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Editing v0.31:Civilization

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{{av}}{{Quality|Fine|14:19, 9 June 2010 (UTC)}}
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{{av}}{{Quality|Tattered}}
{{Buggy|bugsection=Skulking Civilization (The kobolds)}}  
 
  
A '''civilization''' is a nation, with settlements and a capital city.
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{{World}}
When you start a new fortress, there are typically two or more dwarven civilizations which you can choose to be the parent civilization of your fortress. You can select your civilization at the [[location|site selection]] screen. Different civilizations can have different items available when you [[embark]]. You will be forced to [[modding|modify]] if you wish to play as any other race.
 
 
 
===Mountain Civilization (The [[dwarf|dwarves]])===
 
 
 
Mountain civilizations build settlements on the edge of [[mountain]] ranges.
 
Their settlements are represented by {{Tile|Ω|#777|#000}} on the world map. Mountain civilizations can be connected by either roads or tunnels during World Generation.
 
 
 
=== Plains Civilization (The [[human|humans]])===
 
 
 
Plains civilizations build wooden towns in the lowlands.
 
Their settlements are represented by {{Tile|+|#777|#000}}, {{Tile|*|#777|#000}}, {{Tile|☼|#777|#000}}, and {{Tile|#|#777|#000}} on the world map. During World Generation, wooded [[biome]]s near towns are often converted into grassy [[biome]]s, presumably due to the human's logging industry. Towns can be connected by roads during World Generation. Roads will also be built between towns and conquered sites located in mountains or forests.
 
 
 
=== Forest Civilization (The [[elf|elves]])===
 
 
 
Forest civilizations build wooden towns in heavily forested areas.
 
Their settlements are represented by {{Tile|î|#ff0|#000}} and {{Tile|¶|#ff0|#000}} on the world map.
 
 
 
=== Evil Civilization (The [[goblin|goblins]])===
 
 
 
They build towers, represented by {{Tile|П|#707|#000}} on the world map. Dark towers are often populated by a mix of races since goblins are keen on <s>kidnapping</s> rescuing children from other civilizations. These evil settlements can be connected via tunnels during World Generation.
 
 
 
=== Skulking Civilization (The [[kobold]]s)===
 
  
Skulking civilizations populate [[cave]]s and steal items from nearby civilizations.
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[[Category:World]]
 
 
Kobolds tend to die off at around year 4 during world gen, because they can't steal enough food to stay alive{{bug|4025}}.
 
 
 
=== Unnamed Civilizations===
 
 
 
Sometimes unnamed civilizations appear on the civilization screen, which are peopled by various other {{catlink|Humanoids|humanoids}}. Unlike the other civilizations listed, these unnamed civilizations spawn underground, forming small camps. The creatures that form these civilizations include:
 
* [[Amphibian man]]
 
* [[Reptile man]]
 
* [[Rodent man]]
 
* [[Cave fish man]]
 
* [[Cave swallow man]]
 
* [[Olm man]]
 
* [[Serpent man]]
 
* [[Bat man]]
 
* [[Antman]]
 
{{World}}
 
{{Category|World}}
 

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