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Difference between revisions of "v0.34:Keeping your dwarves happy"

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{{quality|Superior|17:04, 17 April 2013 (UTC)}}{{av}}
 
{{quality|Superior|17:04, 17 April 2013 (UTC)}}{{av}}
 
 
Some tips on how to keep your dwarves [[thoughts|happy]], thus reducing the chances of [[tantrum]]ing and tantrum spirals:
 
Some tips on how to keep your dwarves [[thoughts|happy]], thus reducing the chances of [[tantrum]]ing and tantrum spirals:
  
==Food and Drink==
+
== Food and Drink ==
* Make the community [[dining room]] your non-[[noble]] dwarves dine in high [[room#quality|quality]]. You can increase its quality by making the room bigger, putting in more [[chair]]s and [[throne]]s, [[smoothing]] and [[engraving]] it, and putting in valuable [[furniture]] like [[gold]] [[statue]]s.
+
* Make the community [[dining room]] your non-[[noble]] dwarves dine in high [[room#quality|quality]]. You can increase its quality by making the room bigger, putting in more [[chair]]s and [[throne]]s, [[smoothing]] and [[engraving]] it, and putting in valuable [[furniture]] like [[gold]] [[statue]]s.
 
* [[Embark]] with or train up a [[cook]], so your dwarves can enjoy high [[quality]] [[food|meals]].
 
* [[Embark]] with or train up a [[cook]], so your dwarves can enjoy high [[quality]] [[food|meals]].
 
* Make sure you never run out of [[booze]], since a sober dwarf is an unhappy dwarf.
 
* Make sure you never run out of [[booze]], since a sober dwarf is an unhappy dwarf.
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** Try to have all different varieties of booze on hand, since dwarves get a happy thought when they drink their [[preference|preferred]] booze.
 
** Try to have all different varieties of booze on hand, since dwarves get a happy thought when they drink their [[preference|preferred]] booze.
  
==Living Quarters==
+
== Living Quarters ==
* Give your dwarves individual [[bedroom]]s rather than making them live in a communal [[dormitory]]. Not only will they get a good thought from sleeping in their own bedroom, they'll get good thoughts from admiring the furniture they own.
+
* Give your dwarves individual [[bedroom]]s rather than making them live in a communal [[dormitory]]. Not only will they get a good thought from sleeping in their own bedroom, but they'll also get good thoughts from admiring the furniture they own.
 +
** In the beginning, you may want to not spend time doing this until you have a self-sustaining fort established, and keep this for later.
 
* Improve the bedrooms by making them of respectable size, smoothing/engraving the ground, and adding basic furniture such as coffers and cabinets.
 
* Improve the bedrooms by making them of respectable size, smoothing/engraving the ground, and adding basic furniture such as coffers and cabinets.
* If you still wish to use a communal bedroom to protect your dwarves from [[vampire]]s, designate each bed as a room itself. This way dwarves can keep an eye on each other and have their own rooms.
+
* If you still wish to use a communal bedroom to protect your dwarves from [[vampire]]s, designate each bed as a room itself. This way dwarves can keep an eye on each other and have their own rooms.
 
** Overlapping the bedrooms will reduce the overall value of each "room" but a high enough overall room value can overcome this.
 
** Overlapping the bedrooms will reduce the overall value of each "room" but a high enough overall room value can overcome this.
 
** You can also make the shared suites large enough that the bedroom designations do not overlap.
 
** You can also make the shared suites large enough that the bedroom designations do not overlap.
 +
** Overlapping won't create an additional reduction in value after a certain point; it is quite easy to give everyone a royal-bedroom this way.
  
==Fortress Improvements==
+
== Fortress Improvements ==
 
* Place highly valuable [[furniture]], if possible artifacts, in a high traffic area of your fort, since dwarves get a happy thought if they pass right next to or over expensive furniture.
 
* Place highly valuable [[furniture]], if possible artifacts, in a high traffic area of your fort, since dwarves get a happy thought if they pass right next to or over expensive furniture.
* Dwarves who [[cave adaptation|spend most of their time underground]] will get an unhappy thought when exposed to sunlight. If the dwarves who need to work outside aren't already regularly exposed to sunlight, put some combination of these high traffic areas on the surface:
+
* Dwarves who [[cave adaptation|spend most of their time underground]] will get an unhappy thought when exposed to sunlight. If the dwarves who need to work outside aren't already regularly exposed to sunlight, put some combination of these high traffic areas on the surface:
 
** [[activity zone#Meeting Area|Meeting area]] or [[sculpture garden|Statue garden]] - Won't catch dwarves that never idle.
 
** [[activity zone#Meeting Area|Meeting area]] or [[sculpture garden|Statue garden]] - Won't catch dwarves that never idle.
 
** [[Dining room]] - Will need to ensure nobles that have private dining rooms have another means.
 
** [[Dining room]] - Will need to ensure nobles that have private dining rooms have another means.
 
** [[Booze]] stockpile - Requires a custom stockpile but otherwise very reliable.
 
** [[Booze]] stockpile - Requires a custom stockpile but otherwise very reliable.
* Keep at least a few [[cat]]s around to hunt down irritating [[vermin]]. [[Pasture]] some in with your food stockpiles.
+
* Keep at least a few [[cat]]s around to hunt down irritating [[vermin]]. [[Pasture]] some in with your food stockpiles.
 
* Put a [[cage]] in a high traffic area (like the meeting area) and stuff it full of (non-[[pasture|grazing]]) tame animals so your dwarves can enjoy seeing their [[preferences|favorite]] type of animal.
 
* Put a [[cage]] in a high traffic area (like the meeting area) and stuff it full of (non-[[pasture|grazing]]) tame animals so your dwarves can enjoy seeing their [[preferences|favorite]] type of animal.
 
** The [[elf|elven]] [[caravan]]s bring random animals, and you can request specific domestic animals from the [[dwarven]] caravan.
 
** The [[elf|elven]] [[caravan]]s bring random animals, and you can request specific domestic animals from the [[dwarven]] caravan.
 
** You can use [[cage trap]]s to capture wild animals, [[Animal trainer|train them]].
 
** You can use [[cage trap]]s to capture wild animals, [[Animal trainer|train them]].
* Create a [[waterfall]] in a location all dwarves frequent regularly.
+
* Create a [[waterfall]] in a location all dwarves frequent regularly. This can be done by making a mist generator
 
* Keep your fortress clean and avoid [[miasma]], or at least confine it to your refuse stockpile if it is underground.
 
* Keep your fortress clean and avoid [[miasma]], or at least confine it to your refuse stockpile if it is underground.
  
 
==Miscellaneous==
 
==Miscellaneous==
* Keep your dwarves [[clothes|clothed]]. A naked dwarf is an unhappy dwarf. Furthermore, a dwarf's base happiness will be boosted according to the value of all owned items, so high quality clothes will make them even happier.
+
* Keep your dwarves [[clothes|clothed]]. A naked dwarf is an unhappy dwarf. Furthermore, a dwarf's base happiness will be boosted according to the value of all owned items, so high-quality clothes will make them even happier.
 
* If a dwarf dies, [[coffin|bury him]] or [[memorial|engrave a memorial in his name]]. This will prevent more unhappy thoughts for his friends, and [[ghost]]s to haunt your dwarves or your FPS.
 
* If a dwarf dies, [[coffin|bury him]] or [[memorial|engrave a memorial in his name]]. This will prevent more unhappy thoughts for his friends, and [[ghost]]s to haunt your dwarves or your FPS.
* [[Pasture]] all dwarf [[pet]]s somewhere safe. Wandering pets are likely to die from goblins or construction accidents.
+
* [[Pasture]] all dwarf [[pet]]s somewhere safe. Wandering pets are likely to die from goblins or construction accidents.
 +
 
 
{{Category|Thoughts}}
 
{{Category|Thoughts}}

Latest revision as of 00:30, 13 September 2019

This article is about an older version of DF.

Some tips on how to keep your dwarves happy, thus reducing the chances of tantruming and tantrum spirals:

Food and Drink[edit]

  • Make the community dining room your non-noble dwarves dine in high quality. You can increase its quality by making the room bigger, putting in more chairs and thrones, smoothing and engraving it, and putting in valuable furniture like gold statues.
  • Embark with or train up a cook, so your dwarves can enjoy high quality meals.
  • Make sure you never run out of booze, since a sober dwarf is an unhappy dwarf.
    • Make sure to have at least two different kinds of booze on hand, since dwarves will get bored if there's no variety in their drinks.
    • Try to have all different varieties of booze on hand, since dwarves get a happy thought when they drink their preferred booze.

Living Quarters[edit]

  • Give your dwarves individual bedrooms rather than making them live in a communal dormitory. Not only will they get a good thought from sleeping in their own bedroom, but they'll also get good thoughts from admiring the furniture they own.
    • In the beginning, you may want to not spend time doing this until you have a self-sustaining fort established, and keep this for later.
  • Improve the bedrooms by making them of respectable size, smoothing/engraving the ground, and adding basic furniture such as coffers and cabinets.
  • If you still wish to use a communal bedroom to protect your dwarves from vampires, designate each bed as a room itself. This way dwarves can keep an eye on each other and have their own rooms.
    • Overlapping the bedrooms will reduce the overall value of each "room" but a high enough overall room value can overcome this.
    • You can also make the shared suites large enough that the bedroom designations do not overlap.
    • Overlapping won't create an additional reduction in value after a certain point; it is quite easy to give everyone a royal-bedroom this way.

Fortress Improvements[edit]

  • Place highly valuable furniture, if possible artifacts, in a high traffic area of your fort, since dwarves get a happy thought if they pass right next to or over expensive furniture.
  • Dwarves who spend most of their time underground will get an unhappy thought when exposed to sunlight. If the dwarves who need to work outside aren't already regularly exposed to sunlight, put some combination of these high traffic areas on the surface:
    • Meeting area or Statue garden - Won't catch dwarves that never idle.
    • Dining room - Will need to ensure nobles that have private dining rooms have another means.
    • Booze stockpile - Requires a custom stockpile but otherwise very reliable.
  • Keep at least a few cats around to hunt down irritating vermin. Pasture some in with your food stockpiles.
  • Put a cage in a high traffic area (like the meeting area) and stuff it full of (non-grazing) tame animals so your dwarves can enjoy seeing their favorite type of animal.
  • Create a waterfall in a location all dwarves frequent regularly. This can be done by making a mist generator
  • Keep your fortress clean and avoid miasma, or at least confine it to your refuse stockpile if it is underground.

Miscellaneous[edit]

  • Keep your dwarves clothed. A naked dwarf is an unhappy dwarf. Furthermore, a dwarf's base happiness will be boosted according to the value of all owned items, so high-quality clothes will make them even happier.
  • If a dwarf dies, bury him or engrave a memorial in his name. This will prevent more unhappy thoughts for his friends, and ghosts to haunt your dwarves or your FPS.
  • Pasture all dwarf pets somewhere safe. Wandering pets are likely to die from goblins or construction accidents.