v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d Talk:Organizer

From Dwarf Fortress Wiki
Jump to navigation Jump to search

This circular reasoning is painful.. "The manager uses the Organizer skill" which links to "The organizer skill is used by the manager" Serjndestroy 11:46, 22 November 2007 (EST)

That's not really circular reasoning exactly, since both go on to explain further. "A bicyclist is someone who uses a bicycle" and "A bicycle is what a bicyclist uses" are useless statements only because they don't offer extra information (2 wheeled, man-powered vehicle, etc.) It is admittedly a little redundant to word it the way it is, but it's handy in case someone knows what a manager does but forgets the skill he uses, or vice versa. Kirig Stonebeard 17:41, 18 March 2009 (UTC)

Does a manager gain skill per task he validates? Or is it task times quantity?--Varsashi 19:26, 6 December 2007 (EST)

Not sure on this one, but my Manager seems to take a lot longer to verify larger orders. It may be a fixed point gain per task validated, but the increasing legth of time to validate an order the bigger it is suggests it might be affected by quantity too (otherwise you could powerlevel you manager setting 30 1-unit orders instead of a single 30-unit one).
—Preceding unsigned comment added by TangoThree (talkcontribs)

Skill Gain in v0.27.176.38c.[edit]

I have personally tested the skill gain in v0.27.176.38c. Work orders provide 10 skill points per item in the order. Therefore 30 one items and one 30 item gives the same amount of skill, 300.

Is the skill gained on completion of the validate order or on completion of the actual work order? --Drop11

The skill is gained as soon as the order is validated. Organizer skill accrues at an insane rate if you make lots of 30-item orders. This is far faster than stone detailing, mining, updating stockpile records and even pump operating for gaining experience and attribute increases, though only for one dwarf at a time. -Dkarrde

workshop used for work orders[edit]

is there any way to make sure (for example) that the "make bone bolts" jobs always go to the same workshop next to the refuse storage area and the "make stone shortswords" always go to the same workshop near the outer perimeter (where the wood is coming from)? I have just started using the organizer and so far he's just giving me the shits by sending jobs to the "wrong workshop"... and by ignoring the fact that a crafters workshop set to be used only by my bone carver shouldn't really be taking orders for obsidian shortswords...GarrieIrons 06:55, 22 June 2008 (EDT)

Fill the "wrong" workshops' queues with repeat jobs of the desired type and/or suspended jobs to keep unwanted jobs from being added.--Maximus 14:04, 3 November 2008 (EST)

I believe when you use the manager the jobs are spread out amongst all the workshops of the correct type in order to complete the task with maximum efficiency (in ONE sense, that is). Assigning tasks to a specific workshop is what the "add new task" action on the workshop's Query menu is for. If you want to have your cake and skill up your Manager too, Maximus's suggestion is very effective, and shouldn't be too much extra work if your workshops aren't too many and/or spread all over the place. (Not that I know anyone who has that problem... *whistles*) Kirig Stonebeard 17:41, 18 March 2009 (UTC)