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Difference between revisions of "v0.31:Item token"

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Revision as of 00:35, 19 November 2010

This article is about an older version of DF.

Item tokens are the first part in defining the target item in reactions, containing the ITEM_TOKEN and ITEM_SUBTYPE. They determine the most basic form of item, and made more specific by Template:L. Most item tokens use NO_SUBTYPE or NONE for subtype.

ID Token Description
0 BAR Template:Ls, such as metal, fuel, or soap.
1 SMALLGEM Cut Template:Lstones usable in jeweler's workshop
2 BLOCKS Template:Ls of any kind.
3 ROUGH Rough Template:Lstones.
4 BOULDER / STONE Raw mined Template:L.
5 WOOD Wooden Template:Ls.
6 DOOR Template:Ls.
7 FLOODGATE Template:Ls.
8 BED Template:Ls.
9 CHAIR Template:Ls and thrones.
10 CHAIN Template:Ls and ropes.
11 FLASK Template:Ls.
12 GOBLET Template:Ls, cups (wooden), and mugs (rock).
13 INSTRUMENT Musical Template:Ls. Subtypes come from item_instrument.
14 TOY Template:Ls. Subtypes come from item_toy.
15 WINDOW Template:Ls.
16 CAGE Template:Ls.
17 BARREL Template:Ls.
18 BUCKET Template:Ls.
19 ANIMALTRAP Template:Ls.
20 TABLE Template:Ls.
21 COFFIN Template:Ls and caskets.
22 STATUE Template:Ls.
23 CORPSE Template:L.
24 WEAPON Template:Ls. Subtypes come from item_weapon.
25 ARMOR Template:L and clothing worn on the upper body. Subtypes come from item_armor.
26 SHOES Armor and clothing worn on the feet. Subtypes come from item_shoes.
27 SHIELD Template:Ls and bucklers. Subtypes come from item_shield.
28 HELM Armor and clothing worn on the head. Subtypes come from item_helm.
29 GLOVES Clothing worn on the hands. Subtypes come from item_gloves.
30 BOX Template:Ls (wood), coffers (stone), boxes (glass), and bags (cloth or leather).
31 BIN Template:Ls.
32 ARMORSTAND Template:Ls.
33 WEAPONRACK Template:Ls.
34 CABINET Template:Ls.
35 FIGURINE Template:Ls.
36 AMULET Template:Ls.
37 SCEPTER Template:Ls.
38 AMMO Template:L for hand-held weapons. Subtypes come from item_ammo.
39 CROWN Template:Ls.
40 RING Template:Ls.
41 EARRING Template:Ls.
42 BRACELET Template:Ls.
43 GEM Large Template:Ls.
44 ANVIL Template:Ls.
45 CORPSEPIECE Template:Ls.
46 REMAINS Dead vermin bodies. Material is a creature ID.
47 MEAT Butchered Template:L. Material is a creature ID.
48 FISH Prepared Template:L. Material is a creature ID.
49 FISH_RAW Unprepared fish. Material is a creature ID.
50 VERMIN Live Template:L. Material is a creature ID.
51 PET Tame vermin. Material is a creature ID.
52 SEEDS Template:Ls from plants.
53 PLANT Template:Ls. Material is a plant ID.
54 SKIN_TANNED Template:L.
55 LEAVES Leaves from certain plants after processing.
56 THREAD Template:L gathered from webs or made at the farmer's workshop.
57 CLOTH Template:L made at the loom.
58 TOTEM Template:Ls.
59 PANTS Armor and clothing worn on the legs. Subtypes come from item_pants.
60 BACKPACK Template:Ls.
61 QUIVER Template:Ls.
62 CATAPULTPARTS Template:L parts.
63 BALLISTAPARTS Template:L parts.
64 SIEGEAMMO Siege ammo. Subtypes come from item_siegeammo.
65 BALLISTAARROWHEAD Arrow heads for ballista bolts.
66 TRAPPARTS Template:L.
67 TRAPCOMP Template:Ls. Subtypes come from item_trapcomp.
68 DRINK Template:L from brewed plants.
69 POWDER_MISC Powders such as Template:L, Template:L, Template:L, or Template:L
70 CHEESE Template:Ls.
71 FOOD Template:Ls.
72 LIQUID_MISC Liquids such as Template:L, Template:L, and extracts.
73 COIN Template:Ls.
74 GLOB Template:L, Template:L and small bits of molten rock/metal.
75 ROCK Pebbles (more useful in Template:L.)
76 PIPE_SECTION Template:Ls.
77 HATCH_COVER Template:Ls.
78 GRATE Template:Ls.
79 QUERN Template:Ls.
80 MILLSTONE Template:Ls.
81 SPLINT Template:Ls.
82 CRUTCH Template:Les.
83 TRACTION_BENCH Template:Les.
84 ORTHOPEDIC_CAST Template:Ls.
?? TOOL adventure mode peasant and night creature tools.