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40d Talk:Building designer

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Do we know how much the skill of the designer and the constructor affect the quality of the building? Does it just average out, or does the materials involved skew the results?--Xazak 17:39, 4 November 2007 (EST)

Both are listed seperately when the structure is selected on the rooms list. Need to check if there are seperate happy thoughts for high quality design and high quality construction.--Metalax 02:11, 11 November 2007 (EST)
There were in the old .23a release. I say this as the person who disassembled the game and found all of the thoughts.
0x517A5D 01:07, 23 November 2007 (EST)

What buildings need design?[edit]

Is there a definitive list of what structures need an architect? There should be a list either here or on the architect page.--Strangething 00:58, 7 July 2008 (EDT)

Quality of buildings and efficiency[edit]

Does the quality of a building affects its efficiency? For instance, is it faster to smelt ores at a masterpiece furnace ? --Aykavil 11:08, 10 July 2008 (EDT)

Nope. admiration bonus only.--Maximus 12:19, 27 November 2008 (EST)
"Efficiency? Efficiency? Philistine! My furnace is a work of ART!" -- Urist Thikutud, Architect (--Navian 16:56, 27 November 2008 (EST))

Leveling up an Architect[edit]

Most people think that leveling an architect is hard. It is really actually easy. Turn all the other labors off and have them build 1x1 paved roads from all your stone. Disassemble if needed. At first the architect is slow, but after a year or so they reach proficient or better. Now I just need to deconstruct all the old workshops and build pretty new ones. :) --Kwieland 13:08, 18 February 2009 (EST)

Mason Labor[edit]

I wanted to get a legendary Architect (just because it is cool, OK?). Anyway, I enabled ONLY the architect labor, nothing else and designated a lot of one square roads. Now my dwarf is legendary in Architecture but also (surprising to me) Adept Mason! Figure that one out! Roads don't require a mason, do they? Can anyone confirm this?--Kwieland 09:36, 27 February 2009 (EST)

Better late than never...
Roads do not require a mason, but building a rock road gives xp in masonry. Similarly, a metal road gives work in a metal skill (probably blacksmithing, but i'd have to actually do it again to confirm). --Squirrelloid 22:53, 29 October 2009 (UTC)

Building with Soap[edit]

I'm pretty sure that constructions can be made with soap, and that the second part of construction uses Masonry but gives no experience to Masonry. Could someone please verify? Bouchart 02:50, 3 April 2009 (UTC)

Architecture Value[edit]

I highly suspect that the value of a designed building is multiplied by the sum of the architecture and construction quality value modifiers (using the same 1x/2x/3x/4x/5x/12x scale as with item quality) - a well having both masterwork design and construction boosts my architectural value by 24 times the value of its components (which, considering two of them are adamantine artifacts, amounts to over 80 million dwarfbucks). --Quietust 22:10, 29 October 2009 (UTC)

Subsequent testing has confirmed that this is what's actually going on. --Quietust 21:42, 25 March 2010 (UTC)

A bit confusing (as with all metal-related titles)[edit]

Under the Experience Gained section on this page, it states that, "... only Metalsmith experience will be granted." I'm assuming this refers to Metal Crafter. If anyone could verify this (or refute and point out where I am making a mistake, if I am), I think it would be helpful to add the labor it influences in parentheses after the title, to clear up any confusion. I know I'll always need to check the Metalsmith page to get it right, and I can't be the only one (right?). Pariah 00:39, 13 November 2009 (UTC)

For the record (and it's since been fixed in the article), it gives Blacksmithing experience (i.e. what gets used for making metal furniture). --Quietust 21:42, 25 March 2010 (UTC)