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23a:Captain of the guard
Room requirements | ||
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Office | Office | |
Quarters | Quarters | |
Dining room | Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | 2 | |
Arrival conditions | ||
| ||
Function | ||
This article is about an older version of DF. |
Your sheriff gets promoted to Captain of the Guard at a population of 50 dwarves, typically along with the arrival of the Mayor. The Captain of the Guard leads the fortress guard, which aids the Captain in the enforcement of justice. Assigning dwarves to the fortress guard delights the Captain, and is important to ensure that justice is dispensed in a timely manner.
The Captain of the guard is notable for being the only noble which is upgraded from an existing one - for all other nobles, the higher-ranked versions arrive separately and require an additional set of rooms (and make additional mandates).
Due to a bug, unhappy thoughts about insufficient fortress guards only happen for the first 3 months after arrival as a migrant (which will have elapsed long ago if promoted from Sheriff), rather than starting after a grace period (Bug:5844). A patch for version 0.23.130.23a can be found below which fixes this problem:
Binary Patch Enclosed | |
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0x23448B : 74 -> 75 |
As with the Sheriff, the same problem exists with unhappy thoughts about insufficient jails, fixable in version 0.23.130.23a with the following patch:
Binary Patch Enclosed | |
---|---|
0x2344E2 : 74 -> 75 |
Economy | |
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Trade | |
Wealth | |
Justice | |
Guilds | |
Cults | |
Nobility | |
Other | |
Foreign |