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Difference between revisions of "v0.34:Balance"

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(and that's all there is to it)
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{{Skill
 
{{Skill
 
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'''Balance''' is a placeholder [[skill]] that has been coded into the game but which lacks a use or method of improvement. It is not associated with any [[labor]]s or [[profession]]s, and is a placeholder to be implemented as part of the combat overhaul underway in the next version of the game.
 
'''Balance''' is a placeholder [[skill]] that has been coded into the game but which lacks a use or method of improvement. It is not associated with any [[labor]]s or [[profession]]s, and is a placeholder to be implemented as part of the combat overhaul underway in the next version of the game.
  
ToadyOne in a February 2013 [[main:Future of the Fortress|Future of the Fortress]] [http://www.bay12forums.com/smf/index.php?topic=100851.msg4066351#msg4066351 reply]:
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[[main:Toady One|Toady One]] in a February 2013 [[main:Future of the Fortress|Future of the Fortress]] [http://www.bay12forums.com/smf/index.php?topic=100851.msg4066351#msg4066351 reply]:
 
<blockquote>
 
<blockquote>
 
"Balance is a measure of how much you can physically do at any one point in time.  Attacks, jumps, and various physical actions put you off-balance, and the more off-balance you are, the less swiftly, accurately, and powerfully you can move or act.  
 
"Balance is a measure of how much you can physically do at any one point in time.  Attacks, jumps, and various physical actions put you off-balance, and the more off-balance you are, the less swiftly, accurately, and powerfully you can move or act.  

Latest revision as of 20:45, 7 July 2013

Skill: Balance
Association  
Profession Unknown
Job Title Balance
Labor None
Tasks

None

Workshop
None
Attributes
  • Unknown
This article is about an older version of DF.

Balance is a placeholder skill that has been coded into the game but which lacks a use or method of improvement. It is not associated with any labors or professions, and is a placeholder to be implemented as part of the combat overhaul underway in the next version of the game.

Toady One in a February 2013 Future of the Fortress reply:

"Balance is a measure of how much you can physically do at any one point in time. Attacks, jumps, and various physical actions put you off-balance, and the more off-balance you are, the less swiftly, accurately, and powerfully you can move or act.

Hence, the more different actions you try to juggle at a time, the more imbalanced you become. Likewise, guarding or dodging makes you imbalanced, which gives a penalty to further dodging or attacks, making subsequent dodging less likely.

How much balance any given action "costs", and how quickly it recovers could be a measure of Kinesthetic Sense and Agility (although separating out agility and dexterity may be warranted)."

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