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v0.34:Captain of the guard
This article is about an older version of DF. |
Room requirements | ||
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Office | Office | |
Quarters | Quarters | |
Dining room | Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
None
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Function | ||
None
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Once you have reached 50 population and elected a mayor, the position of captain of the guard will appear. The captain is basically a fancy appointed noble sheriff with a military squad and basic rooming requirements attached. If you have a sheriff, he will be promoted to the captain of the guard as soon as the position is available. If you have managed without, the position will be vacant and you can assign a dwarf to the task.
The captain of the guard leads the fortress guard, which, alongside its regular military duties, aids in the enforcement of justice by capturing criminals and delivering beatings. As such the captain of the guard functions as both a sheriff and a militia captain. Once your fortress has reached a middling population, be prepared to dig out and furnish rooms for your middling captain. See fortress guard for why you might want your guardsman to be the opposite of a man of justice.
Appointed Nobles | |
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Military Ranks | |
Elected Nobles | |
Aristocrats | |
Other |