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v0.31:Health care

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v0.34.09 · v0.31.25 · v0.28.181.40d · v0.23.130.23a
This article is about an older version of DF.

Hospitals are a zone designated via the zone menu. Hospitals use any beds, tables, traction benches, and boxes/bags that are within these zones. You may also alter how much thread, cloth, splints, crutches, gypsum plaster for casts, buckets, and soap hospitals use.

Doctors are dwarves assigned to any of the five medical labors; dressing wounds, diagnosis, surgery, setting bones, and suturing. All doctors in the fortress operate under the instruction of the Chief medical dwarf, an appointed noble. Doctors perform medicine on a dwarf only after treatment has been prescribed by a diagnostician. Doctors do not perform any healthcare on animals, despite injured animals "requesting" diagnosis in the z-health screen.

All beds within a hospital zone are automatically Hospital beds, where injured dwarves will go to recuperate. Tired healthy dwarves will occasionally camp there too if the hospital is close, even if they have their own bed.

Contents

[edit] Medical Skills

There are five doctor skills. Each is important to the healthcare and healing process.

Labors (& Skills)

[edit] Non-doctor labors

"Non"-doctors have 2 labors that contribute to healthcare:

Note that these non-doctor labors are not skills - they do not cause experience gain, but merely are activities that can be turned on/off for each dwarf. By default, all dwarves start with these labors designated, similar to hauling tasks.

[edit] Setting up a Hospital

[edit] Broken bones

Broken bones can be treated with just thread and cloth. After a while the treated broken bone will turn into a fracture, allowing a suture to be applied which will finally allow the bedridden dwarf to get up and make himself relatively useful; grasping is still impaired during healing. If you want the dwarf to get up and make himself useful immediately, you'll need to apply a plaster cast, which will require some more effort. The use of splints seems to be an effective alternative to applying a plaster cast, which are also easier to obtain and prepare. Splints allow the broken limb to be utilised until it is fully healed, Dwarves will be able to leave the hospital and resume their normal duties once securely splinted up since by this stage their wounds have already been cleaned, sutured and dressed. The 'Immobilization request' status tag is an indication that a splint or plaster cast is required.

[edit] Traction Benches

A traction bench is used by a doctor in a hospital zone to immobilize a dwarf that has sustained complex or overlapping fractures.

It is constructed in the Mechanic's workshop, and requires a table, a mechanism, and a rope or a chain to construct. Currently there is a bug that may prevent fully healed dwarves from ever leaving the traction bench. Bug:4470 Removing the traction bench will free the dwarf.

[edit] Casts

Casts are made out of plaster powder and are used to keep broken bones in their proper place until healed. To store it in a hospital, build a chest or other container inside the hospital zone. Applying a cast also requires a bucket and cloth, and a water source.

Plaster powder is produced at a kiln or magma kiln from gypsum, alabaster, selenite, or satinspar and an empty bag by a dwarf with the furnace operator skill enabled. They can also be bought at embark for 3 points per unit, with each unit coming with a free bag.

[edit] Splints

These can be crafted from common wood and metal and like casts immobilize limbs that have sustained bone fractures, allowing the natural healing process to continue while the Dwarf is able to return to their duties. Applying these to a patient utilises and requires the Bone Doctor skill.

[edit] Crutches

Crutches are represented with the symbol .

A dwarf that needs to use a crutch/crutches will gain experience in the Crutch Walking skill, which Toady has stated will reduce the speed penalty for having to use crutches. Presumably, at legendary, they will move just as fast as without crutches. Testing remains to be seen whether using crutches causes any other penalties that this skill might reduce.


See Also:

[edit] Infection

Every open wound can become infected. Infections may heal over time, however, many dwarves will die due to infection, often months after the actual wounding

Causes of infection include:

[edit] Tips for an Effective Hospital

Dwarves will prefer to store and use the most expensive thread and cloth. Yes, that includes special, exotic "strands.

[edit] Bugs

You can re-injure a dwarf if it is stuck in surgery, or is never properly treated by causing a Cave-in, or building an upright spike trap under him and activating it with a lever. This will result in a request for a new diagnosis to be made. If he is stuck in a bed you may be able to remove the bed the dwarf is resting in to cause him to leave the hospital. However if a dwarf appears to be "stuck" in a bed they may be resting because of a severe infection. Forcing it out of the hospital may kill it and/or contaminate the rest of the fortress.

Items linking to a bug on the bug tracker are accurate as of v0.31.25. Older bugs should be removed or tagged with the version they were fixed in.


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