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  • ...to train properly, as well as going into details regarding various ranged weaponry. == Understanding ranged weaponry ==
    17 KB (2,712 words) - 21:07, 19 June 2023
  • ...to train properly, as well as going into details regarding various ranged weaponry. == Understanding ranged weaponry ==
    17 KB (2,763 words) - 20:20, 11 January 2023
  • == Use in Weaponry ==
    9 KB (1,490 words) - 20:18, 24 October 2018
  • ...to go armed if one intends to last. The Long Night sports a wide array of weaponry with a daunting number of modifiers. Most modifier changes are cosmetic, ho ...found in use in the wasteland from stone knives to the pinnacle nanotechne weaponry of the Empire-that-was.
    16 KB (1,748 words) - 11:52, 16 January 2022
  • ...[[artifact]] weapons, but it is presumed to be much higher than masterwork weaponry. ...skilled enough. However, it never happens to the degree it does with blunt weaponry.
    17 KB (2,905 words) - 02:48, 2 July 2012
  • ...[[artifact]] weapons, but it is presumed to be much higher than masterwork weaponry. ...skilled enough. However, it never happens to the degree it does with blunt weaponry.
    17 KB (2,927 words) - 22:48, 19 April 2012
  • ...hat you can buy (which is always "lowest quality"), which is important for weaponry, but makes no difference for mining. Dwarves can fight unarmed (especially ...mbat before they are safely behind their defenses. Consider bringing extra weaponry, in the form of axes, picks or crossbows. Hand in hand with those, consider
    49 KB (8,344 words) - 03:59, 20 December 2022
  • ...ws. Realizing in horror that over half of the horde were armed with ranged weaponry, they decided to abandon the catapults and run for their lives, screaming. ...along with more war dogs. The fortress guard in this mountain hall had no weaponry or armor, so that all efforts would go to arming the actual military. With
    34 KB (6,108 words) - 13:04, 23 April 2010
  • ...hat you can buy (which is always "lowest quality"), which is important for weaponry, but makes no difference for mining. Dwarves can fight unarmed (especially ...mbat before they are safely behind their defenses. Consider bringing extra weaponry, in the form of axes, picks or crossbows. Hand in hand with those, consider
    49 KB (8,347 words) - 15:27, 26 September 2023
  • This stockpile contains ammo for all forms of ammunition-requiring weaponry (except siege engines). It can use [[bin]]s to consolidate up to 100 units
    18 KB (2,989 words) - 14:21, 24 June 2022
  • ...r is useful for [[megaprojects]] and [[trap design]] with minecarts as the weaponry. Moderation should still be exercised: carts take longer to fall into a "st
    95 KB (15,558 words) - 20:25, 8 April 2024
  • ...design works well with plenty of archers, siege engines, and other ranged weaponry. A walled maze gives melee an advantage, but an open maze gives advantage
    31 KB (4,697 words) - 00:49, 29 December 2022
  • ...encountered, in small groups or "tribes". They are equipped with primitive weaponry such as wooden [[spear]]s and [[blowgun]]s (they are the only known source
    21 KB (2,860 words) - 03:03, 20 December 2022
  • Undead from necromancer sieges may carry equipment, including weaponry and armor. While such undead will neither block nor parry, they are perfect
    17 KB (2,733 words) - 20:41, 25 September 2023
  • However, due to their wooden weaponry only being ''really'' effective on said children and unarmed dwarves, elves
    18 KB (2,871 words) - 03:24, 1 May 2024
  • *Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be s
    51 KB (8,717 words) - 12:51, 19 August 2018
  • ...bat before they are safely behind their defenses. Consider bringing extra weaponry, in the form of axes, picks or crossbows (see [[Starting_builds#Free_Equipm
    40 KB (6,591 words) - 04:07, 22 February 2014
  • ...design works well with plenty of archers, siege engines, and other ranged weaponry. A walled maze gives melee an advantage, but an open maze gives advantage
    31 KB (4,628 words) - 23:17, 19 March 2019
  • ...cat]]s, and the remainder is allocated towards assorted animals and copper weaponry. The Play Now! embark can even run over the default 1504 points. Generally
    31 KB (5,144 words) - 04:58, 1 March 2024
  • ...asily identifiable by looking for currently worn narrow/small clothing and weaponry. If you're in doubt whether an item you chose is indeed on your prisoners,
    8 KB (1,350 words) - 21:41, 26 July 2012
  • ...of the axe]] is a [[cult]] centered around this particular type of dwarven weaponry. This [[noble]] arrives once you have forged (and not traded away) 50 axes
    574 bytes (83 words) - 15:34, 29 March 2019
  • ...e world and not [[goblin]] genocide. Although they do not know how to make weaponry of any sort, they do get particularly confident when armed with [[pike]]s,
    1 KB (225 words) - 03:34, 20 December 2022
  • ...e crossbow]] is a [[cult]] centered around this particular type of dwarven weaponry. This [[noble]] arrives once you have forged (and not traded away) 50 cross
    740 bytes (109 words) - 01:30, 11 September 2021
  • ...the hammer]] is a [[cult]] centered around this particular type of dwarven weaponry. This [[noble]] arrives once you have forged (and not traded away) 50 war h
    601 bytes (86 words) - 15:41, 29 March 2019
  • ...f the mace]] is a [[cult]] centered around this particular type of dwarven weaponry. This [[noble]] arrives once you have forged (and not traded away) 50 maces
    579 bytes (83 words) - 15:40, 29 March 2019
  • ...it should be used for [[fine pewter]]. If you wish to maximize armour and weaponry, use copper for bronze or (better, to stretch it more) bismuth bronze. [[N
    10 KB (1,487 words) - 15:01, 8 December 2011
  • ...the spear]] is a [[cult]] centered around this particular type of dwarven weaponry. This [[noble]] arrives once you have forged (and not traded away) 50 spear
    584 bytes (83 words) - 15:42, 29 March 2019
  • ...the sword]] is a [[cult]] centered around this particular type of dwarven weaponry. This [[noble]] arrives once you have made (and not traded away) 50 swords
    632 bytes (90 words) - 15:41, 29 March 2019
  • Ettins also seem to have an affinity for clothing-based weaponry, as was documented by a certain <s>bearded bastard</s> dwarf as he saw an E
    2 KB (314 words) - 05:42, 8 May 2024
  • **If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-
    5 KB (799 words) - 20:42, 22 February 2012
  • ...design works well with plenty of archers, siege engines, and other ranged weaponry. A walled maze gives melee an advantage, but an open maze gives advantage
    31 KB (4,730 words) - 03:55, 20 December 2022
  • ...mbat before they are safely behind their defenses. Consider bringing extra weaponry, in the form of axes, picks or crossbows. Hand in hand with those, consider
    48 KB (8,169 words) - 21:16, 5 August 2014
  • **If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-
    11 KB (1,655 words) - 10:36, 7 January 2012
  • In regards to edged weaponry: [[adamantine]] and [[steel]] take first and a distant second place respect
    60 KB (8,739 words) - 05:12, 7 January 2024
  • 2 KB (302 words) - 13:40, 3 May 2024
  • This stockpile contains ammo for all forms of ammunition-requiring weaponry (except [[siege engine]]s). It can use [[bin]]s to consolidate stacks, but,
    30 KB (4,990 words) - 14:26, 24 June 2022
  • Due to the necessity of weaponry in most forts and the high added value of weapons (especially quality ones)
    2 KB (246 words) - 00:51, 21 December 2022
  • ...eatly as to make it more viable to have squadrons outfitted with differing weaponry]]. If you must do it this way, use Steel Battleaxes
    18 KB (3,069 words) - 16:22, 14 April 2024
  • ...es themselves are very poorly equipped and carry only [[wood]]en armor and weaponry. [[Clothing]] is also known to be dropped by slain <s>hippies</s> elves.
    10 KB (1,619 words) - 20:35, 23 April 2024
  • ...cial with wooden training weapons being available now) in regards to edged weaponry.
    22 KB (2,920 words) - 18:20, 26 July 2021
  • ...e world and not [[goblin]] genocide. Although they do not know how to make weaponry of any sort, they do get particularly confident when armed with [[pike]]s,
    2 KB (239 words) - 05:51, 25 April 2024
  • *Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be s
    63 KB (10,704 words) - 20:24, 15 January 2023
  • 2 KB (232 words) - 20:57, 30 May 2014
  • Ettins also seem to have an affinity for clothing-based weaponry, as was documented by a certain <s>bearded bastard</s> dwarf as he saw an E
    2 KB (311 words) - 03:22, 20 December 2022
  • While flesh balls are invulnerable to blunt weaponry, dwarves will quite frequently bite or scratch, and this makes the flesh ba
    4 KB (697 words) - 19:10, 26 January 2014
  • ...encountered, in small groups or "tribes". They are equipped with primitive weaponry such as wooden [[spear]]s and [[blowgun]]s (they are the only known source
    29 KB (4,177 words) - 05:36, 22 April 2024
  • ...cial with wooden training weapons being available now) in regards to edged weaponry.
    24 KB (3,054 words) - 22:11, 22 December 2022
  • ...irst is select a small number of unusually weak soldiers, give them crappy weaponry, not train them, and let them push around dwarves as they can, since they w
    2 KB (350 words) - 06:54, 9 February 2014
  • ..., allowing even the lowliest of tribes to construct advanced machinery and weaponry. Furthermore, the constant renovation and expansion of the Myriad and their
    35 KB (5,764 words) - 12:20, 6 December 2023
  • *Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be s
    41 KB (7,106 words) - 22:48, 22 February 2016

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