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Difference between revisions of "v0.31:Item token"

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(mapped exact ID values as they would be used in memory hacking (e.g. examining strange mood requirements))
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| 71 || FOOD || Prepared food.
 
| 71 || FOOD || Prepared food.
 
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| 72 || LIQUID_MISC || Miscellaneous liquids such as lye.
+
| 72 || LIQUID_MISC || Liquids such as water, lye, and extracts.
 
|-
 
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| 73 || COIN || Coins.
 
| 73 || COIN || Coins.

Revision as of 18:49, 23 August 2010

This article is about an older version of DF.

Item tokens are the first part in defining the target item in reactions, containing the ITEM_TOKEN and ITEM_SUBTYPE. They determine the most basic form of item, and made more specific by Template:L. Most item tokens use NO_SUBTYPE or NONE for subtype.

ID Token Description
0 BAR Bars, such as metal, fuel, or soap.
1 SMALLGEM Cut gemstones usable in jeweler's workshop
2 BLOCKS Blocks of any kind.
3 ROUGH Rough gemstones.
4 BOULDER / STONE Raw mined stone.
5 WOOD Wooden logs.
6 DOOR Doors.
7 FLOODGATE Floodgates.
8 BED Beds.
9 CHAIR Chairs and thrones.
10 CHAIN Chains and ropes.
11 FLASK Flasks.
12 GOBLET Goblets, cups (wooden), and mugs (rock).
13 INSTRUMENT Musical instruments. Subtypes come from item_instrument.
14 TOY Toys. Subtypes come from item_toy.
15 WINDOW Windows.
16 CAGE Cages.
17 BARREL Barrels.
18 BUCKET Buckets.
19 ANIMALTRAP Traps for animals.
20 TABLE Tables.
21 COFFIN Coffins and caskets.
22 STATUE Statues.
23 CORPSE Dead things.
24 WEAPON Weapons. Subtypes come from item_weapon.
25 ARMOR Armor and clothing worn on the upper body. Subtypes come from item_armor.
26 SHOES Armor and clothing worn on the feet. Subtypes come from item_shoes.
27 SHIELD Shields and bucklers. Subtypes come from item_shield.
28 HELM Armor and clothing worn on the head. Subtypes come from item_helm.
29 GLOVES Clothing worn on the hands. Subtypes come from item_gloves.
30 BOX Chests (wood), coffers (stone), boxes (glass), and bags (cloth or leather).
31 BIN Bins.
32 ARMORSTAND Armor stands.
33 WEAPONRACK Weapon racks.
34 CABINET Cabinets.
35 FIGURINE Figurines.
36 AMULET Amulets.
37 SCEPTER Scepters.
38 AMMO Ammunition for hand-held weapons. Subtypes come from item_ammo.
39 CROWN Crowns.
40 RING Rings.
41 EARRING Earrings.
42 BRACELET Bracelets.
43 GEM Large gems.
44 ANVIL Anvils.
45 CORPSEPIECE Body parts.
46 REMAINS Dead vermin bodies. Material is a creature ID.
47 MEAT Butchered meat. Material is a creature ID.
48 FISH Prepared fish. Material is a creature ID.
49 FISH_RAW Unprepared fish. Material is a creature ID.
50 VERMIN Small pseudo-creatures. Material is a creature ID.
51 PET Tame vermin. Material is a creature ID.
52 SEEDS Seeds from plants.
53 PLANT Plants. Material is a plant ID.
54 SKIN_TANNED Tanned skins.
55 LEAVES Leaves from certain plants after processing.
56 THREAD Thread gathered from webs or made at the farmer's workshop.
57 CLOTH Cloth made at the loom.
58 TOTEM Totems.
59 PANTS Armor and clothing worn on the legs. Subtypes come from item_pants.
60 BACKPACK Backpacks.
61 QUIVER Quivers.
62 CATAPULTPARTS Catapult parts.
63 BALLISTAPARTS Ballista parts.
64 SIEGEAMMO Siege ammo. Subtypes come from item_siegeammo.
65 BALLISTAARROWHEAD Arrow heads for ballista bolts.
66 TRAPPARTS Mechanisms.
67 TRAPCOMP Weapons for traps only. Subtypes come from item_trapcomp.
68 DRINK Liquids from brewed plants.
69 POWDER_MISC Powders such as flour, plaster, dye, or sand
70 CHEESE Cheeses.
71 FOOD Prepared food.
72 LIQUID_MISC Liquids such as water, lye, and extracts.
73 COIN Coins.
74 GLOB Fat, tallow and small bits of molten rock/metal.
75 ROCK Pebbles (more useful in Template:L.)
76 PIPE_SECTION Pipe sections.
77 HATCH_COVER Hatch covers.
78 GRATE Grates.
79 QUERN Querns.
80 MILLSTONE Millstones.
81 SPLINT Splints.
82 CRUTCH Crutches.
83 TRACTION_BENCH Traction benches.
84 ORTHOPEDIC_CAST Casts.