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Difference between revisions of "Wood furnace"

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m (Interwiki link)
(Thorough rewrite, feel free to add more. Also, I found nothing anywhere suggesting "dragon tallow soap" would be more fire-safe than any other soap. Confirmation on that?)
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|construction_job=
 
|construction_job=
 
* [[Architecture]]
 
* [[Architecture]]
* [[Masonry]] or [[Metalsmithing]]
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* [[Masonry]] or [[Metalsmithing]] or [[Carpentry]]
 
|use=
 
|use=
 
* [[Wood]]
 
* [[Wood]]
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{{av}}{{Quality|Fine|05:48, 14 June 2010 (UTC)}}
 
{{av}}{{Quality|Fine|05:48, 14 June 2010 (UTC)}}
  
A '''wood furnace''' is used to convert [[wood]] into [[ash]] or [[charcoal]]. It must be built out of [[fire-safe]] materials.
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A '''wood furnace''' is a specialized form of [[furnace]] designed to burn fresh [[wood]]. Unlike the other non-[[magma]] furnaces, a wood furnace does not require fuel to operate.
  
Operating a wood furnace requires the [[Wood burner|wood burning]] [[labor]] enabled.
+
==Uses==
 +
Any dwarf with the [[wood burner]] [[labor]] enabled can burn a single log in order to produce either [[ash]] or [[charcoal]]. While it's hardly efficient, charcoal serves as the most ubiquitous form of [[fuel]] available to run a [[metal industry]] on. Ash has no real use on its own, but is a crucial ingredient in [[soap]] production, [[farm plot|crop fertilization]], and advanced [[glassmaking]].
  
Building a wood furnace requires the [[architecture]] skill and a skill relevant to the material used to make the furnace ([[masonry]] for [[stone]] or [[glass]] or any of the [[Metalsmith#Metalsmith_profession|metalworking]] skills for [[metal]]).
+
As with all buildings that require an [[architect]], passing dwarfs may admire wood furnaces and receive a good [[thought]].
  
[[Wood]] is not an option as building material for this workshop, as it is not a [[fire-safe]] material.
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==Construction==
 +
Wood furnaces can be built from any [[fire-safe]] material. Once you designate a spot for your wood furnace to be built, a [[building designer]] will bring the material to the site and design the building before the actual [[mason]] (for stone or glass furnaces) or [[Metalsmith#Metalsmith_profession|metalworker]] (for metal furnaces) comes along and builds it. Strangely enough, [[charcoal]] and [[coke]] are valid mason's materials for building a wood furnace, since their ignition point is above the cutoff for fire safety. A [[carpenter]] will be necessary if you choose to make a literal wood furnace out of the one fire-safe wood, [[nether-cap]].
  
[[charcoal|Charcoal]] and [[coke]], not very intuitively, are valid materials for building furnaces, since their ignition point is above the cutoff for fire safety. [[Soap]] made from [[dragon]] tallow is also an acceptable material. These somewhat more esoteric materials all use the masonry skill to finish the construction.
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The overall value of the wood furnace building helps determine the strength of the good thought dwarfs receive when admiring it. This value is determined by both the value of the material used in its construction, as well as the quality of both the architect's and builder's efforts.
  
As with all other buildings that require an architect, Dwarves will admire wood furnaces and receive a good [[thought]], its strength dependent on the overall value of the building, which is determined by the value of the materials and the quality of the architect's and builder's efforts.
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==Minimalist start==
 
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For players trying to maximize the value of their embark points, you may wish to avoid bringing finished [[battle axe]]s or [[pick]]s, favoring instead to bring metal ore and fuel with you to so you can forge them yourself. Including a wood furnace can be extremely useful here, allowing you to turn logs into fuel much more cheaply than bringing coke, while bars of ash are inexplicably magma-safe building "materials."
A wood furnace should be the first thing you build if you embarked with nothing but coal, logs, and a single unit of coke. It will allow more fire safe construction materials to be built so that you can smelt the coal and forge picks.
 
  
 
{{Translation| dwarven = lolum sarvesh | elvish = ave lethari | goblin = dôr usmza | human = pado nganiz}}
 
{{Translation| dwarven = lolum sarvesh | elvish = ave lethari | goblin = dôr usmza | human = pado nganiz}}

Revision as of 02:42, 7 November 2018

Wood furnace

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Job Requirement

Wood burner

Construction
Materials Jobs
Materials Used
Goods Created
This article is about the current version of DF.
Note that some content may still need to be updated.

A wood furnace is a specialized form of furnace designed to burn fresh wood. Unlike the other non-magma furnaces, a wood furnace does not require fuel to operate.

Uses

Any dwarf with the wood burner labor enabled can burn a single log in order to produce either ash or charcoal. While it's hardly efficient, charcoal serves as the most ubiquitous form of fuel available to run a metal industry on. Ash has no real use on its own, but is a crucial ingredient in soap production, crop fertilization, and advanced glassmaking.

As with all buildings that require an architect, passing dwarfs may admire wood furnaces and receive a good thought.

Construction

Wood furnaces can be built from any fire-safe material. Once you designate a spot for your wood furnace to be built, a building designer will bring the material to the site and design the building before the actual mason (for stone or glass furnaces) or metalworker (for metal furnaces) comes along and builds it. Strangely enough, charcoal and coke are valid mason's materials for building a wood furnace, since their ignition point is above the cutoff for fire safety. A carpenter will be necessary if you choose to make a literal wood furnace out of the one fire-safe wood, nether-cap.

The overall value of the wood furnace building helps determine the strength of the good thought dwarfs receive when admiring it. This value is determined by both the value of the material used in its construction, as well as the quality of both the architect's and builder's efforts.

Minimalist start

For players trying to maximize the value of their embark points, you may wish to avoid bringing finished battle axes or picks, favoring instead to bring metal ore and fuel with you to so you can forge them yourself. Including a wood furnace can be extremely useful here, allowing you to turn logs into fuel much more cheaply than bringing coke, while bars of ash are inexplicably magma-safe building "materials."

"Wood furnace" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: lolum sarvesh
Elvish: ave lethari
Goblin: dôr usmza
Human: pado nganiz
Workshops Ui b.pngbUi bo.pngo
Clothing and Leather Ui b.pngbUi bo.pngoUi bol.pngl
Clothier · Dyer · Leather · Loom
Farming Ui b.pngbUi bo.pngoUi bof.pngf
Furnaces Ui b.pngbUi bo.pngoUi bou.pngu
Other