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  • ** Skilled planters produce larger stacks of crops, which means more food, more booze, more cloth, more dye, .... ...ay not stop to plant crops one season. Or he might neglect to harvest your crops in a timely fashion and they could rot on the ground (if you only let your
    49 KB (8,344 words) - 03:59, 20 December 2022
  • ** Skilled planters produce larger stacks of crops, which means more food, more booze, more cloth, more dye, .... ...ay not stop to plant crops one season. Or he might neglect to harvest your crops in a timely fashion and they could rot on the ground (if you only let your
    49 KB (8,347 words) - 15:27, 26 September 2023
  • ...as larger, more solitary creatures like [[giant cave spider]]s and [[blind cave ogre]]s. Arming up helps a lot, as there is usually only a small entrance t ...well]]. Watch out for [[Giant toad|other]] {{catlink|Humanoids|sources}} [[Cave crocodile|of fun]], though.
    22 KB (3,725 words) - 03:39, 20 December 2022
  • ...as larger, more solitary creatures like [[giant cave spider]]s and [[blind cave ogre]]s. Arming up helps a lot, as there is usually only a small entrance t ...well]]. Watch out for [[Giant toad|other]] {{catlink|Humanoids|sources}} [[Cave crocodile|of fun]], though.
    22 KB (3,735 words) - 21:32, 7 May 2024
  • * 5 Cave wheat seeds ...Dimple cup spawn (optional - you can always harvest dimple cups from the [[cave river]])
    31 KB (5,230 words) - 15:54, 8 December 2011
  • ...[[Dwarven wine]]|rarity=Common|spring=1|summer=1|autumn=1|winter=1|habitat=Cave|uses= ...e of the speed of growth and the easily edible result, as opposed to other crops that require [[plant processing]] and/or [[cook]]ing to be edible.
    2 KB (244 words) - 03:01, 26 July 2021
  • The world follows a seasonal cycle - each season affects the climate, the crops that can be farmed, and the ebb and flow of trade. There are also full moon ...ed that crops grow during seasons regardless of the actual weather, so any crops that grow during the spring will do so regardless of how much rain your are
    15 KB (2,244 words) - 19:58, 11 October 2023
  • ===No Crops with Unobtainable Seeds=== * Cave wheat
    7 KB (1,157 words) - 22:32, 6 February 2019
  • The world follows a seasonal cycle - each season affects the climate, the crops that can be farmed, and the ebb and flow of trade. There are also full moon ...ed that crops grow during seasons regardless of the actual weather, so any crops that grow during the spring will do so regardless of how much rain your are
    15 KB (2,224 words) - 03:12, 20 December 2022
  • [[Image:cave-wheat-flour.jpg|thumb|right|A [[jute]] [[bag]] filled with flour.]] .... Flour in [[bag]]s or [[barrel|mill barrels]] do not [[Wear|wither]] like crops, and possess an indefinite shelf-life if kept free of [[vermin]]. It is als
    5 KB (889 words) - 03:24, 20 December 2022
  • ...Flour in [[bag]]s or [[barrel|mill barrels]] does not [[Wear|wither]] like crops, and possesses an indefinite shelf-life if kept free of [[vermin]]. It is a The following crops can be made into flour:
    6 KB (1,041 words) - 11:30, 23 March 2024
  • ...ok meals, Smooth and [[engraving|engrave]] your walls, Grow a diversity of crops, Farm above ground, Build a [[statue]] garden or [[zoo]], Enforce justice w * Start an underground tree farm, Harvest [[cave spider]] [[silk]], Establish underground defenses, Reach the [[magma]] and
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...ther a band of dwarves who aren't hurting anyone, but once you cross the [[cave river]] and reach the [[chasm]], you will have to contend with hostile crea ...g embark, so you'll need to acquire them by harvesting shrubs around the [[cave river]], and while you're doing that you'll likely find most of the other p
    41 KB (7,264 words) - 22:15, 28 July 2021
  • ...as larger, more solitary creatures like [[giant cave spider]]s and [[blind cave ogre]]s. Arming up helps a lot, as there is usually only a small entrance t ...well]]. Watch out for [[Giant toad|other]] {{catlink|Humanoids|sources}} [[Cave crocodile|of fun.]]
    18 KB (3,101 words) - 16:15, 6 December 2023
  • ...s (six outdoor plants, and four cave plants). Of these, five are plantable crops, and the other five can be found only by gathering from shrubs. In total th |Crag Blossom. Can be milled to make dye. Seasons: All. Biome: Cave chasm. Avalability: Fairly common. Only available by herbalism.
    4 KB (720 words) - 11:54, 16 January 2022
  • ...averns that your civilization can access you cannot grow any underground [[crops]]! If your map has an unseen cave-in at the beginning of embark, the caverns may have a deep pit somewhere. T
    13 KB (2,226 words) - 19:31, 31 July 2012
  • As long as you have a [[well]] or access to the [[cave river]], your dwarves should never be in any danger of dying of thirst. How ...ve river will render it '''permanent''' unless you can manage to trigger a cave-in.
    8 KB (1,428 words) - 20:46, 28 May 2014
  • ...as larger, more solitary creatures like [[giant cave spider]]s and [[blind cave ogre]]s. Arming up helps a lot, as there is usually only a small entrance t ...well]]. Watch out for [[Giant toad|other]] {{catlink|Humanoids|sources}} [[Cave crocodile|of fun.]]
    14 KB (2,417 words) - 20:50, 28 May 2014
  • ...information on where to grow and/or collect plants, consult the page on [[crops]]. |style="text-align:left"|[[Cave wheat]]
    6 KB (929 words) - 06:43, 26 July 2014
  • ...e=Pig tail|alcohol=[[Dwarven ale]]|rarity=Common|summer=1|autumn=1|habitat=Cave|uses= *[[List of crops]]
    987 bytes (144 words) - 03:01, 26 July 2021
  • ...favorites if you present them with human and elven products (above ground crops e.g.) If you want a colorful game or need any food you can get, fire away. * [[Cave wheat]], [[Whip vine]] and [[Longland grass]] must be milled into their res
    3 KB (523 words) - 02:22, 2 July 2012
  • ...g barrels, will allow harvesters to spend very little time stockpiling the crops they just picked. A larger stockpile near the [[still]] (this one possibly ...ot because of the [[miasma]] it spreads when in an enclosed place like a [[cave]], any garbage item that can rot will be stored in a refuse stockpile. Also
    30 KB (4,990 words) - 14:26, 24 June 2022
  • ...ed that crops grow during seasons regardless of the actual weather, so any crops that grow during the spring will do so regardless of how much rain your are ...till a few fantasy creatures lurking around. In this case, it was a kobold cave that their scouts never found. I guess all of the fairy tales were about pe
    13 KB (1,917 words) - 20:42, 28 May 2014
  • ...ed that crops grow during seasons regardless of the actual weather, so any crops that grow during the spring will do so regardless of how much rain your are ...till a few fantasy creatures lurking around. In this case, it was a kobold cave that their scouts never found. I guess all of the fairy tales were about pe
    15 KB (2,247 words) - 12:12, 20 July 2015
  • ...g barrels, will allow harvesters to spend very little time stockpiling the crops they just picked. A larger stockpile near the [[still]] (this one possibly ...t, because of the [[miasma]] it spreads when in an enclosed place like a [[cave]], any garbage item that can rot will be stored in a refuse stockpile. Also
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...g barrels, will allow harvesters to spend very little time stockpiling the crops they just picked. A larger stockpile near the [[still]] (this one possibly ...t, because of the [[miasma]] it spreads when in an enclosed place like a [[cave]], any garbage item that can rot will be stored in a refuse stockpile. Also
    34 KB (5,560 words) - 18:23, 16 March 2024
  • ...able materials]], and [[seeds]] for some very helpful above-ground [[Crops|crops]] which are generally only available through trading with Elves. :* 6 bags containing 5x dimple cup, cave wheat, plump helmet, sweet pods, pig tail, and quarry bush [[seed]]s
    26 KB (4,447 words) - 19:39, 9 February 2022
  • ...ral workshops like the [[magma smelter]], [[river]] sources in main map, [[cave]]s in main map, moon on travel map | [[Sasquatch]]#, [[giant desert scorpion]]#, [[Giant cave spider]]#, text
    34 KB (4,670 words) - 21:10, 13 February 2015
  • ...for several workshops like the [[magma smelter]], [[lake]]s in main map, [[cave]]s in the main map | [[Sasquatch]]#, [[giant desert scorpion]]#, [[giant cave spider]]#, text
    35 KB (4,907 words) - 20:27, 23 June 2017
  • ...If milled|alcohol=[[Dwarven beer]]|rarity=Common|summer=1|autumn=1|habitat=Cave|uses= One of the six subterranean [[crops]].
    651 bytes (87 words) - 03:02, 26 July 2021
  • ...aces, a [[cat]] and [[dog]] are a white "c" and brown "d", while a [[giant cave spider]] is a grey "S". Underground [[farming]] has customized crops like "[[plump helmet]]" mushrooms, which can be [[brewer|brewed]] to make [
    34 KB (5,290 words) - 18:36, 29 August 2023
  • * Removing the [CAVE_ADAPT] tag will eliminate [[cave adaptation]] but will also remove bonuses for dwarves in caves. Ever want [[cave dragon]]s, [[giant cave spider]]s, or even [[helmet snake]]s for pets?
    44 KB (6,064 words) - 03:14, 20 December 2022
  • * Removing the [CAVE_ADAPT] tag will eliminate [[cave adaptation]] but will also remove bonuses for dwarves in caves. Ever want [[cave dragon]]s, [[giant cave spider]]s, or even [[helmet snake]]s for pets?
    44 KB (6,038 words) - 15:25, 24 May 2023
  • ...nut|cookable=If processed|rarity=Common|spring=1|summer=1|autumn=1|habitat=Cave|other_products= ...y must be gathered from subterranean shrubs once you have discovered the [[cave river]].
    2 KB (287 words) - 03:02, 26 July 2021
  • There are six types of seeds that can be used to plant crops underground (in stone that has been muddied by [[irrigation]]): * [[Cave wheat]] seeds
    3 KB (554 words) - 15:53, 8 December 2011
  • ...r to flow through. When he reached the water. It started flowing in to the cave and he ran for his life. Finaly at the door which would stop the water, he ...The meeting carried on and we were served some delicious dwarven roasts of cave fish, plump helmets and cow cheese. Urist also brought some of the special
    21 KB (3,849 words) - 01:07, 7 May 2011
  • ...rground agriculture; rock nuts, [[sweet pod]] seeds, pig tail seeds, and [[cave wheat]] seeds will diversify your meals and drinks and let you set up for [ :* 2 Cave lobster (for rare shells)
    30 KB (5,064 words) - 20:24, 23 June 2017
  • |'''GCS'''||[[Giant cave spider|Giant Cave Spider]].
    1 KB (191 words) - 08:42, 29 October 2022
  • '''Cave Wheat''' needs to be ground into [[flour|Dwarven wheat flour]] at a [[mill] *[[List of crops]]
    538 bytes (78 words) - 16:21, 8 December 2011
  • ...areless (or ignorant) of how to dig safely, and your [[miner]]s create a [[cave-in|collapse]] or flood and their equipment gets lost/destroyed/unrecoverabl ...though a dwarven fortress can be made self-contained, with [[list of crops|crops]], [[metal]] and [[fuel]] readily available, underground [[tree farm|wood s
    12 KB (2,067 words) - 00:34, 31 March 2015
  • # Surface crops or anything made from them. ...] them to get all those things save for shells. Importing [[turtle]] or [[cave lobster]] will merely get you turtle/lobster flesh, without any shell.)
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...ump helmet]]s, {{tile|:|4:0:1}} for [[sweet pod]]s, {{tile|:|7:0:1}} for [[cave wheat]], {{tile|:|1:0:1}} for [[dimple cup]]s, and {{tile|:|7:0:0}} for [[p * [[List of crops]]
    3 KB (489 words) - 02:15, 29 April 2024
  • ...weet pod]]s, [[File:cave_wheat_shrub_sprite.png]] ({{tile|:|7:0:1}}) for [[cave wheat]], [[File:dimple_cup_shrub_sprite.png]] ({{tile|:|1:0:1}}) for [[dimp * [[List of crops]]
    4 KB (575 words) - 02:34, 29 April 2024
  • | [[Cave wheat]]||x2 * [[List of crops]]
    1 KB (181 words) - 15:29, 8 December 2011
  • .... The most common foods are [[butcher|meat]], [[fishing|fish]], [[farming|crops]], and [[plant gathering|gathered shrubs]]. * [[Cave wheat]] and [[longland grass]] must be milled into their respective flours
    7 KB (1,163 words) - 17:40, 5 November 2012
  • ...ce five times the food you would from simply growing and then cooking your crops. Be wary though, as you need to ensure enough remains behind for drinking. | [[Cave wheat]]
    6 KB (997 words) - 22:07, 18 October 2023
  • ...ump helmet]]s, {{tile|:|4:0:1}} for [[sweet pod]]s, {{tile|:|7:0:1}} for [[cave wheat]], {{tile|:|1:0:1}} for [[dimple cup]]s, and {{tile|:|7:0:0}} for [[p * [[List of crops]]
    3 KB (485 words) - 02:15, 29 April 2024
  • ...ump helmet]]s, {{tile|:|4:0:1}} for [[sweet pod]]s, {{tile|:|7:0:1}} for [[cave wheat]], {{tile|:|1:0:1}} for [[dimple cup]]s, and {{tile|:|7:0:0}} for [[p * [[List of crops]]
    3 KB (502 words) - 02:15, 29 April 2024
  • ...nt items. Early on, shrubs can be an important source of food before the [[cave river]] is located and farm plots can be set up. ...plants will also produce seeds, which can then be planted (for underground crops) or cooked into meals (for outdoor plants).
    3 KB (522 words) - 21:39, 4 August 2021
  • .... The most common foods are [[butcher|meat]], [[fishing|fish]], [[farming|crops]], and [[plant gathering|gathered shrubs]]. * [[Cave wheat]], [[Whip vine]] and [[Longland grass]] must be milled into their res
    8 KB (1,253 words) - 02:22, 2 July 2012

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