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  • The enemy have come and are laying siege to the fortress. Lover:
    931 KB (148,541 words) - 18:41, 1 December 2023
  • <link_type>lover</link_type> broke up with lover
    795 KB (120,124 words) - 03:34, 25 February 2020
  • FORTRESS LOVER
    248 KB (37,728 words) - 00:28, 8 August 2013
  • LOVER Dark Fortress
    237 KB (33,753 words) - 21:06, 23 June 2017
  • LOVER Dark Fortress
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...d preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on the ...keeping your dwarves happy]] a priority. Even when nothing is happening, a dwarf can still relive a past experience through [[memory (thought)|memories]], a
    23 KB (3,607 words) - 04:02, 20 December 2022
  • ...d preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on the ...keeping your dwarves happy]] a priority. Even when nothing is happening, a dwarf can still relive a past experience through [[memory (thought)|memories]], a
    23 KB (3,615 words) - 01:32, 25 February 2024
  • ...and find the tastiest of all the fish. This was true for many years as the fortress prospered, until the hunters stopped hunting. The hunters we're killed defending the fortress from the goblin ambushes and sieges of the time. At first the fisherdwarves
    40 KB (7,328 words) - 19:32, 6 December 2010
  • Urist started drawing up a plan for the fortress he wished his men to dig out. He drew a main stair-well, a secure entrance ...men were working well. The stair-well had been dug downwards as far as any dwarf could, and would dig, ere they strike hell itself. The front-door had been
    28 KB (5,145 words) - 05:06, 18 November 2021
  • battlefield. Rognar smiled. It was a great day to be a dwarf. dwarf thought before he flung himself into the black air of the chasm
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...familial relationships, the dwarves in question do not have to be in your fortress. ...dies in an [[ambush]] or whatnot. Getting [[ghost|haunted]] by a familiar dwarf produces a strong negative thought as well.
    8 KB (1,249 words) - 14:49, 23 November 2021
  • ...a happiness/unhappiness value. The value of all the thoughts a particular dwarf has is simply summed to determine how happy or unhappy they are. If dwarves To view a dwarf's thoughts, press {{key|v}} on the dwarf. Then press {{key|p}}(preferences) -> {{key|z}} -> {{key|enter}}.<br/>
    27 KB (4,235 words) - 21:24, 29 September 2021
  • ...h each experience recorded and displayed as a thought. The rate at which a dwarf gains these thoughts is controlled by varying aspects of their [[personalit ...mula is known only to [[Main:Toady One|Toady One]]), and then added to the dwarf's base happiness.
    26 KB (3,794 words) - 03:16, 21 May 2014
  • ...familial relationships, the dwarves in question do not have to be in your fortress. ...dies in an [[ambush]] or whatnot. Getting [[ghost|haunted]] by a familiar dwarf produces a strong negative thought as well.
    13 KB (2,019 words) - 03:53, 20 December 2022
  • ...familial relationships, the dwarves in question do not have to be in your fortress. ...dies in an [[ambush]] or whatnot. Getting [[ghost|haunted]] by a familiar dwarf produces a strong negative thought as well.
    13 KB (2,016 words) - 18:06, 23 September 2023
  • ...e '''relationships''' with each other. This can be viewed by looking at a dwarf's [[profile]]. Making and talking to friends gives happy [[thought]]s whil Relationships are usually formed by spending time with another dwarf. Often, the strongest relationship are between dwarves from the same [[mig
    3 KB (408 words) - 01:54, 8 August 2021
  • ...ng on how you distribute your points. After a few years, a well-developing fortress may or may not stabilize (depending on your idea of [[fun]]), leaving you t * One skilled dwarf
    84 KB (13,990 words) - 15:59, 3 October 2023
  • ...ng on how you distribute your points. After a few years, a well-developing fortress may or may not stabilize (depending on your idea of [[fun]]), leaving you t * One skilled dwarf
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...ng on how you distribute your points. After a few years, a well-developing fortress may or may not stabilize (depending on your idea of [[fun]]), leaving you t * One skilled dwarf
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ...ng on how you distribute your points. After a few years, a well-developing fortress may or may not stabilize (depending on your idea of [[fun]]), leaving you t * One skilled dwarf
    63 KB (10,491 words) - 16:07, 26 July 2021
  • {{D for Dwarf}} ...ory of badassery, and all of that without the leg it lost in the Year 3 (a dwarf bit it off... I should probably deal with that). --[[Toady One]]
    59 KB (10,061 words) - 07:47, 24 April 2024
  • ...ible both allow marriages as of 0.47.05, and the actual difference between lover-possible and commitment-possible is unknown. ...ation, which prevents [[breeding]]. Since this cannot be easily checked in fortress mode, you just have to hope any creature pair you catch for your breeding p
    6 KB (867 words) - 03:47, 20 December 2022
  • ...ible both allow marriages as of 0.47.05, and the actual difference between lover-possible and commitment-possible is unknown. ...ation, which prevents [[breeding]]. Since this cannot be easily checked in fortress mode, you just have to hope any creature pair you catch for your breeding p
    6 KB (865 words) - 14:21, 25 March 2024
  • ...d [http://www.bay12games.com/forum/index.php?topic=466.0 "Goal-Based Dwarf Fortress"].'' The general goal of [[Fortress Mode]] is to survive, acquire wealth, defend your stronghold, and become th
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...e '''relationships''' with each other. This can be viewed by looking at a dwarf's [[profile]]. Making and talking to friends gives happy [[thought]]s whil Relationships are usually formed by spending time with another dwarf. Often, the strongest relationship are between dwarves from the same [[mig
    2 KB (305 words) - 04:21, 8 August 2021
  • ...each experience recorded and displayed as a Thought. The rate at which a dwarf gains certain thoughts is controlled by [[personality]]. ...ysical description, and a set of phrases describing personality traits. A dwarf's level of happiness will affect the type of [[strange mood]] they fall int
    13 KB (2,088 words) - 15:10, 24 September 2012
  • When a dwarf has been [[Thought|unhappy]] enough, he'll decide that enough is enough and ...arning that the certain dwarf may go [[insane]] unless something makes the dwarf happy.
    11 KB (1,853 words) - 15:46, 28 July 2021
  • | Specifies when a [[megabeast]] or [[semi-megabeast]] will attack the fortress. The attacks will start occurring when all of the requirements are met. Set ...GE_PREDATOR|c}} tag. When tamed, animals with this tag will be useless for fortress defense.
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...a rough start, the moat was scrapped due to the designers stupidity in the fortress entrance, we were never able to get a forge going due to the lack of an anv ...t some new rooms. There were 9 new immigrants in all, more than doubled my fortress. I was so rushed, I just lopped certain immigrants in certain jobs... anyon
    13 KB (2,441 words) - 13:04, 23 April 2010
  • [[File:Dwarf cancels task-getting married.png|Now that's a dwarf with priorities.|thumb|right|400px]] ...e garden|statue garden]], or a [[dining room]] marked as a meeting hall. A dwarf whose spouse dies may eventually develop another romantic relationship and
    7 KB (1,117 words) - 03:41, 20 December 2022
  • ...e garden|statue garden]], or a [[dining room]] marked as a meeting hall. A dwarf whose spouse dies may eventually develop another romantic relationship and ...f can marry someone 50 years older). The age restriction only applies in [[fortress mode]], so incoming pre-generated dwarves (i.e. [[migrant]]s) may have a la
    7 KB (1,134 words) - 02:35, 15 March 2024
  • ...process known as a tantrum spiral which will almost certainly destroy your fortress. ...arning that the certain dwarf may go [[insane]] unless something makes the dwarf happy.
    7 KB (1,137 words) - 22:15, 26 July 2021
  • [[File:dwarf_shield.jpg|thumb|236|right|A dwarf ready to block anything attack-related.]] ...lectively unrelated to whether a dwarf (''or [[human]], perhaps [[elf|leaf-lover]]'') is using weapons or armor, but are useful for combat.
    8 KB (1,339 words) - 03:16, 20 December 2022
  • ...lectively unrelated to whether a dwarf (''or [[human]], perhaps [[elf|leaf-lover]]'') is using weapons or armor, but are useful for combat. ...a dwarf wearing armor attacks or is attacked, with triple the gain if the dwarf was actually struck on their armor. Higher levels of this skill reduces the
    8 KB (1,336 words) - 04:53, 19 January 2024
  • There are six '''languages''' in ''Dwarf Fortress'': |ano || SPIRIT || LOVER
    18 KB (2,676 words) - 16:46, 20 December 2022
  • ...ey are among the most [[value|valuable]] gems that can be found in ''Dwarf Fortress''. {{D for dwarf}}
    1 KB (218 words) - 03:10, 20 December 2022
  • ...ey are among the most [[value|valuable]] gems that can be found in ''Dwarf Fortress''. {{D for dwarf}}
    2 KB (237 words) - 00:09, 13 October 2023