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  • ...there are also fourteen foreign weapons that can be found in the hands of enemy combatants, or bought from trading caravans (note, however, that due to bug ...er blows to more advantageous sweet spots and sending spears right through enemy hearts and lungs with greater accuracy. The higher the weapon skill, the be
    60 KB (8,739 words) - 05:12, 7 January 2024
  • ...there are also fourteen foreign weapons that can be found in the hands of enemy combatants, or bought from trading caravans (note, however, that due to bug ...er blows to more advantageous sweet spots and sending spears right through enemy hearts and lungs with greater accuracy. The higher the weapon skill, the be
    56 KB (8,131 words) - 13:05, 6 January 2024
  • Guard post the enemy
    248 KB (37,728 words) - 00:28, 8 August 2013
  • *Bonus: Each crew member has a civil and military formation, and when the enemy arrives, stop every economic activity. All hands to quarters! ...a. See [http://www.bay12forums.com/smf/index.php?topic=128226.0 This forum post] for full, detailed instructions.
    63 KB (10,704 words) - 20:24, 15 January 2023
  • *Bonus: Each crew member has a civil and military formation, and when the enemy arrives, stop every economic activity. All hands to quarters! ...a. See [http://www.bay12forums.com/smf/index.php?topic=128226.0 This forum post] for full, detailed instructions.
    64 KB (10,833 words) - 17:15, 29 February 2024
  • ...there are also fourteen foreign weapons that can be found in the hands of enemy combatants, or bought from trading caravans (note, however, that due to bug ...er blows to more advantageous sweet spots and sending spears right through enemy hearts and lungs with greater accuracy. The higher the weapon skill, the be
    34 KB (4,681 words) - 21:56, 30 March 2015
  • Attack and loot every enemy sentient creature you can find, such as goblins & kobolds. Develop sneaky a Post-Embark:
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...of the pyramid is slightly smaller than the ground floor. (Any questions, post on talk page.) ...manually reset by a dwarf. This leads civilian dwarves right to a wounded enemy.
    16 KB (2,698 words) - 21:55, 26 July 2021
  • ...of the pyramid is slightly smaller than the ground floor. (Any questions, post on talk page.) ...manually reset by a dwarf. This leads civilian dwarves right to a wounded enemy.
    16 KB (2,802 words) - 20:25, 28 July 2021
  • ...of the pyramid is slightly smaller than the ground floor. (Any questions, post on talk page.) ...manually reset by a dwarf. This leads civilian dwarfs right to a wounded enemy.
    16 KB (2,762 words) - 03:42, 20 December 2022
  • ...of the pyramid is slightly smaller than the ground floor. (Any questions, post on talk page.) ...manually reset by a dwarf. This leads civilian dwarfs right to a wounded enemy.
    16 KB (2,758 words) - 20:39, 15 April 2023
  • ...non-flammable) artifact mechanism should be safe. Additionally, a skilled enemy archer could easily kill your dragon with a lucky shot. ...a. See [http://www.bay12forums.com/smf/index.php?topic=128226.0 This forum post] for full, detailed instructions.
    70 KB (11,448 words) - 14:39, 15 December 2020
  • ...ttp://www.bay12forums.com/smf/index.php?topic=169691.msg7701761#msg7701761 post])]] ...ttp://www.bay12forums.com/smf/index.php?topic=169691.msg7701761#msg7701761 post])]]
    18 KB (2,871 words) - 03:24, 1 May 2024
  • ...ttp://www.bay12forums.com/smf/index.php?topic=169691.msg7701761#msg7701761 post])]] ...ttp://www.bay12forums.com/smf/index.php?topic=169691.msg7701761#msg7701761 post])]]
    13 KB (2,046 words) - 00:56, 11 January 2024
  • ...www.bay12forums.com/smf/index.php?topic=113762.msg3473069#msg3473069 Forum post describing how description ranges work] ...s creatures from being [[butcher|butchered]] by the AI during worldgen and post-gen. In fortress mode, {{token|CAN_LEARN|c}} is enough.
    102 KB (15,512 words) - 00:24, 25 January 2024
  • .../www.bay12forums.com/smf/index.php?topic=60554.msg1766793#msg1766793 Forum post describing how description ranges work] ...www.bay12forums.com/smf/index.php?topic=60554.msg1719248#msg1719248 source post]</sup> All lists of HABITs are preceded by [HABIT_NUM:TEST_ALL]
    67 KB (9,951 words) - 13:53, 19 November 2021
  • ...(or [[slade]]) will make them immune to the fire. Additionally, a skilled enemy archer can easily kill your dragon with a lucky shot, if line-of-sight acce ...a. See [http://www.bay12forums.com/smf/index.php?topic=128226.0 This forum post] for full, detailed instructions.
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...cascades]], which stem from a bug caused by unusual player actions (taming enemy mounts or ordering your squads to kill merchants from your own civilization Periodically, in world generation or [[World activities|post-worldgen]], a civilization will invade another. Assuming they don't raze th
    5 KB (771 words) - 03:35, 20 December 2022
  • ...'t a lookout tower be nice so my [[crossbowman|marksdwarves]] can pelt the enemy with bolts?" These are possible with [[constructions]]. You can designate ...You should {{k|f}}orbid the trap otherwise it could be reloaded while the enemy is still around.
    44 KB (7,730 words) - 22:36, 15 September 2019
  • The below information is taken from the forum post, observation, and the RAWs. by War and Strife. Although 'The Enemy' has been removed from this sphere and locked into Empyreon, many of his mo
    26 KB (4,423 words) - 20:49, 23 June 2017

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