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23a:Alchemist (noble)
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Room requirements | ||
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Office | Modest Office | |
Quarters | Modest Quarters | |
Dining room | Modest Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | 1 | |
Arrival conditions | ||
| ||
Function | ||
|
This article is about an older version of DF. |
- The alchemist prefers to work in a laboratory.
The Alchemist will come to your fortress once you have performed at least 10 appropriate jobs - making soap or extracting essences from plants (at a still), vermin, or fish.
Economy | |
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Trade | |
Wealth | |
Justice | |
Guilds | |
Cults | |
Nobility | |
Other | |
Foreign |