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Difference between revisions of "v0.31:Health screen"

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In the status menu (accessed using the {{k|z}}-status key), one of the sub-menus is '''Health'''. This sub-menu becomes available when a dwarf is appointed to the [[Chief medical dwarf]] position. <br />
 
In the status menu (accessed using the {{k|z}}-status key), one of the sub-menus is '''Health'''. This sub-menu becomes available when a dwarf is appointed to the [[Chief medical dwarf]] position. <br />
 
The z-health menu is used to monitor the health of friendly dwarves. A subject dwarf's status effects and injuries are cataloged in the health menu by [[Healthcare|hospital staff]] upon diagnosis. Some basic needs are automatically shown in the menu whenever a dwarf becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy dwarves only after diagnosis and when proper equipment is available. <br />
 
The z-health menu is used to monitor the health of friendly dwarves. A subject dwarf's status effects and injuries are cataloged in the health menu by [[Healthcare|hospital staff]] upon diagnosis. Some basic needs are automatically shown in the menu whenever a dwarf becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy dwarves only after diagnosis and when proper equipment is available. <br />

Latest revision as of 20:33, 26 July 2013

This article is about an older version of DF.

In the status menu (accessed using the z-status key), one of the sub-menus is Health. This sub-menu becomes available when a dwarf is appointed to the Chief medical dwarf position.
The z-health menu is used to monitor the health of friendly dwarves. A subject dwarf's status effects and injuries are cataloged in the health menu by hospital staff upon diagnosis. Some basic needs are automatically shown in the menu whenever a dwarf becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy dwarves only after diagnosis and when proper equipment is available.
Note: The screen is entirely mouse enabled.

Listed below are all of the conditions displayed in the z-health screen:

First Key Column[edit]

This is the column that lists requests and requirements of the subject.

Symbol Description
D Diagnosis request - Diagnostician needed to diagnose the subject
Cleaning request - Dwarf with cleaning labor enabled and soap needed to clean the subject
S Surgery required - Surgeon needed to operate on the subject
R Inoperable Rot - Tissue of the subject is rotted and inoperable, usually calling for amputation to be performed by a surgeon
Ø Suture request - Suturer needed to suture up the subject
B Setting request - Bone doctor needed to set the subject's bone
° Dressing request - Wound dresser needed to dress the subject's wounds
T Traction request - Traction bench needed
I Immobilization request - Immobilization of a damaged limb via splint or cast needed
C Crutch required - Crutch needed for the subject to walk

Second Key Column[edit]

This column shows different degrees of bleeding, blood loss, numbness, and paralyzation.

Symbol Description
B!+ Heavy bleeding - Causes the subject to lose blood quickly, sometimes severely.
B!~ Bleeding - Causes blood loss but will stop extremely quickly
Bl+ Severe Blood Loss - Subject has lost a large amount of blood from bleeding or infection. Shown as "Pale" in the unit's status screen.
Bl~ Blood Loss - Subject has lost some blood from bleeding or infection. Shown as "Faint" in the unit's status screen.
Pz+ Paralyzed
Pz~ Partially paralyzed
Slg Sluggish - Characteristic of weak paralyzation or paralyzation wearing off
Nm+ Completely numb
Nm~ Partially numb
Nm- Slightly numb

Third Key Column[edit]

This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned.

Symbol Description
F! Serious fever
F+ Moderate fever
F~ Slight fever
Dz Dizzy
Pn! Extreme pain - The subject will "give into pain" which will interfere with their actions
Pn+ Moderate pain
Pn~ Slight pain
St Stunned
Exh Exhausted
Ovx Over-exerted
Tir Tired - Not the same as drowsy

Fourth Key Column[edit]

This column shows breathing problems and various needs (including extreme like starvation and dehydration).

Symbol Description
Dr Drowning - This is an emergency
Wd Winded
Br Cannot breathe - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.
Br Trouble breathing - Usually indicates lung injury or extreme exertion
T! Dehydrated - If the subject doesn't receive booze (or water, if hospitalized) they will die. This is an emergency.
T~ Thirsty
H! Starving - If the subject doesn't receive food they will die. This is an emergency.
H~ Hungry
Dw Very drowsy - If the subject doesn't get sleep soon they will go insane. This is an emergency.
Dw Drowsy - Indicates that the subject will have to sleep soon
Na Nauseous - The subject may vomit

Fifth Key Column[edit]

This column shows vision and grasping impairment, problems with nerves, and being unable to stand or fly.

Symbol Description
V Vision lost - Subject will have a very hard time completing normal tasks
V Vision impaired - Subject will have a hard time completing normal tasks
V Vision ~impaired - Subject will have a slightly hard time completing normal tasks
P Popped out - Subject's intestines have popped out. Death is imminent.
Sx Cannot stand - Subject may need crutches[Verify]
S~ Stand impaired - Subject may need crutches
Gx Cannot grasp - Subject has probably sustained injury to both hands. Some labor will be impossible for the subject.
G~ Grasp impaired - Subject has probably sustained injury to one or both hands, but can still grab things
Fx Cannot fly - Subject is unable to fly. This only appears if they have lost the ability, not if they have never had it.
F~ Flight impaired - There is nothing to aid impaired flight
Mn Motor nerve - A motor nerve has been damaged, which can affect the subject's ability to move, stand, or fly
Sn Sensory nerve - A sensory nerve has been damaged, which can affect the subject's ability to feel sensations, to see, and to breathe[Verify]

Sixth Key Column[edit]

This column shows torn arteries, tendons and ligaments along with fractures and bruising.

Symbol Description
A! Major artery torn - Subject will die, no questions asked.
A+ Artery torn - Subject will probably suffer bleeding of some type. This can be an emergency
Of Overlapping fracture - There has been a major fracture, probably requiring a bone doctor to treat
Cf Compound fracture - There has been a major fracture, probably requiring a bone doctor to treat
Tn Torn tendon
Tn Tendon strain
Tn Tendon bruise
Lg Torn ligament
Lg Ligament strain
Lg Ligament bruise
Ns Need setting - A bone doctor is needed to treat injuries

Seventh Key Column[edit]

This column shows broken tissue, different degrees of pain, damage and swelling, and whether the subject has an infection.

Symbol Description
X! Broken tissue
D! Heavy damage
D+ Moderate damage
D~ Light damage
X~ Partially broken tissue
Pb! Extreme pain - The subject will "give into pain" which will interfere with their actions
Pb+ Moderate pain
Pb~ Minor pain
Sw! Extreme swelling
Sw+ Medium swelling
Sw~ Minor swelling
In Infection