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Difference between revisions of "v0.31:Item token"

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(Added seperate table of nonstandard and limited use pseudo item tokens)
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Item tokens are the first part in defining the target item in reactions, containing the ITEM_TOKEN and ITEM_SUBTYPE.  They determine the most basic form of item, and made more specific by {{l|material token}}s.  Most item tokens use NO_SUBTYPE or NONE for subtype.
 
Item tokens are the first part in defining the target item in reactions, containing the ITEM_TOKEN and ITEM_SUBTYPE.  They determine the most basic form of item, and made more specific by {{l|material token}}s.  Most item tokens use NO_SUBTYPE or NONE for subtype.
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==Standard Item Tokens==
  
 
{| {{prettytable}} class="sortable"
 
{| {{prettytable}} class="sortable"
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|}
 
|}
  
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==Limited/Special Use Item Tokens==
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===Explanation===
 
For {{L|reaction}}s, REAGENT tokens will also accept ANY_RAW_MATERIAL:NONE (supposedly to permit POWDER_MISC, BAR, BOULDER, or GLOB) or ANY_CRAFT:NONE (to permit FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET), and PRODUCT tokens will also accept CRAFTS:NONE to randomly produce one (or more{{verify}}) random type of craft. These special item tokens cannot be used in any other context - attempting to do so will result in an error.
 
For {{L|reaction}}s, REAGENT tokens will also accept ANY_RAW_MATERIAL:NONE (supposedly to permit POWDER_MISC, BAR, BOULDER, or GLOB) or ANY_CRAFT:NONE (to permit FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET), and PRODUCT tokens will also accept CRAFTS:NONE to randomly produce one (or more{{verify}}) random type of craft. These special item tokens cannot be used in any other context - attempting to do so will result in an error.
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===Table===
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This is a table of the known non-standard item tokens. As previously stated, these tokens are not valid in all areas where item tokens are used and so an attempt has been made to include in the table a listing of places where these tokens are valid.
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{| {{prettytable}}
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|- style='background-color:#ddd'
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! width="25%" | Token
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! width="20%" | Known Subtypes
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! width="20%" | Valid Uses
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! width="35%" | Description
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|-
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| ANY_CRAFT
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|
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*NONE
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|
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*Reaction Reagents
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| Calls for any type of craft object (ie. bracelets, rings, figurines, etc)
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|-
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| ANY_RAW_MATERIAL
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|
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*NONE
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|
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*Reaction Reagents
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| Calls for POWDER_MISC, BAR, BOULDER, or GLOB
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|-
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| CRAFTS
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|
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*NONE
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|
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*Reaction Products
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| Can yield any type of craft object (ie. bracelets, rings, figurines, etc)
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|}
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{{Category|Tokens}}
 
{{Category|Tokens}}
 
{{Category|Modding}}
 
{{Category|Modding}}

Revision as of 15:41, 18 March 2011

This article is about an older version of DF.

Item tokens are the first part in defining the target item in reactions, containing the ITEM_TOKEN and ITEM_SUBTYPE. They determine the most basic form of item, and made more specific by Template:Ls. Most item tokens use NO_SUBTYPE or NONE for subtype.

Standard Item Tokens

# Token Description
0 BAR Template:Ls, such as metal, fuel, or soap.
1 SMALLGEM Cut Template:Lstones usable in jeweler's workshop
2 BLOCKS Template:Ls of any kind.
3 ROUGH Rough Template:Lstones.
4 BOULDER / STONE Raw mined Template:L.
5 WOOD Wooden Template:Ls.
6 DOOR Template:Ls.
7 FLOODGATE Template:Ls.
8 BED Template:Ls.
9 CHAIR Template:Ls and thrones.
10 CHAIN Template:Ls.
11 FLASK Template:Ls.
12 GOBLET Template:Ls.
13 INSTRUMENT Musical Template:Ls. Subtypes come from item_instrument.
14 TOY Template:Ls. Subtypes come from item_toy.
15 WINDOW Template:Ls.
16 CAGE Template:Ls.
17 BARREL Template:Ls.
18 BUCKET Template:Ls.
19 ANIMALTRAP Template:Ls.
20 TABLE Template:Ls.
21 COFFIN Template:Ls.
22 STATUE Template:Ls.
23 CORPSE Template:Ls.
24 WEAPON Template:Ls. Subtypes come from item_weapon.
25 ARMOR Template:L and clothing worn on the upper body. Subtypes come from item_armor.
26 SHOES Armor and clothing worn on the feet. Subtypes come from item_shoes.
27 SHIELD Template:Ls and bucklers. Subtypes come from item_shield.
28 HELM Armor and clothing worn on the head. Subtypes come from item_helm.
29 GLOVES Armor and clothing worn on the hands. Subtypes come from item_gloves.
30 BOX Template:Ls (wood), coffers (stone), boxes (glass), and bags (cloth or leather).
31 BIN Template:Ls.
32 ARMORSTAND Template:Ls.
33 WEAPONRACK Template:Ls.
34 CABINET Template:Ls.
35 FIGURINE Template:Ls.
36 AMULET Template:Ls.
37 SCEPTER Template:Ls.
38 AMMO Template:L for hand-held weapons. Subtypes come from item_ammo.
39 CROWN Template:Ls.
40 RING Template:Ls.
41 EARRING Template:Ls.
42 BRACELET Template:Ls.
43 GEM Large Template:Ls.
44 ANVIL Template:Ls.
45 CORPSEPIECE Template:Ls.
46 REMAINS Dead Template:L bodies.
47 MEAT Butchered Template:L.
48 FISH Prepared Template:L.
49 FISH_RAW Unprepared fish.
50 VERMIN Live Template:L.
51 PET Tame vermin.
52 SEEDS Template:Ls from plants.
53 PLANT Template:Ls.
54 SKIN_TANNED Template:L.
55 LEAVES Leaves from certain plants after processing.
56 THREAD Template:L gathered from webs or made at the Template:L.
57 CLOTH Template:L made at the Template:L.
58 TOTEM Skull Template:Ls.
59 PANTS Armor and clothing worn on the legs. Subtypes come from item_pants.
60 BACKPACK Template:Ls.
61 QUIVER Template:Ls.
62 CATAPULTPARTS Template:L parts.
63 BALLISTAPARTS Template:L parts.
64 SIEGEAMMO Siege engine ammunition. Subtypes come from item_siegeammo.
65 BALLISTAARROWHEAD Arrow heads for ballista bolts.
66 TRAPPARTS Template:L.
67 TRAPCOMP Template:Ls. Subtypes come from item_trapcomp.
68 DRINK Template:Lic drinks, generally brewed from plants.
69 POWDER_MISC Powders such as Template:L, Template:L, Template:L, or Template:L
70 CHEESE Pieces of Template:L.
71 FOOD Template:Ls.
72 LIQUID_MISC Liquids such as Template:L, Template:L, and extracts.
73 COIN Template:Ls.
74 GLOB Template:L, Template:L, pastes/pressed objects, and small bits of molten rock/metal.
75 ROCK Small rocks (more useful in Template:L)
76 PIPE_SECTION Template:Ls.
77 HATCH_COVER Template:Ls.
78 GRATE Template:Ls.
79 QUERN Template:Ls.
80 MILLSTONE Template:Ls.
81 SPLINT Template:Ls.
82 CRUTCH Template:Les.
83 TRACTION_BENCH Template:Les.
84 ORTHOPEDIC_CAST Template:Ls.
85 TOOL Template:Ls. Subtypes come from item_tool.
86 SLAB Template:Ls.
87 EGG Template:Ls.


Limited/Special Use Item Tokens

Explanation

For Template:Ls, REAGENT tokens will also accept ANY_RAW_MATERIAL:NONE (supposedly to permit POWDER_MISC, BAR, BOULDER, or GLOB) or ANY_CRAFT:NONE (to permit FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET), and PRODUCT tokens will also accept CRAFTS:NONE to randomly produce one (or more[Verify]) random type of craft. These special item tokens cannot be used in any other context - attempting to do so will result in an error.


Table

This is a table of the known non-standard item tokens. As previously stated, these tokens are not valid in all areas where item tokens are used and so an attempt has been made to include in the table a listing of places where these tokens are valid.

Token Known Subtypes Valid Uses Description
ANY_CRAFT
  • NONE
  • Reaction Reagents
Calls for any type of craft object (ie. bracelets, rings, figurines, etc)
ANY_RAW_MATERIAL
  • NONE
  • Reaction Reagents
Calls for POWDER_MISC, BAR, BOULDER, or GLOB
CRAFTS
  • NONE
  • Reaction Products
Can yield any type of craft object (ie. bracelets, rings, figurines, etc)