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  • ...layers]] under the surface, some of which may contain [[Aquifer]]s. Other surface features that are significant, but which aren't biomes strictly speaking, a ...urface, so it will change if you move the map around a map with a non-flat surface, even if you don't press {{K|<}} or {{K|>}}.
    64 KB (10,735 words) - 21:26, 12 August 2014
  • * Don't gather plants except those you plant yourself. * Trade for plants and wood only with the elves; they understand your environmental code.
    63 KB (10,491 words) - 16:07, 26 July 2021
  • PLANTS Plants
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...:0:0}}, {{DFtext|Outside|3:0:1}} are of no relevance. You can grow surface plants indoors by channelling out the roof above the desired plot and then constru ...le on [[crop]]s for details on the conditions needed to grow the available plants.
    12 KB (2,023 words) - 01:41, 16 October 2023
  • ...ur own [[plants]] from seeds and brew the products. (Keep in mind not all plants can be brewed - don't plant dimple cups and expect to make alcohol). In ad It is possible to make all your alcohol by harvesting aboveground plants, if highly inefficient. It also only works in biomes with collectable plan
    43 KB (7,388 words) - 23:13, 18 February 2012
  • First, go one level beneath the surface ({{K|>}} to go down a level), since we'll be growing underground crops (whe == Surface farming ==
    11 KB (1,975 words) - 18:46, 28 July 2021
  • ...verns in adventure mode it is possible to travel large distances below the surface - the caverns effectively connect all sites that access them. The top of the first cavern usually resides about 10-11 z-levels below the surface.
    13 KB (2,226 words) - 19:31, 31 July 2012
  • ...e parameters because many of them have different defaults depending on the surface area available. ...h drainage will cause water to sink into the ground rather than sit on the surface, which is important for forming hills.
    63 KB (9,936 words) - 15:59, 13 July 2017
  • == Other Designations: cutting trees, gathering plants == ...|t}}, and mark a big swath around the wagon. Then do it again with "gather plants", {{k|p}}. Your dwarves will quickly go to work on these tasks.
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...ure above a [[magma|magma pipe]] and [[engraving|engrave]] every available surface. The temple should be as opulent as possible. In the temple, build a retr ...ld not be exposed to the caverns, but the caverns should be exposed to the surface to free the fun creatures. The dungeon must go down until it reaches HFS.
    41 KB (7,106 words) - 22:48, 22 February 2016
  • ...ng shrubs also serves to provide a supply of [[seed]]s for use in planting surface [[crop]]s, such as [[longland grass]] and [[wild strawberry|wild strawberri ...less of their skill; underground shrubs, however, will always yield usable plants. There is usually plenty of available vegetation however, so designate a wi
    3 KB (485 words) - 02:15, 29 April 2024
  • ...independently of the others, so we'll set a few of them to working on the surface while two of the others dig around underground. Use {{K|t}} to select {{DF ...area around the wagon for clear cutting. You ''could'' select the entire surface for logging, but since your dwarves are all morons your lumberjack would go
    9 KB (1,575 words) - 18:43, 8 December 2011
  • ...rkuta's leaders). Have them haul the stone and metal they mine back to the surface and ship the raw materials off to the Motherland. Import only food, booze, ...with the the ceiling channeled out from above. This lets you grow outdoor plants without venturing above ground. For maximum style, build the greenhouse abo
    41 KB (6,700 words) - 12:31, 21 March 2022
  • The default plants are stored in the plant_standard.txt file, while grasses are stored in plan These tokens are specified for all plants and define their most basic characteristics.
    10 KB (1,474 words) - 03:12, 30 December 2011
  • ...not always - you can have a complete medieval-style castle complex on the surface. But each point of entry should be hardened against attack. Don't make more ===Surface jobs===
    43 KB (7,277 words) - 16:28, 26 July 2021
  • # Ripe farm plants won't be harvested if there's nowhere to put them. ...h every single relevant item of it's type selected. However, we only want plants and seeds to go here. The easiest way to do this is to turn off everything
    7 KB (1,302 words) - 18:39, 8 December 2011
  • ...iotic area with homogeneous features, characterized by distinctive [[plant|plants]], [[creatures|animal species]] and [[climate]]. ...devoid of trees, and lacking a river. Very hot climates may see all their surface water quickly evaporate, making finding a water supply more dangerous, as u
    26 KB (4,447 words) - 19:39, 9 February 2022
  • ...pplies. You'll need the extra bags to hold the [[seed]]s from the surface plants that your [[herbalist]] gathered from [[shrub]]s. ...r's workshop is done interact with it ({{K|q}}) and add a {{DFtext|Process Plants (to Bag)}} ({{K|a}}-{{K|b}}) job four times. This will produce four bags o
    5 KB (944 words) - 18:38, 8 December 2011
  • ...iff near the wagon, [[channel]] out a small rectangle (perhaps 3x3) on the surface with {{K|d}}-{{K|h}} to create a sort of pit with ramps on the edges, then ...dig down a bit if you have more than one z-level of sand/clay/soil on the surface.
    54 KB (9,560 words) - 12:51, 18 May 2013
  • ...[[river]] or [[pool]], but it is often easier to [[trading|trade]] for the plants or [[seed|seeds]] from a (non-dwarven) [[caravan]], especially an [[elf|elv ...processing|processed into threads]] at a [[Farmer's workshop]]. Processing plants will yield both Rope reed thread and seeds. Rope reed thread can then be [[
    987 bytes (148 words) - 17:22, 8 December 2011
  • ...]]‡ in it, altering it to not accept seeds, plants or drink (the seeds and plants go in the stockpile next to the farm plots, and the drinks can stay at the First, go back to the surface with {{K|F1}}, then use {{K|b}}-{{K|j}} to set up a [[cage]]. Move the cur
    17 KB (3,136 words) - 19:10, 12 November 2020
  • Underground life can be even more dangerous than surface life. Dig down to a cavern, and expect to be fending off hordes of smaller, ...try [[butchering]] your [[domestic animal]]s, [[plant gathering|gathering plants]], or resorting to the [[hunting]] of local wildlife.
    14 KB (2,417 words) - 20:50, 28 May 2014
  • ...eed one and building one are two different things. Draining water from the surface can flood your fortress if you aren't careful, and building a well only to ..., [[murky pool]], or [[cavern]] lakes can provide water under a well. The surface of a brook tile will have to be channeled out, but it works just fine. Mur
    29 KB (5,253 words) - 21:22, 6 February 2014
  • ...low the ice is stone. {{Bug|358}} This makes it impossible to get from the surface down to the stone layers using only stairs. Instead, use [[ramp]]s. ...r to [[farm]], and that requires [[water]], which isn't to be found on the surface of a glacier. Also, water is needed at [[hospital]]s for cleaning and to g
    9 KB (1,602 words) - 18:55, 28 July 2021
  • ...is available, a [[quern]] can be used instead, although millstones process plants much faster than querns. Before they can be placed as a building, you must ...a millstone just under the surface lets it be powered by a windmill on the surface, like so:
    3 KB (426 words) - 17:11, 8 December 2011
  • * All caravans will bring extra food (meat and edible plants), wooden logs, and cloth/leather (for making clothes) if the supplies of yo *** 5 pieces of food - meat, fish, plants, or "other" in your [[Status]] screen (even though "other" includes inedibl
    23 KB (3,927 words) - 03:23, 29 May 2017
  • ...should train the dogs as wardogs so he has some protection while gathering plants. The starting seven form the heart of the military. It will be up to immigr ...Herbalism, in that a more skilled Herbalist produces much larger stacks of plants. This means more booze per precious barrel, more seeds for cooking, more ti
    28 KB (4,491 words) - 19:27, 27 January 2018
  • ...[biome]], flooded permanently or only periodically, with an abundance of [[plants|foliage]], including heavy, specialized [[tree]]-growth and a vast ecosyste ...e surface (and in occasionally unlucky circumstances, directly beneath the surface). It can be incredibly difficult to nigh-impossible to extract [[stone]]s f
    4 KB (566 words) - 16:02, 12 May 2013
  • One of the many genera of [[tree]]s found on the surface, the acacia can be found in most dry [[tropical]] [[biome|biomes]] with the {{Plants}}
    395 bytes (55 words) - 16:29, 8 December 2011
  • *Good/evil plants/trees don't appear (feather trees, [[glumprong]]s, [[sliver barb]]s, and [[ {{Plants}}
    751 bytes (112 words) - 16:50, 8 December 2011
  • *Good/evil plants/trees don't appear ([[feather tree]]s, glumprongs, [[sliver barb]]s, and [[ {{Plants}}
    584 bytes (83 words) - 06:17, 14 December 2011
  • ...round]] [[tree]]. They are found in nearly any [[temperate]] region with [[plants|vegetation]]. Like the overwhelming majority of overland trees, maple [[car {{Plants}}
    373 bytes (46 words) - 17:08, 8 December 2011
  • ...an be used in material definitions (whether for inorganics or those within plants and creatures) as well as in material templates. ...the material as plant, allowing it to be stored in food stockpiles under "Plants".
    21 KB (3,318 words) - 20:10, 10 March 2014
  • As the process of engraving gives the surface a quality level, it is suggested that you utilize highly skilled engravers ...estroy the engravings straight off, but with water you'll need to wait for plants to grow on the tile. In both cases, you will receive an unhappy [[thought]]
    2 KB (405 words) - 22:53, 18 October 2012
  • ...al climates offer vast varity of {{Catlink|Animals|animal}}- and {{Catlink|Plants|plant}}life (for example [[Forest#Tropical moist broadleaf forests|moist br
    1 KB (129 words) - 17:34, 8 December 2011
  • {{Plants}} {{Category|Surface trees}}
    547 bytes (76 words) - 17:07, 8 December 2011
  • An alternative to this is to dig [[channel|channels]] down from the surface, creating an area of tiles considered to be {{DFtext|Light |6:1}}{{DFtext|A * Brewer's stock: [[List of crops|brewable plants]].
    22 KB (3,621 words) - 14:25, 24 June 2022
  • ...y, even if you or I generally don't associate that substance with "growing plants". ..., and are usually closest to the top of the list, and thus, closest to the surface of the ground. <!-- belongs in fortress-starting article -->
    4 KB (637 words) - 20:48, 19 October 2016
  • ...hering|harvesting]] or by trading. They can also be [[Farming|grown]] on a surface [[farm plot]]. They can be [[food|consumed]] directly or [[brewing|brewed]] {{Plants}}
    423 bytes (56 words) - 16:51, 8 December 2011
  • {{Plants}} {{Category|Surface trees}}
    355 bytes (48 words) - 16:30, 8 December 2011
  • {{Plants}} {{Category|Surface trees}}
    602 bytes (88 words) - 16:33, 8 December 2011
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    292 bytes (36 words) - 16:35, 8 December 2011
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    321 bytes (38 words) - 16:39, 8 December 2011
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    421 bytes (61 words) - 16:41, 8 December 2011
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  • {{Plants}} {{Category|Surface trees}}
    372 bytes (46 words) - 16:59, 8 December 2011
  • {{Plants}} {{Category|Surface trees}}
    349 bytes (43 words) - 09:01, 23 May 2012
  • {{Plants}} {{Category|Surface trees}}
    383 bytes (48 words) - 17:03, 8 December 2011
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    361 bytes (45 words) - 17:07, 8 December 2011
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    355 bytes (43 words) - 17:07, 8 December 2011
  • {{Plants}} {{Category|Surface trees}}
    348 bytes (44 words) - 17:14, 8 December 2011
  • ...off with {{K|c}}. Also turn off the cooking permission all of the various plants (everything but the meat), since cooking them destroys the seeds they conta ...elated}} labor group). _____ will go to one of the [[murky pool]]s on the surface and start fishing for [[turtle]]s. Note that if you look ({{K|k}}) in the
    10 KB (1,758 words) - 18:39, 8 December 2011
  • {{Plants}} {{Category|Surface trees}}
    374 bytes (50 words) - 11:01, 13 February 2012
  • {{Plants}} {{Category|Surface trees}}
    336 bytes (43 words) - 17:17, 8 December 2011
  • {{Plants}} {{Category|Surface trees}}
    377 bytes (47 words) - 17:22, 8 December 2011
  • {{Plants}} {{Category|Surface trees}}
    517 bytes (70 words) - 20:18, 6 October 2013
  • {{Plants}} {{Category|Surface trees}}
    404 bytes (56 words) - 20:56, 24 August 2020