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Difference between revisions of "User:Nagidal"

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 +
=Useful links=
 +
*[[DF2014:Status_icon]]
 +
*[[DF2014:Material_science]]
 +
 +
=Important Forum Posts=
 +
*[http://www.bay12forums.com/smf/index.php?topic=160791.msg7192324#msg7192324 Workshop in burrows 1]
 +
*[http://www.bay12forums.com/smf/index.php?topic=162809.msg7363068#msg7363068 Workshop in burrows 2]
 +
*[http://www.bay12forums.com/smf/index.php?topic=162809.msg7361800#msg7361800 Webbed Traps]
 +
*[http://www.bay12forums.com/smf/index.php?topic=162260.msg7322155#msg7322155 Weapon material research]
 +
*[http://www.bay12forums.com/smf/index.php?topic=162767.msg7359568#msg7359568 Minecarts]
 +
*[http://www.bay12forums.com/smf/index.php?topic=162854.msg7365407#msg7365407 Minecarts powering a mill]
 +
*[http://www.bay12forums.com/smf/index.php?topic=163004.msg7379928#msg7379928 Waterwheels immune to waves]
 +
*[http://www.bay12forums.com/smf/index.php?topic=15096.msg6669707#msg6669707 Mini goblin melter]
 +
= Epic forum posters worth following =
 +
*[http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=48613 vjek]
 +
*[http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=115696 Fleeting Frames]
 +
 +
= About me =
 +
 +
* I think Dwarf Fortress is the best game of all times.
 +
* I love to stream my gaming sessions on [http://gaming.youtube.com/nagidal146| my youtube channel].
 +
 +
= Articles I have written for the DF wiki =
 +
 +
* [[DF2012:Double-slit_method]] (☼Masterwork☼)
 +
* [[DF2012:Sample_Starting_Builds]]
 +
* [[DF2012:Refuse]]
 +
 +
= Things to do =
 +
* rewrite [[Stone_management]] from scratch
 +
* rewrite [[Stockpile]]
 +
* Add stockpile settings info to the article of each item which can have its own stockpile
 +
* Upload images of most creatures
 +
* Add why some dwarfves like some creatues (e.g. [[Opah]] for their coloring)
 +
* Add butchering yields of creatues
 +
* Find out how often a creature can be sheared
 +
* Add grow time from [[crop]] (25 or 42 days) to the respective individual plant articles
 +
* rewrite [[Notes]], make [[Routes]]
 +
* duplicating info: [[Melt item]] has info on how many bars what item is made of. Individual items' pages lack this info. Do it!
 +
 +
= ☼Forum fiber thread☼ =
 +
* [http://www.bay12forums.com/smf/index.php?topic=96501.msg2765710 Crafting Skills, Quality and Statistics research]
 +
* [http://www.bay12forums.com/smf/index.php?topic=87721.msg2391785 Farming analysis]
 +
 
=Signatures in DF forum=
 
=Signatures in DF forum=
 +
I collect funny signatures from the DF forums
 +
 
[http://www.bay12forums.com/smf/index.php?action=profile;u=21396| NW_Kohaku's]
 
[http://www.bay12forums.com/smf/index.php?action=profile;u=21396| NW_Kohaku's]
 
* Quote from: Alkyon on March 31, 2010, 03:00:46 am
 
* Quote from: Alkyon on March 31, 2010, 03:00:46 am
Line 20: Line 66:
 
: This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines.
 
: This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines.
  
=Sandbox=
+
=Quotes=
 
+
* Lie Lie​: The looks in DF look retro as hell but it is a behemoth in terms of gameplay, no game has accomplished this.
[[File:Double-slit-name.png‎|frame|right|The two name-giving slits are highlighted]]
 
 
 
QuantumMenace has developed a very easy method how to dig through an [[DF2012:Aquifer|aquifer]] of an unknown depth commonly known as the '''double-slit method'''. Its name derives from two channeled-out slits at the sides of a 2×2 area.
 
 
 
The slits are used to break into the aquifer layer below, hence their ramps are flooded (blue). Water can be pumped from one slit to another slightly faster than the aquifer is flooding it. While a dwarf operates the pump, another dwarf can access the source slit via the ramp and seal off the surrounding walls of the aquifer one by one.
 
 
 
== Draining an aquifer ==
 
 
 
Before we will have a look at the double-slit method itself, it is good to know these basic things about the aquifers and how to drain them.
 
 
 
Aquifers produce infinite amounts of water, but they can also absorb infinite amounts of it. We can drain an aquifer into itself either within one z-level or across multiple z-levels.
 
 
 
=== Draining across multiple z-levels ===
 
 
 
QuantumMenace's double slit method uses this kind of aquifer draining for all but the lowest aquifer level. Once one of the lower aquifer levels has been cracked open, it can absorb all of the water being produced by the aquifer level above it.
 
 
 
{|class="wikitable1"
 
|-valign="top"
 
| [[Image:Aquifer draining.png|left|350px|]]
 
|}
 
 
 
=== Drain within one z-level ===
 
  
The double-slit method uses this for the lowest aquifer level. Here we pump out the water from a tile being flooded by the aquifer to the level above it (which is already secured) and let it flow back down to another tile where it becomes absorbed by the same aquifer layer again. Note that the target tile of the aquifer must be cracked open (e.g. by downstairs or a channel) to be able to receive water.
+
=Iron and fuel needed for a full set of armor=
  
{|class="wikitable1" style="padding-top: 2em"
+
{|
|-valign="top"
+
|Eqipment
| [[Image:Aquifer_pump_scheme.png|left|600px|Water flow between the two slits.]]
+
|Steel bars
 +
|Iron bars
 +
|flux
 +
|fuel (ingredient)
 +
|fuel (iron ore smelting)
 +
|fuel (steel bar production)
 +
|fuel (item production)
 +
|-
 +
|Helm
 +
|1
 +
|1
 +
|1
 +
|1
 +
|0.25
 +
|1
 +
|1
 +
|-
 +
|Breastplate
 +
|3
 +
|3
 +
|3
 +
|3
 +
|0.75
 +
|3
 +
|1
 +
|-
 +
|Gauntlets
 +
|1
 +
|1
 +
|1
 +
|1
 +
|0.25
 +
|1
 +
|1
 +
|-
 +
|Greaves
 +
|2
 +
|2
 +
|2
 +
|2
 +
|0.5
 +
|2
 +
|1
 +
|-
 +
|High Boots
 +
|1
 +
|1
 +
|1
 +
|1
 +
|0.25
 +
|1
 +
|1
 +
|-
 +
|Shield
 +
|1
 +
|1
 +
|1
 +
|1
 +
|0.25
 +
|1
 +
|1
 +
|-
 +
|Short sword, Battle axe, Spear
 +
|1
 +
|1
 +
|1
 +
|1
 +
|0.25
 +
|1
 +
|1
 +
|-
 +
|Sum
 +
|10
 +
|10
 +
|10
 +
|10
 +
|2.5
 +
|10
 +
|7
 
|}
 
|}
  
== Tutorial embark setup ==
+
= Sandbox =
The double-slit method will be presented in a form of a play-along tutorial. Train it on an embark which you don't intend to play after you've made it through the aquifer. Try to embark at some forested place near the ocean where multi-level aquifers are almost guaranteed. Take this embark setup:
 
 
 
* 1 Proficient Miner
 
* 4 Proficient Carpenters
 
* 2 Proficient Wood cutter
 
  
You can sell the anvil, one pick, and all quivers, splints and crutches to buy loads of wooden logs. It will save you time cutting down trees.
+
== Personal preferences of dwarves ==
 +
=== Stone ===
 +
cassiterite
 +
cinnabar
 +
claystone
 +
cryolite
 +
diorite
 +
earthenware
 +
saltpeter
 +
periclase
 +
garnierite
  
Make sure you have at least one (battle) axe and one 1 pick to cut down trees and mine.
+
=== Metal ===
 +
adamantine
 +
aluminum
 +
bismuth
 +
bismuth bronze
 +
bronze
 +
lay pewter
 +
platinum
 +
zinc
  
== Procedure ==
+
=== Gem ===
 +
almandine
 +
crystal glass
 +
black opal
 +
brown jasper
 +
brown zircon
 +
pifire opal
 +
prase
 +
red grussular
 +
red spinel
 +
yellow diamond
 +
yellow grossular
  
=== Preparation ===
+
=== Refuse ===
 +
bat ray tooth
 +
giant albatross tooth
 +
giant cockatiel bone
 +
giant nautilus shell
 +
giant pond turtle shell
 +
green tree frog tooth
 +
llama wool
 +
panda tooth
 +
salmon bone
 +
snapping turtle shell
  
Using your logs of wood, build a carpenter's workshop and craft all the parts necessary to build a pump, i.e.:
+
=== Color ===
 +
buff
 +
midnight blue
 +
sandy taupe
 +
scarlet
 +
silver
  
* a [[DF2012:Block|block]]<br />
+
=== Material ===
* an [[Trap_components#Enormous_corkscrew|enormous corkscrew]]
+
jackal leather
* a [[DF2012:Pipe section|pipe section]]
+
pine wood
 +
rope reed fiber fabric
 +
glumprong wood
  
==== Find out what you are dealing with  ====
+
=== Finished good ===
 +
cabochons
 +
gems
  
===== 1. Access the aquifer =====
+
==== Ammo ====
 +
bolts
  
Dig a 2&times;2 staircase down to the aquifer
+
==== Armor ====
 +
breastplates
 +
greaves
 +
shoes
  
{|class="wikitable1"
+
==== Weapon ====
|-valign="top"
+
crossbows
| [[Image:Safe-layer.png‎|frame|left|Your last non-aquifer layer]]
+
short swords
| [[Image:Aq01.png‎|frame|left|Your first aquifer layer]]
+
spears
|}
 
  
===== Check whether there is more than one level of the aquifer: =====
+
==== Crafts ====
 +
coins
 +
figurines
 +
goblets
 +
quivers
 +
rings
  
{|class="wikitable1"
+
==== Furniture ====
|-valign="top"
+
anvils
| [[Image:Aq02.png‎‎|frame|left|Dig downstairs next to your 2&times;2 stairs]]
+
coffins
| [[Image:Aq03.png‎|frame|left|Dig up/down stairs into the aquifer below]]
+
grates
|}
+
thrones
  
When digging the up/down stair into the aquifer, better pause the game and use {{K|.}} (One-Step) to see the revealed tile below the first aquifer level before it gets flooded.
+
=== Likes ===
 +
aplaca for their long necks
 +
flies for their ability to annoy
 +
guineafowl for their social nature
 +
jabberers for their frightening beaks
 +
nether-caps for their coldness to the touch
 +
opah for their coloration
 +
rats for their friendliness
 +
reindeer for their large herds
 +
water buffalos for their water wallowing
 +
white-browed gibbons for their ability to swing through the trees
 +
yaks for their shaggy hair
  
{|class="wikitable1"
+
=== Consumables ===
|-valign="top"
+
aye-aye
| [[Image:Aq04.png‎‎|frame|left|The up/down stairs have just been dug and are not yet flooded]]
+
black mamba
| [[Image:Aq05.png‎|frame|left|Check the description of the tile revealed below them.]]
+
cave lobster
|}
+
demon rat
 
+
dwarven ale
If it says "Damp X" (X is the name of the stone/soil), it is an aquifer, too and we can drain the upper aquifer level to the lower one. If it is not damp, proceed with [[PLACEHOLDER]].
+
dwarven sugar
 
+
dwarven wine
 
+
fisher berry wine
 
+
gutter cruor
 
+
horse's milk
 
+
Longland flour
 
+
mackerel
 
+
monarch butterfly
1. Make yourself an access to the aquifer layer:
+
pig's milk
 
+
plump helmet
{|class="wikitable1"
+
quarry bush leaves
|-valign="top"
+
red panda
| [[Image:Aq02.png‎|frame|left|1. Channel out one tile at each side of your staircase like this.]]
+
sewer brew
| [[Image:Aq03.png‎|frame|left|2. This is how the aquifer level looks now.]]
+
strawberry wine
|-valign="top"
+
sun berries
| [[Image:Aq04.png|frame|left|3. Build a floor replacing the stairs between the channels.]]
+
swamp whiskey
| [[Image:Aq05.png|frame|left|4. Build a pump there, pumping from the west (make sure one of your dwarves has the [[DF2012:Building designer|architecture]] labor enabled).]]
+
sweet pod seeds
|}
+
tapir cheese
 
+
tuber beer
2. Make sure you have at least one dwarf with the [[DF2012:Pump_operator|pump operating]] labor enabled. Start pumping the water from one side to another. And build walls around the first quadrant.
+
wheat flour
 
+
wild strawberry seeds
{|class="wikitable1"
 
|-valign="top"
 
| [[Image:Aq06.png|frame|left|1. Designate these two tiles to be dug]]
 
| [[Image:Aq07.png|frame|left|2. First build the wall on the south (expect a lot of cancellation spam).]]
 
|-valign="top"
 
| [[Image:Aq08.png|frame|left|3. Then the wall on the north]]
 
| [[Image:Aq09.png|frame|left|4. Then these two walls (build them one by one).]]
 
|}
 
 
 
3. Deconstruct the water pump, build it facing the other direction and start pumping again. Build walls around the second quadrant accordingly.
 
 
 
{|class="wikitable1"
 
|-valign="top"
 
| [[Image:Aq10.png|frame|left|1. Start with the southern one]]
 
| [[Image:Aq11.png|frame|left|2. Proceed until you achieve this]]
 
|}
 
 
 
4. Deconstruct the pump and the floor tiles in your non-aquifer layer and construct an up/down staircase there instead.
 
 
 
{|class="wikitable1"
 
|-valign="top"
 
| [[Image:Aq12.png|frame|left|1. Pump and floor deconstructed]]
 
| [[Image:Aq13.png|frame|left|2. Stairs built]]
 
|}
 
 
 
5. The procedure for building walls in the third quadrant differs slightly from what you have been building until now.
 
 
 
{|class="wikitable1"
 
|-valign="top"
 
|[[Image:Aq14.png|frame|left|1. Dig a channel to the left and right and build a water pump between them (e.g. pumping from the east) and start pumping.]]
 
|[[Image:Aq15.png|frame|left|2. Don't dig under your stairs. Instead, build a wall in place of the south-eastern channel tile.]]
 
|-valign="top"
 
|[[Image:Aq16.png|frame|left|3. Continue walling off the the third quadrant by building this wall in the north.]]
 
|[[Image:Aq17.png|frame|left|4. Proceed building in until it looks like this. You mustn't dig the wall under the stairs. It will serve us as water sink.]]
 
|}
 
 
 
 
 
6. Now for the last quadrant. We deliberately haven't dug the North-East wall under the stairs. Despite it being aquifer and leaking water, we need it to use it as a water sink now. Remember, aquifers can receive infinite amount of water, too. Deconstruct the pump and build it to pump to the opposite direction. It will spill some water on its level while pumping, but it isn't dangerous.
 
 
 
{|class="wikitable1"
 
|-valign="top"
 
|[[Image:Aq18.png|frame|left|1. Designate these two aquifer walls to be dug.]]
 
|[[Image:Aq19.png|frame|left|2. Proceed with the northern wall.]]
 
|-valign="top"
 
|[[Image:Aq20.png|frame|left|3. Then bulid these other three walls.]]
 
|[[Image:Aq24.png|frame|left|4. Deconstruct the pump and the floors and construct Up/Down stairs there.]]
 
|}
 
 
 
7. We will now deal with the last piece of aquifer.
 
 
 
{|class="wikitable1"
 
|-valign="top"
 
|[[Image:Aq21.png|frame|left|1. Deconstruct the wall marked with the "C" to gain access to the last aquifer tile. Aquifers don't leak diagonally, so we are safe here.]]
 
|[[Image:Aq22.png|frame|left|2. Mine the last piece of the aquifer on this level.]]
 
|-valign="top"
 
|[[Image:Aq23.png|frame|left|3. It will produce 7 units of water wetting the ground a bit.]]
 
|[[Image:Aq25.png|frame|left|4. Dig downstairs to check whether there is another aquifer layer below.]]
 
|}
 
 
 
When you are digging the downstairs, better have the game paused and proceed step by step ({{K|.}} One-Step). There is usually some water on the level where you are digging from, which would immediately run down the stairs you're digging and make the level below damp. The only way to tell whether there is an aquifer below is to stop the at the very moment when your miner reveals the first tile of it. If it is damp before the water from your level has run down on it, it is another aquifer level.
 
 
 
{|class="wikitable1"
 
|-valign="top"
 
|[[Image:Aq26.png|frame|left|5. Construct up/down stairs on top of the downstairs to have an access to this level once the ramps are removed.]]
 
|[[Image:Aq27.png|frame|left|6. Deconstruct the redundant walls.]]
 
|}
 
 
 
8. Level done
 
 
 
{|class="wikitable1"
 
|-valign="top"
 
|[[Image:Aq28.png|frame|left|Enjoy your first secured aquifer layer.]]
 
|}
 
  
If you see there is another aquifer layer below, you repeat the steps in sections 1-8. To dig through one layer of aquifer this way will take you 2 or 3 months in-game time.
+
=== Don't likes ===
 +
jumping spiders
 +
large roaches
 +
moon snails
 +
purring maggot
 +
slugs
 +
worms
  
==Links==
+
== Stockpile settings ==
[http://www.bay12forums.com/smf/index.php?topic=79224.msg2060636#msg2060636| Quantum's original forum post]
 
  
[[Category:DF2012:Guides]]
+
=== Stockpile of Cages ===
 +
In [[]]

Latest revision as of 20:46, 5 October 2017

Useful links[edit]

Important Forum Posts[edit]

Epic forum posters worth following[edit]

About me[edit]

  • I think Dwarf Fortress is the best game of all times.
  • I love to stream my gaming sessions on my youtube channel.

Articles I have written for the DF wiki[edit]

Things to do[edit]

  • rewrite Stone_management from scratch
  • rewrite Stockpile
  • Add stockpile settings info to the article of each item which can have its own stockpile
  • Upload images of most creatures
  • Add why some dwarfves like some creatues (e.g. Opah for their coloring)
  • Add butchering yields of creatues
  • Find out how often a creature can be sheared
  • Add grow time from crop (25 or 42 days) to the respective individual plant articles
  • rewrite Notes, make Routes
  • duplicating info: Melt item has info on how many bars what item is made of. Individual items' pages lack this info. Do it!

☼Forum fiber thread☼[edit]

Signatures in DF forum[edit]

I collect funny signatures from the DF forums

NW_Kohaku's

  • Quote from: Alkyon on March 31, 2010, 03:00:46 am
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.

Brotato's

  • Quote from: Lordraymond on December 10, 2011, 10:28:59 pm
Dwarf Fortress: The only game where people will hold a logical discussion about why dwarves are putting on clothes.

Sus's

  • Quote from: Moogie on February 08, 2012, 01:23:42 pm
Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
  • Quote from: xeivous on March 17, 2012, 06:54:20 am
If we wanted monstrosities, we'd go play games that are a bit brighter than DF, like Warhammer 40k.

Nagidal's

  • Quote from: arzzult on March 19, 2012, 09:47:41 am
This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines.

Quotes[edit]

  • Lie Lie​: The looks in DF look retro as hell but it is a behemoth in terms of gameplay, no game has accomplished this.

Iron and fuel needed for a full set of armor[edit]

Eqipment Steel bars Iron bars flux fuel (ingredient) fuel (iron ore smelting) fuel (steel bar production) fuel (item production)
Helm 1 1 1 1 0.25 1 1
Breastplate 3 3 3 3 0.75 3 1
Gauntlets 1 1 1 1 0.25 1 1
Greaves 2 2 2 2 0.5 2 1
High Boots 1 1 1 1 0.25 1 1
Shield 1 1 1 1 0.25 1 1
Short sword, Battle axe, Spear 1 1 1 1 0.25 1 1
Sum 10 10 10 10 2.5 10 7

Sandbox[edit]

Personal preferences of dwarves[edit]

Stone[edit]

cassiterite cinnabar claystone cryolite diorite earthenware saltpeter periclase garnierite

Metal[edit]

adamantine aluminum bismuth bismuth bronze bronze lay pewter platinum zinc

Gem[edit]

almandine crystal glass black opal brown jasper brown zircon pifire opal prase red grussular red spinel yellow diamond yellow grossular

Refuse[edit]

bat ray tooth giant albatross tooth giant cockatiel bone giant nautilus shell giant pond turtle shell green tree frog tooth llama wool panda tooth salmon bone snapping turtle shell

Color[edit]

buff midnight blue sandy taupe scarlet silver

Material[edit]

jackal leather pine wood rope reed fiber fabric glumprong wood

Finished good[edit]

cabochons gems

Ammo[edit]

bolts

Armor[edit]

breastplates greaves shoes

Weapon[edit]

crossbows short swords spears

Crafts[edit]

coins figurines goblets quivers rings

Furniture[edit]

anvils coffins grates thrones

Likes[edit]

aplaca for their long necks flies for their ability to annoy guineafowl for their social nature jabberers for their frightening beaks nether-caps for their coldness to the touch opah for their coloration rats for their friendliness reindeer for their large herds water buffalos for their water wallowing white-browed gibbons for their ability to swing through the trees yaks for their shaggy hair

Consumables[edit]

aye-aye black mamba cave lobster demon rat dwarven ale dwarven sugar dwarven wine fisher berry wine gutter cruor horse's milk Longland flour mackerel monarch butterfly pig's milk plump helmet quarry bush leaves red panda sewer brew strawberry wine sun berries swamp whiskey sweet pod seeds tapir cheese tuber beer wheat flour wild strawberry seeds

Don't likes[edit]

jumping spiders large roaches moon snails purring maggot slugs worms

Stockpile settings[edit]

Stockpile of Cages[edit]

In [[]]