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v0.34:Size

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Revision as of 00:43, 6 June 2012 by HiEv (talk | contribs) (Added link)
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This article is about an older version of DF.

How "big" the creature is, measured in cubic centimeters (which is roughly equal to one gram of mass for normal body materials). Bodysize determines what kind of equipment a creature can wear, how much damage they can absorb, how much damage they can inflict in melee and how much is yielded from butchering. Size is inherited through the genetics system. Actual creature sizes go from 1 (small insect vermin) to 200000000 (giant sperm whale, the largest creature in the game). See List of creatures by adult size for details.

The average size set for a dwarf is 3000, 15000, 60000, being the sizes as a baby, child and adult respectively. Modified with height (short to tall) and broadness (thin to fat).

Also, Size for items is also in centimeters cubed and (with material) determines the weight of items (e.g. iron mace weighs ~ 6.2kg, copper halberd ~ 10.7kg etc.) and, therefore determines inflicted damage.

Changing this too much can lead to fun.