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Difference between revisions of "User:Njals"

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== About ==
 
== About ==
I used to play 40d 4 years ago without much success. Maybe that version was a bit too hardcore for me. There were no DwarfTherapist at the time, and Mayday's graphic set was considered a blessing. My forts population had never exceeded 12 dwarfs so at some point I gave up. Adventure mode wasn't very playable at that time, too.
+
I used to play 40d back in 2008 without much success. Maybe that version was a bit too hardcore for me. There were no DwarfTherapist at the time, and Mayday's graphic set was considered a blessing. My forts population had never exceeded 12 dwarfs so at some point I gave up. Adventure mode wasn't very playable at that time, too.
  
Now I tried DF2012 and found it much more playable. I started with [[DF2012:Quickstart_guide|Quickstart guide]] and suddenly found my fort grown to 59 dwarfs in 1.5 years, so I started taking notes.
+
Then in 2013 I tried DF2012 and found it much more playable. I began with [[DF2012:Quickstart_guide|Quickstart guide]] and suddenly found my fort grown to 59 dwarfs in 1.5 years, so I started [[User:Njals/FirstBigFortress|taking notes]].
  
== Ilirlogem, "Joyouspaint" ==
+
== ToDo Fortress Mode ==
I generated a world with default parameters (medium everything, sparse minerals). I found a good embark location as [[DF2012:Quickstart_guide|Quickstart guide]] suggested. I used the following starting build:
 
{{collapsible-pre|title=Starting build|[PROFILE]
 
[TITLE:BUILD-2.5]
 
[SKILL:1:FORGE_WEAPON:5]
 
[SKILL:1:FORGE_ARMOR:5]
 
[SKILL:2:PLANT:5]
 
[SKILL:2:DESIGNBUILDING:5]
 
[SKILL:3:MINING:3]
 
[SKILL:3:PERSUASION:2]
 
[SKILL:3:NEGOTIATION:2]
 
[SKILL:3:JUDGING_INTENT:1]
 
[SKILL:3:APPRAISAL:1]
 
[SKILL:3:ORGANIZATION:1]
 
[SKILL:4:MINING:3]
 
[SKILL:4:DRESS_WOUNDS:1]
 
[SKILL:4:DIAGNOSE:1]
 
[SKILL:4:SURGERY:2]
 
[SKILL:4:SET_BONE:2]
 
[SKILL:4:SUTURE:1]
 
[SKILL:5:MASONRY:5]
 
[SKILL:5:CUTGEM:5]
 
[SKILL:6:CARPENTRY:5]
 
[SKILL:6:MECHANICS:5]
 
[SKILL:7:BREWING:5]
 
[SKILL:7:COOK:5]
 
<a list of items omitted for clarity...>}}
 
  
The party embarked on the 1st of Granite, 252 (I've abandoned some test fortresses before). The fortress had 4 waves of immigration so far, of 5, 4, 26 and 15 dwarves correspondingly. 2 babies were born internally so far. The current population is 59 (=51 adults, 6 children and 2 babies). The fortress have traded with dwarven, elven and human caravans, once with each. The current status looks like this:
+
* Test at least one "DF streamlined" mod:
[[Image:Ilirlogem_253_status.png|center|1024px]]
+
** Modest Mod
 +
** Essential DF
 +
** Accelerated DF
 +
** Accelerated Modest Mod?
 +
* Test Broken Arrow mod.
 +
* Test Nanofortress?
 +
* Test Seasonal Crops.
 +
* <s>Store all mods in a Git repository.</s>
 +
** Get used to merging mods/graphics with it.
 +
*** Automate merging even more.
 +
** Upload it to GitHub.
 +
* Make an own DF streamlined + balance mod!
 +
** Use it for a succession game.
 +
* Play at least one long game without graphics:
 +
** CLA
 +
** Taffer
 +
* Come up with a robust way to minimize micromanagement.
 +
* Look into magma infrastructure.
 +
* Look into mechanisms.
 +
* Look into minecarts.
 +
* Look into computation.
 +
** Make Turing complete machine.
 +
*** Make von Neumann Turing complete machine.
 +
**** Make it fast enough to compute k-th sign of \pi in a year.
 +
***** Make it fast enough to compute k-th sign of \pi in a month.
 +
**** Make a digital display and some animations. Maybe digital calendar.
 +
***** Add an input and a bunch of games!
 +
*<s>Grow a fortress from Outpost to Hamlet.</s>
 +
** <s>... to Village.</s>
 +
*** ... to Town.
 +
**** ... to City.
 +
***** ... to Metropolis.
 +
****** ... to Mountainhome.
 +
* Make a fortress to become a Barony capital.
 +
** ... County capital.
 +
*** ... Duchy capital.
 +
**** ... Mountainhome.
 +
* <s>Play a fun succession game.</s>
 +
** ... again.
 +
* Create an own succession game.
 +
* Create a successful succession game! (10+ overseers and some fun too)
 +
* Succeed in a challenge game:
 +
** Surface castle
 +
** No pause!
 +
* Architectural challenge:
 +
** Only circular rooms
 +
** Some fractal design
  
=== General notes so far ===
+
== ToDo Adventurer Mode ==
0. [[Armor|Greaves]] do not provide [[Clothing|nudity]] coverage!!! This caused all of my melee squad (6 hammerdwarves) to became very unhappy, and squad leader knocked somebody's teeth out in tantrum. I've changed uniforms to include trousers/leggings immediately. Also, the aforesaid teeth cluttered butchery stockpile and stops butcher from working. =) I probably need a [[DAS]] to handle this. 
 
  
1. Fortification [[Pressure|depressurizes]] water, which means it propagates quite slow. Designing 1-tile wide water pipe "entrance" may lead to enormous cistern filling time, especially if the water pipe is long. Mine was filling more than half a year. One may want to make the entrance wider to increase flow.
+
* Not die for 1 ingame year as hero.
 
+
** ... for 5 ingame years as hero.
2. Animal scales provide good defense against wooden bolts. This makes shooting e.g. [[Pangolin|pangolins]] with wooden bolts an easy way to train Marksdwarf skill.
+
*** ... for 10 ingame years as hero.
 
+
**** ... for 20 ingame years as hero.
3. Vanilla marksdwarves <s>pwn</s> are overpowered a little. Nerfing this with mods ([http://www.bay12forums.com/smf/index.php?topic=115448.0 Broken Arrow]) may be a good idea.
+
***** ... for 40 ingame years as hero.
 
+
**** ... for 10 ingame years as peasant.
=== Layout ===
+
* Kill a forgotten beast.
I was too lazy to setup QuickFort, so I came up with a layout which is easy to designate in vanilla game. It is a [http://en.wikipedia.org/wiki/Tessellation tesselation] with 11x11 room squares, 3x3 stairway squares and 1-tile wide corridors between them. It can be easily designated with {{K|Shift}} + {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}. 11x11 room space can be used entirely for a stockpile, or as 9x9 walled room, two 9x4 walled rooms, four 4x4 walled rooms, twelve 3x1 bedrooms or any possible combinations of these.
+
* Kill a semi-megabeast.
 
+
* Kill a megabeast.
=== 255, Mid-spring ===
+
* Kill something else noteworthy.
Population has been grown enormously (175 dwarves = 131 adults + 17 children + 27 babies). I do not know how to occupy them all (78 idlers just now). I withstood a goblin siege and a number of ambushes (marksdwarves did most of the work). Lost one melee recruit and, unfortunately, her baby. Set up offhand hospital. Have built a wall with fortifications on top around main entrance.
+
* Visit an own fort in adventurer mode.
 +
** Not get killed by defenses.
 +
*** And steal some artifact weapon/armor.
 +
* Play at least one long game without graphics:
 +
** CLA
 +
** Taffer
 +
* Test vanilla adventurer mode.
 +
* Test Broken Arrow mod.
 +
* Test Modest Mod or such (new reactions etc).
 +
* Make an own streamlined/balance mod for adventurer mode.
 +
* Play an epic adventurer succession game.
 +
* Succeed in a challenge game:
 +
** ??? any ideas guys?

Latest revision as of 07:44, 11 February 2014

About[edit]

I used to play 40d back in 2008 without much success. Maybe that version was a bit too hardcore for me. There were no DwarfTherapist at the time, and Mayday's graphic set was considered a blessing. My forts population had never exceeded 12 dwarfs so at some point I gave up. Adventure mode wasn't very playable at that time, too.

Then in 2013 I tried DF2012 and found it much more playable. I began with Quickstart guide and suddenly found my fort grown to 59 dwarfs in 1.5 years, so I started taking notes.

ToDo Fortress Mode[edit]

  • Test at least one "DF streamlined" mod:
    • Modest Mod
    • Essential DF
    • Accelerated DF
    • Accelerated Modest Mod?
  • Test Broken Arrow mod.
  • Test Nanofortress?
  • Test Seasonal Crops.
  • Store all mods in a Git repository.
    • Get used to merging mods/graphics with it.
      • Automate merging even more.
    • Upload it to GitHub.
  • Make an own DF streamlined + balance mod!
    • Use it for a succession game.
  • Play at least one long game without graphics:
    • CLA
    • Taffer
  • Come up with a robust way to minimize micromanagement.
  • Look into magma infrastructure.
  • Look into mechanisms.
  • Look into minecarts.
  • Look into computation.
    • Make Turing complete machine.
      • Make von Neumann Turing complete machine.
        • Make it fast enough to compute k-th sign of \pi in a year.
          • Make it fast enough to compute k-th sign of \pi in a month.
        • Make a digital display and some animations. Maybe digital calendar.
          • Add an input and a bunch of games!
  • Grow a fortress from Outpost to Hamlet.
    • ... to Village.
      • ... to Town.
        • ... to City.
          • ... to Metropolis.
            • ... to Mountainhome.
  • Make a fortress to become a Barony capital.
    • ... County capital.
      • ... Duchy capital.
        • ... Mountainhome.
  • Play a fun succession game.
    • ... again.
  • Create an own succession game.
  • Create a successful succession game! (10+ overseers and some fun too)
  • Succeed in a challenge game:
    • Surface castle
    • No pause!
  • Architectural challenge:
    • Only circular rooms
    • Some fractal design

ToDo Adventurer Mode[edit]

  • Not die for 1 ingame year as hero.
    • ... for 5 ingame years as hero.
      • ... for 10 ingame years as hero.
        • ... for 20 ingame years as hero.
          • ... for 40 ingame years as hero.
        • ... for 10 ingame years as peasant.
  • Kill a forgotten beast.
  • Kill a semi-megabeast.
  • Kill a megabeast.
  • Kill something else noteworthy.
  • Visit an own fort in adventurer mode.
    • Not get killed by defenses.
      • And steal some artifact weapon/armor.
  • Play at least one long game without graphics:
    • CLA
    • Taffer
  • Test vanilla adventurer mode.
  • Test Broken Arrow mod.
  • Test Modest Mod or such (new reactions etc).
  • Make an own streamlined/balance mod for adventurer mode.
  • Play an epic adventurer succession game.
  • Succeed in a challenge game:
    • ??? any ideas guys?