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[[Category:Mods]]
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[[Category:Modding]]
 
[[Category:Interface]]
 
[[Category:Interface]]
 
{| align="right"
 
{| align="right"
 
   | __TOC__
 
   | __TOC__
 
   |}
 
   |}
''You may be looking for general information on [[tilesets]], [[tileset repository]] or [[graphics set repository]].''
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''You may be looking for general information on [[tilesets]], [[List of user character sets]] or [[List of user graphics sets]].''
  
 
=Download=
 
=Download=
Note: the snapshot version is out of date.
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In addition to the raw images and text data, a snapshot of the actual gfx/char tilesets that I am using is now available at '''[[User:Sphr/gfx_set#Director.27s_Cut|here for download]]'''.  All the files are the actual files I'm using for the game, so it's ready for direct use. Available at version 3 -- 15:50, 12 August 2008 (EDT)
 
 
In addition to the raw images and text data, a snapshot of the actual gfx/char tilesets that I am using is now available at '''[[User:Sphr/gfx_set#Director.27s_Cut|here for download]]'''.  All the files are the actual files I'm using for the game at the time of taking the snapshot, so it should be ready for direct use.
 
  
 
=Read Me=
 
=Read Me=
*This section is outdated
 
 
*I've been sparse with the manual installation instructions, as I assume that the reader knows the basics of fiddling with custom gfx tiles.  The basic instructions are shown on the wiki page on [[tilesets]] as well as in several forum posts by helpful individuals (which should be stickied, or at least have the content copied over to the wiki).  {TODO: put links to forum posts here?} If you really don't feel like putting in the effort, I think there are several nice compilations that are easier to install, which packs the actual BMP and TXT files nicely in an archive which you can just replace the entire raw/graphics in DF directory.
 
*I've been sparse with the manual installation instructions, as I assume that the reader knows the basics of fiddling with custom gfx tiles.  The basic instructions are shown on the wiki page on [[tilesets]] as well as in several forum posts by helpful individuals (which should be stickied, or at least have the content copied over to the wiki).  {TODO: put links to forum posts here?} If you really don't feel like putting in the effort, I think there are several nice compilations that are easier to install, which packs the actual BMP and TXT files nicely in an archive which you can just replace the entire raw/graphics in DF directory.
  
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=Recent News=
 
=Recent News=
*[[User:Sphr/gfx_set#Dwarves|Dwarves]] : updated to v0.11. Added medical professions. Tilepage dimension by 1 row. -- 13:34, 11 April 2010 (UTC)
 
* Added a mini tile page for [[User:Sphr/gfx_set#Elves|Elves]]. 07:21, 9 April 2010 (UTC)
 
*[[User:Sphr/gfx_set#River.2FLake_Creatures|River/Lake Creatures]] : uploaded v1.0. -- 02:14, 28 August 2008 (EDT)
 
*'''[[User:Sphr/gfx_set#Director.27s_Cut|Director's Cut]]''' : updated to v5.1.
 
*[[User:Sphr/gfx_set#Mountain_Creatures|Mountain Creatures]] : updated to v1.1. Corrected the mistake where skeleton and zombie columns are swapped -- 14:08, 26 August 2008 (EDT)
 
*[[User:Sphr/gfx_set#Mountain_Creatures|Mountain Creatures]] : uploaded v1.0 -- 08:18, 23 August 2008 (EDT)
 
*[[User:Sphr/gfx_set#Dwarves|Dwarves]] : updated to v0.10. Replaced zombies and skeleton and increased tilepage dimension by 2 rows. -- 04:42, 20 August 2008 (EDT)
 
*[[User:Sphr/gfx_set#Fanciful_Creatures|Fanciful Creatures]] : uploaded v1.0 -- 05:15, 17 August 2008 (EDT)
 
*[[User:Sphr/gfx_set#Character_Tileset|Character set]]: updated to v0.4.1. Fixed more engraved wall related problems. Trying out another version of engraved floor.  Last one looks horrible. -- 09:02, 14 August 2008 (EDT)
 
 
*[[User:Sphr/gfx_set#Character_Tileset|Character set]]: updated to v0.4. Fixed a slight problem with one of the engraved walls among other minor changes. -- 22:05, 13 August 2008 (EDT)
 
*[[User:Sphr/gfx_set#Character_Tileset|Character set]]: updated to v0.4. Fixed a slight problem with one of the engraved walls among other minor changes. -- 22:05, 13 August 2008 (EDT)
 
*[[User:Sphr/gfx_set#Character_Tileset|Character set]]: updated to v0.3. Mainly fix terrain which are too bright against trees and made bins appear as separate boxes. -- 11:01, 12 August 2008 (EDT)
 
*[[User:Sphr/gfx_set#Character_Tileset|Character set]]: updated to v0.3. Mainly fix terrain which are too bright against trees and made bins appear as separate boxes. -- 11:01, 12 August 2008 (EDT)
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==Acknowledgements==
 
==Acknowledgements==
 
*As many tiles as I've done, there are still so many more tiles to do to make certain tile pages complete.  I'm still using Dystopian Rhetoric tiles myself (those included in DQ) for all those I've not done, as DR is still the most complete set ever (kinda like the MS Arial Unicode among fonts).  Only when I started drawing gfx tiles can I truly appreciate just how big the task must have been for DR to put up a complete gfx set.  Despite the fact that I'm sort of a "competitor" now in some people's perceptions, my aim is first and foremost trying to improve my own game experience (and hopefully others' too, along the way), and being a long time DR gfx tiles user myself, I have nothing less than utmost appreciation for what he'd done. *salutes*
 
*As many tiles as I've done, there are still so many more tiles to do to make certain tile pages complete.  I'm still using Dystopian Rhetoric tiles myself (those included in DQ) for all those I've not done, as DR is still the most complete set ever (kinda like the MS Arial Unicode among fonts).  Only when I started drawing gfx tiles can I truly appreciate just how big the task must have been for DR to put up a complete gfx set.  Despite the fact that I'm sort of a "competitor" now in some people's perceptions, my aim is first and foremost trying to improve my own game experience (and hopefully others' too, along the way), and being a long time DR gfx tiles user myself, I have nothing less than utmost appreciation for what he'd done. *salutes*
*Thought I should place a note here so that it is not forgotten.  The default dwarf tile in my present tilepage for dwarves is a direct descendant of Deep Qantas. DQ is great and good looking, (would have been more so in its native resolution which I think is larger than 16x16). The problem I had with DQ was the low contrast and "blurness" in identifying dwarves of different profession.  So I started with the default dwarf, kept the general posture/shape and color but gave it an overhaul.  Then, I used that as a basis for other professions (many of which borrowed ideas from DQ as well). But dwarves remember and revere their lineage. *salutes*
 
 
*Veryinky well deserves a mention too, for organizing all those gfx tiles in a sensible and modular manner so that it becomes much easier for people (like me) to update/maintain them.  The organization is based on the raw files organization of the original game itself, so correspondence for modders is easier (e.g. if people add new creature raw, they can add new creature gfx without disturbing the rest using the same pattern).  If it isn't for his organization, I think I would never have gotten the motivation to produce more tiles and make them public (under the pressure that one has to make a whole complete set of tiles for all creatures to "publish" them).  *salutes*
 
*Veryinky well deserves a mention too, for organizing all those gfx tiles in a sensible and modular manner so that it becomes much easier for people (like me) to update/maintain them.  The organization is based on the raw files organization of the original game itself, so correspondence for modders is easier (e.g. if people add new creature raw, they can add new creature gfx without disturbing the rest using the same pattern).  If it isn't for his organization, I think I would never have gotten the motivation to produce more tiles and make them public (under the pressure that one has to make a whole complete set of tiles for all creatures to "publish" them).  *salutes*
  
 
=Race Sets=
 
=Race Sets=
Similar to other [[Graphics set repository]], and discussion other items at [[DF2010 Talk:Graphics set repository]].
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Similar to other [[List of user graphics sets]], and discussion other items at [[Talk:List of user graphics sets]].
 
==Dwarves==
 
==Dwarves==
''Version 0.11''
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''Version 0.9.2''
 +
 
 +
v0.9.* is probably as high as the version can be for some time (less minor tweaks) as I have no immediate plans to do the only thing that is left : zombie and skeleton versions of the dwarves, since they aren't really used in the dwarf mode atm.  When I muster the motivation to complete it, that will be the complete version v1.0.
  
 
Notes:  
 
Notes:  
*(v0.11) Updated for DF 0.31.02.  Extended tilepage dimension by 1 row for new medical professions: DOCTOR (0:21), DIAGNOSER (1:21), SURGEON (2:21), BONE_SETTER (3:21), and SUTURER (4:21).
 
*(v0.10) Replaced sksleton and zombie tiles for basic military.  Extended the tilepage dimension by 2 rows.
 
 
*(v0.9.2) Added new icons for PRIEST(10:6), HIGH_PRIEST(10:7), SLAVE(7:1) and PRISONER(7:2).  SHOPKEEPER reuses TRADER icon (8:2)
 
*(v0.9.2) Added new icons for PRIEST(10:6), HIGH_PRIEST(10:7), SLAVE(7:1) and PRISONER(7:2).  SHOPKEEPER reuses TRADER icon (8:2)
 
*in the last column (column 11), Veryinky's Dystopian Qantas (v0.94) lists them from top down as COUNT, COUNT_CONSORT, BARON, BARON_CONSORT, DUKE, DUKE_CONSORT, KING, KING_CONSORT, which is strange because I thought it would be more natural if it followed an order of increasing rank (but Count is actually higher in rank to Baron).  So in my work, I actually swapped position of BARON with COUNT and BARON_CONSORT with COUNT_CONSORT.  The text data at the image's page differs from DQ's in this respect as well.  But even without changes to text data, it should be fine as there is only one type of baron/count/duke at any point, if most people are like me who can't be bothered to distinguishing such nobles beyond that they are bags of troubles ;)
 
*in the last column (column 11), Veryinky's Dystopian Qantas (v0.94) lists them from top down as COUNT, COUNT_CONSORT, BARON, BARON_CONSORT, DUKE, DUKE_CONSORT, KING, KING_CONSORT, which is strange because I thought it would be more natural if it followed an order of increasing rank (but Count is actually higher in rank to Baron).  So in my work, I actually swapped position of BARON with COUNT and BARON_CONSORT with COUNT_CONSORT.  The text data at the image's page differs from DQ's in this respect as well.  But even without changes to text data, it should be fine as there is only one type of baron/count/duke at any point, if most people are like me who can't be bothered to distinguishing such nobles beyond that they are bags of troubles ;)
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For more details and installation instructions, see image page itself (click on image below).
 
For more details and installation instructions, see image page itself (click on image below).
  
Note that this is transparent PNG, to use as BMP, please fill transparent pixels with color #FF00FF (magenta) in some image editing program when doing conversion.
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[[Image:Sphr_dwarves.png]]
{|
 
|- style="background:black;" align="center"
 
|[[Image:Sphr_dwarves.png]]
 
|}
 
 
 
  
 
===12x12 (targeting 960x300)===
 
===12x12 (targeting 960x300)===
Still v0.9.  Will not be maintained without special reasons.
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Still v0.9.  Will update after collating more changes.
 
 
Note to self: if transparent PNG support is available, would prob be better if 16x16 tileset is used, but shrinked to 12x12 on runtime if the gfx engine uses linear resampling (GL_LINEAR in openGL?) instead of nearest neighbor.  But if gfx engine uses nearest neighbor, then prob better to use image editing program to resample 16x16 to 12x12 using so that the partial transparency can hopefully help preserve the overall recognizability of the tiles and retain the tile-page's utility.
 
 
 
{|
 
|- style="background:black;" align="center"
 
|[[Image:Sphr_dwarves_12_12.png]]
 
|}
 
 
 
 
  NOTE: Available at [[List_of_user_graphics_sets|List of user graphics sets page]] in an easier to install form put together by Markavian.
 
  NOTE: Available at [[List_of_user_graphics_sets|List of user graphics sets page]] in an easier to install form put together by Markavian.
  
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For the text data, refer to the one for 16x16, but change the line <pre>[TILE_DIM:16:16]</pre> to <pre>[TILE_DIM:12:12]</pre>.  Everything else should be the same.
 
For the text data, refer to the one for 16x16, but change the line <pre>[TILE_DIM:16:16]</pre> to <pre>[TILE_DIM:12:12]</pre>.  Everything else should be the same.
 +
 +
[[Image:Sphr_dwarves_12_12.png]]
  
 
===Sample Screenshots===
 
===Sample Screenshots===
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==Elves==
 
==Elves==
''mini pack version 0.1''
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''preview''
 
 
(transparent png)
 
{|
 
|- style="background:black;" align="center"
 
| [[Image:Sphr_elves.png]]
 
|}
 
 
 
 
 
 
===Sample Screenshots===
 
===Sample Screenshots===
 
(Only 16x16 versions are shown)
 
(Only 16x16 versions are shown)
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Camels not included.
 
Camels not included.
 
|[[Image:Sphr_sample_elven_traders.png]]
 
|[[Image:Sphr_sample_elven_traders.png]]
|- style="background:lightgrey;" align="center"
 
| The domestic animals for elves gets ever more interesting... Elves on pigs.. eh I mean warthogs... seems like a more appropriate mount for dwarves though, especially if war-trained.... war-t-hogs.
 
 
Wonder when will I see elves on elephants.... (E on E in original tile)
 
 
|[[Image:Sphr_elven_merchant_w_warthog.png]]
 
 
|}
 
|}
  
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|}
 
|}
  
=Creature Sets=
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=Animal Sets=
 
==Domestic Animals==
 
==Domestic Animals==
 
''v1.0''
 
''v1.0''
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| img=Sphr_sample_unicorn.png}}
 
| img=Sphr_sample_unicorn.png}}
 
|}
 
|}
 
==Mountain Creatures==
 
''v1.1''
 
 
For the tilepage text data, see image page itself (click on image below).
 
 
{|
 
|-  align="center"
 
|[[Image:Sphr_creature_large_mountain.png]]
 
| style="font-size:10px;line-height:16px" | GOAT_MOUNTAIN<br/>MARMOT_HOARY<br/>BIRD_EAGLE_GIANT<br/>GNOME_MOUNTAIN<br/>GNOME_DARK
 
|}
 
 
* v1.1 Corrected the mistake where the skeleton and zombie columns are swapped.
 
* v1.0 First version, featuring hairy mountain goats.  Now their bulk looks right compared to domesticated goats (which are not in game as yet) :)
 
 
==River/Lake Creatures==
 
''v1.0''
 
 
For the tilepage text data, see image page itself (click on image below).
 
 
{|
 
|-  align="center"
 
|[[Image:Sphr_creature_large_riverlake.png]]
 
| style="font-size:10px;line-height:16px" | HIPPO<br/>FISH_GAR_LONGNOSE<br/>FISH_CARP<br/>FISH_TIGERFISH<br/>FISH_PIKE
 
|}
 
 
* v1.0 First version, featuring pink hippos! (got the idea from a nice photo of hippo at sunset) and some of the most dangerous freshwater fishes in DF.
 
 
==Fanciful Creatures==
 
''v1.0''
 
 
For the tilepage text data, see image page itself (click on image below).
 
 
{|
 
|-  align="center"
 
|[[Image:Sphr_fanciful.png]]
 
| style="font-size:10px;line-height:16px" | CHIMERA<br/>CENTAUR<br/>GRIFFON
 
|}
 
 
Notes: I haven't seen these in-game, so I don't know exactly how they look. Would appreciate any feed-backs/screenshots which can help me tweak them.
 
 
LOL.. I just realised that these 3 creatures won't appear at all in the game.  The raws are not even fully defined.  Well, just treat this as hidden stuff, or potential resources for people who actually mod these creatures into their world.
 
  
 
=Others=
 
=Others=
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=Character Tileset=
 
=Character Tileset=
''Sphr's square 16x16 mix version 0.4.2'' updated 08:32, 23 August 2008 (EDT)
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''Sphr's square 16x16 mix version 0.4.1'' updated 09:01, 14 August 2008 (EDT)
  
 
[[Image:Sphr_square_16x16_mix.png]]
 
[[Image:Sphr_square_16x16_mix.png]]
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==version history==
 
==version history==
*v0.4.2:
 
**Added a more prominent indicator as mask to underscore character so that channel designation is more obvious.
 
 
*v0.4.1:  
 
*v0.4.1:  
 
**Found more problems with engraved walls. Redid the whole mask to suggest existence of small carvings without changing the rest of the wall. Also changed the engraved floor mask. Last one looks horribly like a spider web.  
 
**Found more problems with engraved walls. Redid the whole mask to suggest existence of small carvings without changing the rest of the wall. Also changed the engraved floor mask. Last one looks horribly like a spider web.  
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=Sample Maps=
 
=Sample Maps=
*[http://mkv25.net/dfma/map-3473-steelfortress Steelfortress - 48 Early Winter] - more progress on '''Project Skynet'''.
 
*[http://mkv25.net/dfma/map-3429 Steel Steelfortress - 47 Mid Spring] - '''Project Skynet''' has begun.  '''Project Earthweb''' is currently under design.
 
*[http://mkv25.net/dfma/map-3387-steelfortress Steelfortress - 46 Early Summer]
 
 
*[http://mkv25.net/dfma/map-3345-steelfortress Steelfortress - 44 Early Winter] - redid some of the toning and masking.  Ground was too bright to see trees, then water/sand was too bright compared to new ground tone... etc.
 
*[http://mkv25.net/dfma/map-3345-steelfortress Steelfortress - 44 Early Winter] - redid some of the toning and masking.  Ground was too bright to see trees, then water/sand was too bright compared to new ground tone... etc.
 
*[http://mkv25.net/dfma/map-3330-steelfortress Steelfortress - 44 Late Spring] - shows the major overhaul when I get my hands dirty with character set.
 
*[http://mkv25.net/dfma/map-3330-steelfortress Steelfortress - 44 Late Spring] - shows the major overhaul when I get my hands dirty with character set.
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==Director's Cut==
 
==Director's Cut==
Currently at ''Version 5.1'' (outdated)
+
''Version 3''
  
This is not a "release". It's a snapshot of the actual files (gfx and char tilesets) I'm using (unmodified), including all of my WIP stuff which may not be released otherwise yet. It consists of more than just my own work so credits goes to their original creators (mainly DR) as well. Content is not expected to be persistent as I do edit/tweak/swap tiles quite frequently.  Use of this is up to individual and I will not bear responsibility for anything broken. I am currently still using 39f, but the files I use should be compatible (unless new professions/creature added in new versions, in which case those professions will use probably some default tiles).  It should also be compatible with older versions (at least up to 33a) except that some newly added professions/creatures may not be recognized and gets added to error log, but the game should run without problems.
+
This is not a "release". It's a snapshot of the actual files (gfx and char tilesets) I'm using (unmodified), including all of my WIP stuff which may not be released otherwise yet. It consists of more than just my own work so credits goes to their original creators (mainly DR) as well. Content is not expected to be persistent as I do edit/tweak/swap tiles quite frequently.  Use of this is up to individual and I will not bear responsibility for anything broken. I am currently still using 39e (waiting for my favorite utilities: <strike>Dwarf Foreman</strike> and Dwarf Companion to catch up with 39f, but the files I use should be compatible (unless new professions/creature added in 39f, in which case those professions will use probably some default tiles).  It should also be compatible with older versions (at least up to 33a) except that some newly added professions/creatures may not be recognized and gets added to error log, but the game should run without problems.
  
[http://dffd.wimbli.com/file.php?id=422 SphrDirectorsCut #5.1]
+
[http://dffd.wimbli.com/file.php?id=422 SphrDirectorsCut39e ver 3]
  
 
Please read the "sphr_readme.txt" in the main directory within the archive for more details.
 
Please read the "sphr_readme.txt" in the main directory within the archive for more details.
 
==Temp stuff==
 
 
Some wildlife tiles not in released tile pages (with names, exact tokens not checked)
 
 
(transparent png)
 
{|
 
|- style="background:black" align="center"
 
| [[Image:Sphr_delta1.png]]
 
|style="background:lightgrey;font-size:10px;line-height:16px" | african elephant<br/>leopard<br/>jaguar<br/>single hump camel<br/>double hump camel<br/>giant leopard<br/>giant jaguar<br/>grizzly bear<br/>malaysian sun bear<br/>deer<br/>fox<br/>racoon<br/>rhesus monkey<br/>cougar<br/>wolf<br/>groundhog(i think)
 
|- style="background:black" align="center"
 
| [[Image:Sphr_warthog.png]]
 
|style="background:lightgrey;font-size:10px;line-height:16px" | warthog
 
|}
 

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