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Difference between revisions of "v0.34:Arms industry"

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== Getting Started ==
 
== Getting Started ==
  
To create a decent arms industry, you will need a [[forge]] or a [[magma forge]], some [[metal]], and a source of [[fuel]].
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To create a decent arms industry, you will need weapon-grade [[metal]] [[bar]]s, an [[anvil]], and a source of [[fuel]] (either [[coke]] or [[magma]]).  Anvils can be purchased at embark, or traded from most [[caravan]]s, while [[tree]]s (for [[charcoal]]) and [[magma]] are generally quite plentiful on most maps. When selecting a site, the game will inform you if one or more metals are available, but not if the metal is suitable for use in weapons and armor. Should your chosen site only have vast deposits of [[gold]] and [[bismuthinite]], your arms production will be severely limited.
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The first step to establishing your arms industry is to build a [[smelter]] and a [[forge]] or [[magma forge]].  
  
 
== Creating Melee Weapons ==
 
== Creating Melee Weapons ==
  
As can be expected, most weapons are made of metal. Metal weapons require a single bar of weapons-grade metals such as [[copper]], [[iron]], [[steel]], [[bronze]], [[silver]], and [[bismuth bronze]]. Metal weapons are made at a [[forge]] or [[magma forge]] by a [[weaponsmith]], and training weapons can be made at a [[carpenter's workshop]] by a [[carpenter]].
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Effective melee [[weapon]]s are made of metal. Metal weapons require a single bar of weapons-grade metals such as [[copper]], [[iron]], [[steel]], [[bronze]], [[silver]], and [[bismuth bronze]], or several wafers of [[adamantine]]. Metal weapons are made at a [[forge]] or [[magma forge]] by a [[weaponsmith]].
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Note that weapon [[quality]] influences effectiveness--a skilled weaponsmith is quite valuable.
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Wooden training weapons (rendered mostly useless by [[sparring]] updates) can be made at a [[carpenter's workshop]] by a [[carpenter]].
  
 
== Creating Ranged Weapons ==
 
== Creating Ranged Weapons ==
  
The only ranged weapon suitable for use by dwarves is a [[crossbow]]. Crossbows can be made out of weapons-grade metal, [[bone]], and [[wood]]. Wood and bone crossbows are created at a [[bowyer's workshop]], while metal crossbows are created at a [[forge]] or a [[magma forge]]. Crossbows fire bolts, created out of wood and bone at a [[craftsdwarf's workshop]] or out of metal at a [[forge]]. 1 bar of metal or pile of wood will give 25 bolts, while  bone will give 5 bolts.
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The only ranged weapon suitable for production by dwarves is the [[crossbow]]. Crossbows can be made out of weapons-grade metal, [[bone]], and [[wood]]. Wood and bone crossbows are created at a [[bowyer's workshop]], while metal crossbows are created at a [[forge]] or a [[magma forge]].  
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 +
Crossbows fire bolts, created out of wood and bone at a [[craftsdwarf's workshop]] or out of metal at a [[forge]]. 1 bar of metal or pile of wood will give 25 bolts, while  bone will give 5 bolts.
 +
 
 +
Unlike melee weapons, the [[material]] of a ranged weapon is significantly less important, and a high-quality wooden crossbow is likely preferable to a low-quality metal crossbow.
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== Tips ==
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* Low-value metals like [[copper]] and [[bronze]] are great for training your weaponsmith; and the resulting goods can be [[trade]]d to a [[caravan]] for supplies, including raw materials for more arms production.
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* Weaponsmiths produce higher-quality results when working with a metal they [[preference|prefer]]. Choosing a weaponsmith with a [[preference]] for [[adamantine]] (and [[axe]]s or[[sword]]s, if possible) will result in very high quality adamantine weapons.

Revision as of 21:57, 5 February 2013

This article is about an older version of DF.

The arms industry deals with the production and processing of weapons. As with other industries, it deals with the use of raw materials to create usable items.


Getting Started

To create a decent arms industry, you will need weapon-grade metal bars, an anvil, and a source of fuel (either coke or magma). Anvils can be purchased at embark, or traded from most caravans, while trees (for charcoal) and magma are generally quite plentiful on most maps. When selecting a site, the game will inform you if one or more metals are available, but not if the metal is suitable for use in weapons and armor. Should your chosen site only have vast deposits of gold and bismuthinite, your arms production will be severely limited.

The first step to establishing your arms industry is to build a smelter and a forge or magma forge.

Creating Melee Weapons

Effective melee weapons are made of metal. Metal weapons require a single bar of weapons-grade metals such as copper, iron, steel, bronze, silver, and bismuth bronze, or several wafers of adamantine. Metal weapons are made at a forge or magma forge by a weaponsmith.

Note that weapon quality influences effectiveness--a skilled weaponsmith is quite valuable.

Wooden training weapons (rendered mostly useless by sparring updates) can be made at a carpenter's workshop by a carpenter.

Creating Ranged Weapons

The only ranged weapon suitable for production by dwarves is the crossbow. Crossbows can be made out of weapons-grade metal, bone, and wood. Wood and bone crossbows are created at a bowyer's workshop, while metal crossbows are created at a forge or a magma forge.

Crossbows fire bolts, created out of wood and bone at a craftsdwarf's workshop or out of metal at a forge. 1 bar of metal or pile of wood will give 25 bolts, while bone will give 5 bolts.

Unlike melee weapons, the material of a ranged weapon is significantly less important, and a high-quality wooden crossbow is likely preferable to a low-quality metal crossbow.

Tips

  • Low-value metals like copper and bronze are great for training your weaponsmith; and the resulting goods can be traded to a caravan for supplies, including raw materials for more arms production.
  • Weaponsmiths produce higher-quality results when working with a metal they prefer. Choosing a weaponsmith with a preference for adamantine (and axes orswords, if possible) will result in very high quality adamantine weapons.