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Difference between revisions of "v0.31:Brook"

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A '''brook''' is a small {{l|river}} that {{l|creatures}} and {{l|wagon|wagons}} can travel across without {{l|swimming}}.  Walking across a brook will not even get you '''wet'''. (In fact, using the channel command to dig the surface away can leave stones behind, even causing cave ins if done without care.) A brook can easily be identified by the white and cyan tiles on its surface as opposed to the dark blue tiles of a river. These lighter colored tiles are a special kind of of floor tile which acts like a floor grate most of the time: fluids, such as {{l|magma}} and water itself, will fall through it, and it can be fished through as well.
 
A '''brook''' is a small {{l|river}} that {{l|creatures}} and {{l|wagon|wagons}} can travel across without {{l|swimming}}.  Walking across a brook will not even get you '''wet'''. (In fact, using the channel command to dig the surface away can leave stones behind, even causing cave ins if done without care.) A brook can easily be identified by the white and cyan tiles on its surface as opposed to the dark blue tiles of a river. These lighter colored tiles are a special kind of of floor tile which acts like a floor grate most of the time: fluids, such as {{l|magma}} and water itself, will fall through it, and it can be fished through as well.
  

Revision as of 10:55, 6 May 2010

This article is about an older version of DF.

A brook is a small Template:L that Template:L and Template:L can travel across without Template:L. Walking across a brook will not even get you wet. (In fact, using the channel command to dig the surface away can leave stones behind, even causing cave ins if done without care.) A brook can easily be identified by the white and cyan tiles on its surface as opposed to the dark blue tiles of a river. These lighter colored tiles are a special kind of of floor tile which acts like a floor grate most of the time: fluids, such as Template:L and water itself, will fall through it, and it can be fished through as well.

Template:L will not function if placed directly on a brook. In order to get a water wheel to work on a brook, you must dig a Template:L through the Template:L of the brook, which removes the floor tiles, making that part like a normal river.

Water flows from one upstream end of the brook at the edge of the map, while draining from the downstream end. by using k to look at the water levels at the ends of the river you can determine which end is downstream by looking for tiles that are not full with 7/7 water. You may need to drain some water from the brook before being able to see this effect.

Worlds




Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland