23a:Things to Do

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This article is about an older version of DF.

The basic point of Fortress mode is:

  • Dig a place for your dwarves to work and live
  • Ensure survivability by providing food and water/drink for every dwarf
  • Provide basic comfort by building beds/quarters, a dining room
  • Defend your fortress (traps/military)
  • From the way Toady implements some features, have a lot of (twisted) fun
  • Accumulate wealth
  • Build and sustain a bustling full 100+ dwarf fortress (this is already a bit "optional")

Most people prefer to do some/most of these steps:

  • Expand the cave to have own specific areas for specific purposes (Bedrooms, workshops, farms etc)
  • Create various items for exporting (Trade)
  • Create a working military
  • Dig out the wealth of the mountain/ground (mainly platinum, iron, and gems)
  • Create luxury for your dwarves and a generally grand and nicely smoothed fortress
  • Generally make your fort self-sustaining and self-supplied
  • Experiment with and experience the full depth of all game features
  • Kill Elves
  • Create the worlds largest Brewery
  • Do it all over again with one skill-less dwarf in a terrifying biome
  • Profit!

Beyond this, it's really up to your own imagination what you wish to do. After all, this game is an open-ended game. The possibilities are endless.

If you feel the need to play a more goal-based game, check out the list of game goals for suggestions.