via XOR/XNOR
- 07:05, 2 September 2011 diff hist -3 v0.31:Creature logic oops
- 07:03, 2 September 2011 diff hist +5,693 N v0.31:Creature logic New page-- animal logic was special case, specific to creatures that can't grasp
- 05:38, 2 September 2011 diff hist +52 v0.31 Talk:Animal logic current
- 05:33, 2 September 2011 diff hist +575 v0.31 Talk:Animal logic
- 05:28, 2 September 2011 diff hist +84 v0.31:Animal logic Diverse edit: typos/grammar/spelling; updating/correcting animals section in light of changes; use of hatches; occasional explanations
- 04:11, 2 September 2011 diff hist +9,808 User:Vasiln
- 22:39, 1 September 2011 diff hist +7,978 User:Vasiln
- 08:49, 1 September 2011 diff hist +17,935 N User:Vasiln Created page with 'My principal interest these days (in DF) is creature logic. I figure I might as well save some of my techniques here in case anybody stumbles over them. =Principles of Goblin L…'
- 20:06, 26 August 2011 diff hist -1,010 v0.31:Gear assembly Removed timing section pending more information; no hypothesis to explain both 4-step repeater behavior and linked assembly behavior found on pressure plate page
- 20:03, 26 August 2011 diff hist +1,331 v0.31 Talk:Pressure plate Justification of edit, discussion of timing current
- 19:54, 26 August 2011 diff hist +750 v0.31:Pressure plate Timing is much more complicated than we previously believed
- 09:07, 26 August 2011 diff hist +3,783 N v0.31 Talk:Animal logic a number of questions, maybe aimed towards rewrite or edit
- 05:35, 26 August 2011 diff hist -130 v0.31:Lever correction of simultaneous on/off signal info based on further research
- 05:32, 26 August 2011 diff hist -51 v0.31:Pressure plate counterintuitive finding: creature based pressure plates send off signal 99 ticks after creature leaves pressure plate when pressure plate built before linked device; on signal occurs at 0 anyways
- 22:19, 22 August 2011 diff hist -341 v0.31:Repeater correction of 4-step repeater power requirements based on further research
- 22:03, 22 August 2011 diff hist +547 User talk:Vasiln current
- 21:59, 22 August 2011 diff hist -543 v0.31:Pressure plate Correction of pressure plate signalling (thanks quietust); warning about multiple pressure plates linked to one device
- 20:39, 22 August 2011 diff hist +297 User talk:Vasiln →Pressure plates
- 19:56, 22 August 2011 diff hist +1 User talk:Vasiln
- 19:55, 22 August 2011 diff hist +2,516 User talk:Vasiln
- 07:57, 22 August 2011 diff hist +365 v0.31:Gear assembly Gear assemblies toggle; no state change when receiving two signals in same tick
- 07:04, 22 August 2011 diff hist +318 v0.31:Lever on and off signal received same tick results in on signal
- 21:38, 21 August 2011 diff hist +645 v0.31:Gear assembly build order and timing
- 21:31, 21 August 2011 diff hist +2,630 v0.31:Pressure plate timing details in new "advanced techniques" section
- 07:42, 20 August 2011 diff hist +1,375 N v0.31 Talk:Speed equation explaining relationship between speed, agility, and strength current